dofile(modpath.."/features.lua")
dofile(modpath.."/voxelarea.lua")
dofile(modpath.."/vector.lua")
+dofile(modpath.."/forceloading.lua")
--- /dev/null
+-- Prevent anyone else accessing those functions
+local forceload_block = minetest.forceload_block
+local forceload_free_block = minetest.forceload_free_block
+minetest.forceload_block = nil
+minetest.forceload_free_block = nil
+
+local blocks_forceloaded
+local total_forceloaded = 0
+
+local BLOCKSIZE = 16
+local function get_blockpos(pos)
+ return {
+ x = math.floor(pos.x/BLOCKSIZE),
+ y = math.floor(pos.y/BLOCKSIZE),
+ z = math.floor(pos.z/BLOCKSIZE)}
+end
+
+function minetest.forceload_block(pos)
+ local blockpos = get_blockpos(pos)
+ local hash = minetest.hash_node_position(blockpos)
+ if blocks_forceloaded[hash] ~= nil then
+ blocks_forceloaded[hash] = blocks_forceloaded[hash] + 1
+ return true
+ else
+ if total_forceloaded >= (minetest.setting_get("max_forceloaded_blocks") or 16) then
+ return false
+ end
+ total_forceloaded = total_forceloaded+1
+ blocks_forceloaded[hash] = 1
+ forceload_block(blockpos)
+ return true
+ end
+end
+
+function minetest.forceload_free_block(pos)
+ local blockpos = get_blockpos(pos)
+ local hash = minetest.hash_node_position(blockpos)
+ if blocks_forceloaded[hash] == nil then return end
+ if blocks_forceloaded[hash] > 1 then
+ blocks_forceloaded[hash] = blocks_forceloaded[hash] - 1
+ else
+ total_forceloaded = total_forceloaded-1
+ blocks_forceloaded[hash] = nil
+ forceload_free_block(blockpos)
+ end
+end
+
+-- Keep the forceloaded areas after restart
+local wpath = minetest.get_worldpath()
+local function read_file(filename)
+ local f = io.open(filename, "r")
+ if f==nil then return {} end
+ local t = f:read("*all")
+ f:close()
+ if t=="" or t==nil then return {} end
+ return minetest.deserialize(t)
+end
+
+local function write_file(filename, table)
+ local f = io.open(filename, "w")
+ f:write(minetest.serialize(table))
+ f:close()
+end
+
+blocks_forceloaded = read_file(wpath.."/force_loaded.txt")
+for _, __ in pairs(blocks_forceloaded) do
+ total_forceloaded = total_forceloaded + 1
+end
+
+minetest.after(5, function()
+ for hash, _ in pairs(blocks_forceloaded) do
+ local blockpos = minetest.get_position_from_hash(hash)
+ forceload_block(blockpos)
+ end
+end)
+
+minetest.register_on_shutdown(function()
+ write_file(wpath.."/force_loaded.txt", blocks_forceloaded)
+end)
return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
end
+function minetest.get_position_from_hash(hash)
+ local pos = {}
+ pos.x = (hash%65536) - 32768
+ hash = math.floor(hash/65536)
+ pos.y = (hash%65536) - 32768
+ hash = math.floor(hash/65536)
+ pos.z = (hash%65536) - 32768
+ return pos
+end
+
function minetest.get_item_group(name, group)
if not minetest.registered_items[name] or not
minetest.registered_items[name].groups[group] then
the creative mode setting, and checks for "sneak" to set the invert_wall
parameter.
+minetest.forceload_block(pos)
+^ forceloads the position pos.
+^ returns true if area could be forceloaded
+
+minetest.forceload_free_block(pos)
+^ stops forceloading the position pos.
+
+Please note that forceloaded areas are saved when the server restarts.
+
Global objects:
minetest.env - EnvRef of the server environment and world.
^ Any function in the minetest namespace can be called using the syntax
# This is a trade-off between sqlite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb)
#max_clearobjects_extra_loaded_blocks = 4096
+# Maximum number of forceloaded blocks
+#max_forceloaded_blocks = 16
# Interval of sending time of day to clients
#time_send_interval = 5
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
/*
Create the new list
*/
- std::set<v3s16> newlist;
+ std::set<v3s16> newlist = m_forceloaded_list;
for(std::list<v3s16>::iterator i = active_positions.begin();
i != active_positions.end(); ++i)
{
}
std::set<v3s16> m_list;
+ std::set<v3s16> m_forceloaded_list;
private:
};
// is weather active in this environment?
bool m_use_weather;
+ std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; };
+
private:
/*
return 1;
}
+// minetest.forceload_block(blockpos)
+// blockpos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_forceload_block(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ v3s16 blockpos = read_v3s16(L, 1);
+ env->getForceloadedBlocks()->insert(blockpos);
+ return 0;
+}
+
+// minetest.forceload_free_block(blockpos)
+// blockpos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_forceload_free_block(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ v3s16 blockpos = read_v3s16(L, 1);
+ env->getForceloadedBlocks()->erase(blockpos);
+ return 0;
+}
void ModApiEnvMod::Initialize(lua_State *L, int top)
{
API_FCT(transforming_liquid_add);
API_FCT(get_heat);
API_FCT(get_humidity);
+ API_FCT(forceload_block);
+ API_FCT(forceload_free_block);
}
static int l_get_heat(lua_State *L);
static int l_get_humidity(lua_State *L);
+ // minetest.forceload_block(blockpos)
+ // forceloads a block
+ static int l_forceload_block(lua_State *L);
+
+ // minetest.forceload_free_block(blockpos)
+ // stops forceloading a position
+ static int l_forceload_free_block(lua_State *L);
+
public:
static void Initialize(lua_State *L, int top);
};