if(sector_blocks_drawn != 0)
m_last_drawn_sectors[sp] = true;
}
-
+
+ m_control.blocks_would_have_drawn = blocks_would_have_drawn;
+ m_control.blocks_drawn = blocks_drawn;
+
g_profiler->avg("CM: blocks in range", blocks_in_range);
g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
if(blocks_in_range != 0)
g_profiler->avg("CM: blocks in range without mesh (frac)",
(float)blocks_in_range_without_mesh/blocks_in_range);
g_profiler->avg("CM: blocks drawn", blocks_drawn);
+ g_profiler->avg("CM: wanted max blocks", m_control.wanted_max_blocks);
}
struct MeshBufList
u32 mesh_animate_count = 0;
u32 mesh_animate_count_far = 0;
- // Blocks that had mesh that would have been drawn according to
- // rendering range (if max blocks limit didn't kick in)
- u32 blocks_would_have_drawn = 0;
// Blocks that were drawn and had a mesh
u32 blocks_drawn = 0;
// Blocks which had a corresponding meshbuffer for this pass
g_profiler->avg(prefix+"empty blocks (frac)",
(float)blocks_without_stuff / blocks_drawn);
- m_control.blocks_drawn = blocks_drawn;
- m_control.blocks_would_have_drawn = blocks_would_have_drawn;
-
/*infostream<<"renderMap(): is_transparent_pass="<<is_transparent_pass
<<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
}