#include "filesys.h"
#include "settings.h"
#include "log.h"
+#include "utility_string.h"
std::string getGameName(const std::string &game_path)
{
return conf.get("name");
}
+struct GameFindPath
+{
+ std::string path;
+ bool user_specific;
+ GameFindPath(const std::string &path, bool user_specific):
+ path(path),
+ user_specific(user_specific)
+ {}
+};
+
SubgameSpec findSubgame(const std::string &id)
{
if(id == "")
return SubgameSpec();
std::string share = porting::path_share;
std::string user = porting::path_user;
+ std::vector<GameFindPath> find_paths;
+ find_paths.push_back(GameFindPath(
+ user + DIR_DELIM + "games" + DIR_DELIM + id, true));
+ find_paths.push_back(GameFindPath(
+ user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
+ find_paths.push_back(GameFindPath(
+ share + DIR_DELIM + "games" + DIR_DELIM + id, false));
+ find_paths.push_back(GameFindPath(
+ share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false));
// Find game directory
- std::string game_path = user + DIR_DELIM + "games" + DIR_DELIM + id;
+ std::string game_path;
bool user_game = true; // Game is in user's directory
- if(!fs::PathExists(game_path)){
- game_path = share + DIR_DELIM + "games" + DIR_DELIM + id;
- user_game = false;
+ for(u32 i=0; i<find_paths.size(); i++){
+ const std::string &try_path = find_paths[i].path;
+ if(fs::PathExists(try_path)){
+ game_path = try_path;
+ user_game = find_paths[i].user_specific;
+ break;
+ }
}
- if(!fs::PathExists(game_path))
+ if(game_path == "")
return SubgameSpec();
// Find mod directories
std::set<std::string> mods_paths;
mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
if(user != share || user_game)
mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
- // TODO: Read proper name from game_path/game.conf
std::string game_name = getGameName(game_path);
if(game_name == "")
game_name = id;
for(u32 j=0; j<dirlist.size(); j++){
if(!dirlist[j].dir)
continue;
- gameids.insert(dirlist[j].name);
+ const char *ends[] = {"_game", NULL};
+ std::string shorter = removeStringEnd(dirlist[j].name, ends);
+ if(shorter != "")
+ gameids.insert(shorter);
+ else
+ gameids.insert(dirlist[j].name);
}
}
return gameids;