}
}
+void Client::Stop()
+{
+ //request all client managed threads to stop
+ m_mesh_update_thread.Stop();
+}
+
+bool Client::isShutdown()
+{
+
+ if (!m_mesh_update_thread.IsRunning()) return true;
+
+ return false;
+}
+
Client::~Client()
{
{
m_mesh_update_thread.Stop();
m_mesh_update_thread.Wait();
while(!m_mesh_update_thread.m_queue_out.empty()) {
- MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
+ MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
delete r.mesh;
}
while(!m_mesh_update_thread.m_queue_out.empty())
{
num_processed_meshes++;
- MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
+ MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
if(block)
{
);
~Client();
+
+ /*
+ request all threads managed by client to be stopped
+ */
+ void Stop();
+
+
+ bool isShutdown();
/*
The name of the local player should already be set when
calling this, as it is sent in the initialization.
runTimeouts(dtime);
+ //NOTE this is only thread safe for ONE consumer thread!
while(!m_command_queue.empty()){
- ConnectionCommand c = m_command_queue.pop_front();
+ ConnectionCommand c = m_command_queue.pop_frontNoEx();
processCommand(c);
}
e.type = CONNEVENT_NONE;
return e;
}
- return m_event_queue.pop_front();
+ return m_event_queue.pop_frontNoEx();
}
ConnectionEvent Connection::waitEvent(u32 timeout_ms)
services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
LocalPlayer* player = m_client->getEnv().getLocalPlayer();
- v3f eye_position = player->getEyePosition();
+ v3f eye_position = player->getEyePosition();
services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
}
else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
{
- irr::video::IImage* const image = driver->createScreenShot();
- if (image) {
- irr::c8 filename[256];
- snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
+ irr::video::IImage* const image = driver->createScreenShot();
+ if (image) {
+ irr::c8 filename[256];
+ snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
g_settings->get("screenshot_path").c_str(),
- device->getTimer()->getRealTime());
+ device->getTimer()->getRealTime());
if (driver->writeImageToFile(image, filename)) {
std::wstringstream sstr;
sstr<<"Saved screenshot to '"<<filename<<"'";
} else{
infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
}
- image->drop();
- }
+ image->drop();
+ }
}
else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
{
new MainRespawnInitiator(
&respawn_menu_active, &client);
GUIDeathScreen *menu =
- new GUIDeathScreen(guienv, guiroot, -1,
+ new GUIDeathScreen(guienv, guiroot, -1,
&g_menumgr, respawner);
menu->drop();
// Sign special case, at least until formspec is properly implemented.
// Deprecated?
- if(meta && meta->getString("formspec") == "hack:sign_text_input"
+ if(meta && meta->getString("formspec") == "hack:sign_text_input"
&& !random_input
&& !input->isKeyDown(getKeySetting("keymap_sneak")))
{
driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
- driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
+ driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
irr::scene::ESNRP_SOLID +
irr::scene::ESNRP_TRANSPARENT +
irr::scene::ESNRP_TRANSPARENT_EFFECT +
chat_backend.addMessage(L"", L"# Disconnected.");
chat_backend.addMessage(L"", L"");
+ client.Stop();
+
+ //force answer all texture and shader jobs (TODO return empty values)
+
+ while(!client.isShutdown()) {
+ tsrc->processQueue();
+ shsrc->processQueue();
+ sleep_ms(100);
+ }
+
// Client scope (client is destructed before destructing *def and tsrc)
}while(0);
} // try-catch
*/
while (!m_requests.empty()) {
- Request req = m_requests.pop_front();
+ Request req = m_requests.pop_frontNoEx();
processRequest(req);
}
processQueued(&pool);
void processQueue(IGameDef *gamedef)
{
#ifndef SERVER
+ //NOTE this is only thread safe for ONE consumer thread!
