// Uptime
os<<L", uptime="<<m_uptime.get();
// Information about clients
+ core::map<u16, RemoteClient*>::Iterator i;
+ bool first;
os<<L", clients={";
- for(core::map<u16, RemoteClient*>::Iterator
- i = m_clients.getIterator();
+ for(i = m_clients.getIterator(), first = true;
i.atEnd() == false; i++)
{
// Get client and check that it is valid
if(player != NULL)
name = narrow_to_wide(player->getName());
// Add name to information string
- os<<name<<L",";
+ if(!first)
+ os<<L",";
+ else
+ first = false;
+ os<<name;
}
os<<L"}";
if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)