player:get_inventory():add_item("main", dropped_item)
end
end
+ minetest.sound_play("mining_drill", {pos = pos, gain = 1.0, max_hear_distance = 10,})
minetest.env:remove_node(pos)
end
if charge ==0 then charge =65535 end
charge=get_RE_item_load(charge,sonic_screwdriver_max_charge)
if charge-100>0 then
- minetest.sound_play("technic_sonic_screwdriver", {pos = pos, gain = 0.5, max_hear_distance = 10,})
+ minetest.sound_play("technic_sonic_screwdriver", {pos = pos, gain = 0.3, max_hear_distance = 10,})
local n = node.param2
if minetest.registered_nodes[node_name].paramtype2 == "facedir" then
n = n+1