while(!m_get_clientcached_queue.empty())
{
GetRequest<std::string, ClientCached*, u8, u8>
void Post();
void Wait();
+ bool Wait(unsigned int time_ms);
int GetValue();
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <assert.h>
+#include <errno.h>
+#include <sys/time.h>
#include "jthread/jsemaphore.h"
+
#define UNUSED(expr) do { (void)(expr); } while (0)
+
JSemaphore::JSemaphore() {
int sem_init_retval = sem_init(&m_semaphore,0,0);
assert(sem_init_retval == 0);
UNUSED(sem_wait_retval);
}
+bool JSemaphore::Wait(unsigned int time_ms) {
+ struct timespec waittime;
+ struct timeval now;
+
+ if (gettimeofday(&now, NULL) == -1) {
+ assert("Unable to get time by clock_gettime!" == 0);
+ return false;
+ }
+
+ waittime.tv_nsec = ((time_ms % 1000) * 1000 * 1000) + (now.tv_usec * 1000);
+ waittime.tv_sec = (time_ms / 1000) + (waittime.tv_nsec / (1000*1000*1000)) + now.tv_sec;
+ waittime.tv_nsec %= 1000*1000*1000;
+
+ errno = 0;
+ int sem_wait_retval = sem_timedwait(&m_semaphore,&waittime);
+
+ if (sem_wait_retval == 0)
+ {
+ return true;
+ }
+ else {
+ assert((errno == ETIMEDOUT) || (errno == EINTR));
+ return false;
+ }
+ return sem_wait_retval == 0 ? true : false;
+}
+
int JSemaphore::GetValue() {
int retval = 0;
INFINITE);
}
+bool JSemaphore::Wait(unsigned int time_ms) {
+ unsigned int retval = WaitForSingleObject(
+ m_hSemaphore,
+ time_ms);
+
+ if (retval == WAIT_OBJECT_0)
+ {
+ return true;
+ }
+ else {
+ assert(retval == WAIT_TIMEOUT);
+ return false;
+ }
+}
+
int JSemaphore::GetValue() {
long int retval = 0;
/* infostream<<"Waiting for shader from main thread, name=\""
<<name<<"\""<<std::endl;*/
- try{
- while(true) {
- // Wait result for a second
- GetResult<std::string, u32, u8, u8>
- result = result_queue.pop_front(1000);
-
- if (result.key == name) {
- return result.item;
- }
+ while(true) {
+ GetResult<std::string, u32, u8, u8>
+ result = result_queue.pop_frontNoEx();
+
+ if (result.key == name) {
+ return result.item;
+ }
+ else {
+ errorstream << "Got shader with invalid name: " << result.key << std::endl;
}
}
- catch(ItemNotFoundException &e){
- errorstream<<"Waiting for shader " << name << " timed out."<<std::endl;
- return 0;
- }
+
}
infostream<<"getShaderId(): Failed"<<std::endl;
/*
Fetch shaders
*/
+ //NOTE this is only thread safe for ONE consumer thread!
if(!m_get_shader_queue.empty()){
GetRequest<std::string, u32, u8, u8>
request = m_get_shader_queue.pop();
/*
Fetch textures
*/
+ //NOTE this is only thread safe for ONE consumer thread!
if(!m_get_texture_queue.empty())
{
GetRequest<std::string, u32, u8, u8>
#include "../exceptions.h"
#include "../jthread/jmutex.h"
#include "../jthread/jmutexautolock.h"
-#include "../porting.h" // For sleep_ms
+#include "../jthread/jsemaphore.h"
#include <list>
#include <vector>
#include <map>
++m_list_size;
}
+ void push_front(T t)
+ {
+ m_list.push_front(t);
+ ++m_list_size;
+ }
+
T pop_front()
{
if(m_list.empty())
class MutexedQueue
{
public:
+ template<typename Key, typename U, typename Caller, typename CallerData>
+ friend class RequestQueue;
+
MutexedQueue()
{
}
bool empty()
{
JMutexAutoLock lock(m_mutex);
- return m_list.empty();
+ return (m_size.GetValue() == 0);
}
void push_back(T t)
{
JMutexAutoLock lock(m_mutex);
m_list.push_back(t);
+ m_size.Post();
}
- T pop_front(u32 wait_time_max_ms=0)
+
+ /* this version of pop_front returns a empty element of T on timeout.
+ * Make sure default constructor of T creates a recognizable "empty" element
+ */
+ T pop_frontNoEx(u32 wait_time_max_ms)
{
- u32 wait_time_ms = 0;
+ if (m_size.Wait(wait_time_max_ms))
+ {
+ JMutexAutoLock lock(m_mutex);
- for(;;)
+ typename std::list<T>::iterator begin = m_list.begin();
+ T t = *begin;
+ m_list.erase(begin);
+ return t;
+ }
+ else
{
- {
- JMutexAutoLock lock(m_mutex);
-
- if(!m_list.empty())
- {
- typename std::list<T>::iterator begin = m_list.begin();
- T t = *begin;
- m_list.erase(begin);
- return t;
- }
-
- if(wait_time_ms >= wait_time_max_ms)
- throw ItemNotFoundException("MutexedQueue: queue is empty");
- }
-
- // Wait a while before trying again
- sleep_ms(10);
- wait_time_ms += 10;
+ return T();
}
}
+
+ T pop_front(u32 wait_time_max_ms)
+ {
+ if (m_size.Wait(wait_time_max_ms))
+ {
+ JMutexAutoLock lock(m_mutex);
+
+ typename std::list<T>::iterator begin = m_list.begin();
+ T t = *begin;
+ m_list.erase(begin);
+ return t;
+ }
+ else
+ {
+ throw ItemNotFoundException("MutexedQueue: queue is empty");
+ }
+ }
+
+ T pop_frontNoEx()
+ {
+ m_size.Wait();
+
+ JMutexAutoLock lock(m_mutex);
+
+ typename std::list<T>::iterator begin = m_list.begin();
+ T t = *begin;
+ m_list.erase(begin);
+ return t;
+ }
+
T pop_back(u32 wait_time_max_ms=0)
{
- u32 wait_time_ms = 0;
+ if (m_size.Wait(wait_time_max_ms))
+ {
+ JMutexAutoLock lock(m_mutex);
+
+ typename std::list<T>::iterator last = m_list.end();
+ last--;
+ T t = *last;
+ m_list.erase(last);
+ return t;
+ }
+ else
+ {
+ throw ItemNotFoundException("MutexedQueue: queue is empty");
+ }
+ }
+
+ /* this version of pop_back returns a empty element of T on timeout.
