i != worldspecs.end(); i++)
menudata.worlds.push_back(narrow_to_wide(
i->name + " [" + i->gameid + "]"));
- // Select if there is only one
- if(worldspecs.size() == 1)
+ // Default to selecting nothing
+ menudata.selected_world = -1;
+ // If there is only one world, select it
+ if(worldspecs.size() == 1){
menudata.selected_world = 0;
- else
- menudata.selected_world = -1;
+ }
+ // Otherwise try to select according to selected_world_path
+ else if(g_settings->exists("selected_world_path")){
+ std::string trypath = g_settings->get("selected_world_path");
+ for(u32 i=0; i<worldspecs.size(); i++){
+ if(worldspecs[i].path == trypath){
+ menudata.selected_world = i;
+ break;
+ }
+ }
+ }
// If a world was commanded, append and select it
if(commanded_world != ""){
std::string gameid = getWorldGameId(commanded_world, true);
g_settings->set("name", playername);
g_settings->set("address", address);
g_settings->set("port", itos(port));
+ if(menudata.selected_world != -1)
+ g_settings->set("selected_world_path",
+ worldspecs[menudata.selected_world].path);
// Update configuration file
if(configpath != "")
g_settings->updateConfigFile(configpath.c_str());