{
public:
void insert(const std::string &name, video::IImage *img,
- bool do_overwrite)
+ bool prefer_local, video::IVideoDriver *driver)
{
assert(img);
+ // Remove old image
core::map<std::string, video::IImage*>::Node *n;
n = m_images.find(name);
if(n){
- if(!do_overwrite)
- return;
video::IImage *oldimg = n->getValue();
if(oldimg)
oldimg->drop();
}
+ // Try to use local texture instead if asked to
+ if(prefer_local){
+ std::string path = getTexturePath(name.c_str());
+ if(path != ""){
+ video::IImage *img2 = driver->createImageFromFile(path.c_str());
+ if(img2){
+ m_images[name] = img2;
+ return;
+ }
+ }
+ }
img->grab();
m_images[name] = img;
}
assert(get_current_thread_id() == m_main_thread);
- m_sourcecache.insert(name, img, false);
+ m_sourcecache.insert(name, img, true, m_device->getVideoDriver());
}
void TextureSource::rebuildImagesAndTextures()