+ * Make sure default constructor of T creates a recognizable "empty" element
+ */
+ T pop_backNoEx(u32 wait_time_max_ms=0)
+ {
+ if (m_size.Wait(wait_time_max_ms))
+ {
+ JMutexAutoLock lock(m_mutex);
- for(;;)
+ typename std::list<T>::iterator last = m_list.end();
+ last--;
+ T t = *last;
+ m_list.erase(last);
+ return t;
+ }
+ else
{
- {
- JMutexAutoLock lock(m_mutex);
-
- if(!m_list.empty())
- {
- typename std::list<T>::iterator last = m_list.end();
- last--;
- T t = *last;
- m_list.erase(last);
- return t;
- }
-
- if(wait_time_ms >= wait_time_max_ms)
- throw ItemNotFoundException("MutexedQueue: queue is empty");
- }
-
- // Wait a while before trying again
- sleep_ms(10);
- wait_time_ms += 10;
+ return T();
}
}
+ T pop_backNoEx()
+ {
+ m_size.Wait();
+
+ JMutexAutoLock lock(m_mutex);
+
+ typename std::list<T>::iterator last = m_list.end();
+ last--;
+ T t = *last;
+ m_list.erase(last);
+ return t;
+ }
+
+protected:
JMutex & getMutex()
{
return m_mutex;
}
+ // NEVER EVER modify the >>list<< you got by using this function!
+ // You may only modify it's content
std::list<T> & getList()
{
return m_list;
}
-protected:
JMutex m_mutex;
std::list<T> m_list;
+ JSemaphore m_size;
};
#endif
#include "../jthread/jthread.h"
#include "../jthread/jmutex.h"
#include "../jthread/jmutexautolock.h"
+#include "porting.h"
template<typename T>
class MutexedVariable
void add(Key key, Caller caller, CallerData callerdata,
ResultQueue<Key, T, Caller, CallerData> *dest)
{
- JMutexAutoLock lock(m_queue.getMutex());
-
- /*
- If the caller is already on the list, only update CallerData
- */
- for(typename std::list< GetRequest<Key, T, Caller, CallerData> >::iterator
- i = m_queue.getList().begin();
- i != m_queue.getList().end(); ++i)
{
- GetRequest<Key, T, Caller, CallerData> &request = *i;
-
- if(request.key == key)
+ JMutexAutoLock lock(m_queue.getMutex());
+
+ /*
+ If the caller is already on the list, only update CallerData
+ */
+ for(typename std::list< GetRequest<Key, T, Caller, CallerData> >::iterator
+ i = m_queue.getList().begin();
+ i != m_queue.getList().end(); ++i)
{
- for(typename std::list< CallerInfo<Caller, CallerData, Key, T> >::iterator
- i = request.callers.begin();
- i != request.callers.end(); ++i)
+ GetRequest<Key, T, Caller, CallerData> &request = *i;
+
+ if(request.key == key)
{
- CallerInfo<Caller, CallerData, Key, T> &ca = *i;
- if(ca.caller == caller)
+ for(typename std::list< CallerInfo<Caller, CallerData, Key, T> >::iterator
+ i = request.callers.begin();
+ i != request.callers.end(); ++i)
{
- ca.data = callerdata;
- return;
+ CallerInfo<Caller, CallerData, Key, T> &ca = *i;
+ if(ca.caller == caller)
+ {
+ ca.data = callerdata;
+ return;
+ }
}
+ CallerInfo<Caller, CallerData, Key, T> ca;
+ ca.caller = caller;
+ ca.data = callerdata;
+ ca.dest = dest;
+ request.callers.push_back(ca);
+ return;
}
- CallerInfo<Caller, CallerData, Key, T> ca;
- ca.caller = caller;
- ca.data = callerdata;
- ca.dest = dest;
- request.callers.push_back(ca);
- return;
}
}
ca.dest = dest;
request.callers.push_back(ca);
- m_queue.getList().push_back(request);
+ m_queue.push_back(request);
+ }
+
+ GetRequest<Key, T, Caller, CallerData> pop(unsigned int timeout_ms)
+ {
+ return m_queue.pop_front(timeout_ms);
}
- GetRequest<Key, T, Caller, CallerData> pop(bool wait_if_empty=false)
+ GetRequest<Key, T, Caller, CallerData> pop()
{
- return m_queue.pop_front(wait_if_empty);
+ return m_queue.pop_frontNoEx();
}
void pushResult(GetRequest<Key, T, Caller, CallerData> req,