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if minetest then
- local dirs1 = { 9, 18, 7, 12 }
- local dirs2 = { 20, 23, 22, 21 }
+ local dirs1 = {9, 18, 7, 12}
+ local dirs2 = {20, 23, 22, 21}
- function minetest.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, orient_flags)
+ function minetest.rotate_and_place(itemstack, placer, pointed_thing,
+ infinitestacks, orient_flags)
orient_flags = orient_flags or {}
- local node = minetest.get_node(pointed_thing.under)
- if not minetest.registered_nodes[node.name]
- or not minetest.registered_nodes[node.name].on_rightclick then
-
- local above = pointed_thing.above
- local under = pointed_thing.under
- local pitch = placer:get_look_pitch()
- local pname = minetest.get_node(under).name
- local node = minetest.get_node(above)
- local fdir = minetest.dir_to_facedir(placer:get_look_dir())
- local wield_name = itemstack:get_name()
- local reg_node = minetest.registered_nodes[pname]
-
- if not reg_node or not reg_node.on_rightclick then
-
- local iswall = (above.x ~= under.x) or (above.z ~= under.z)
- local isceiling = (above.x == under.x) and (above.z == under.z)
- and (pitch > 0)
- local pos1 = above
-
- if reg_node and reg_node.buildable_to then
- pos1 = under
- iswall = false
- end
+ local unode = minetest.get_node_or_nil(pointed_thing.under)
+ if not unode then
+ return
+ end
+ local undef = minetest.registered_nodes[unode.name]
+ if undef and undef.on_rightclick then
+ undef.on_rightclick(pointed_thing.under, node, placer,
+ itemstack)
+ return
+ end
+ local pitch = placer:get_look_pitch()
+ local fdir = minetest.dir_to_facedir(placer:get_look_dir())
+ local wield_name = itemstack:get_name()
+
+ local above = pointed_thing.above
+ local under = pointed_thing.under
+ local iswall = (above.y == under.y)
+ local isceiling = not iswall and (above.y < under.y)
+ local anode = minetest.get_node_or_nil(above)
+ if not anode then
+ return
+ end
+ local pos = pointed_thing.above
+ local node = anode
- reg_node = minetest.registered_nodes[minetest.get_node(pos1).name]
- if not reg_node or not reg_node.buildable_to then
- return
- end
+ if undef and undef.buildable_to then
+ pos = pointed_thing.under
+ node = unode
+ iswall = false
+ end
- if orient_flags.force_floor then
- iswall = false
- isceiling = false
- elseif orient_flags.force_ceiling then
- iswall = false
- isceiling = true
- elseif orient_flags.force_wall then
- iswall = true
- isceiling = false
- elseif orient_flags.invert_wall then
- iswall = not iswall
- end
+ local ndef = minetest.registered_nodes[node.name]
+ if not ndef or not ndef.buildable_to then
+ return
+ end
- if iswall then
- minetest.add_node(pos1, {name = wield_name, param2 = dirs1[fdir+1] })
- elseif isceiling then
- if orient_flags.force_facedir then
- minetest.add_node(pos1, {name = wield_name, param2 = 20 })
- else
- minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] })
- end
- else -- place right side up
- if orient_flags.force_facedir then
- minetest.add_node(pos1, {name = wield_name, param2 = 0 })
- else
- minetest.add_node(pos1, {name = wield_name, param2 = fdir })
- end
- end
+ if orient_flags.force_floor then
+ iswall = false
+ isceiling = false
+ elseif orient_flags.force_ceiling then
+ iswall = false
+ isceiling = true
+ elseif orient_flags.force_wall then
+ iswall = true
+ isceiling = false
+ elseif orient_flags.invert_wall then
+ iswall = not iswall
+ end
- if not infinitestacks then
- itemstack:take_item()
- return itemstack
- end
+ if iswall then
+ minetest.set_node(pos, {name = wield_name,
+ param2 = dirs1[fdir+1]})
+ elseif isceiling then
+ if orient_flags.force_facedir then
+ minetest.set_node(pos, {name = wield_name,
+ param2 = 20})
+ else
+ minetest.set_node(pos, {name = wield_name,
+ param2 = dirs2[fdir+1]})
end
- else
- minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
+ else -- place right side up
+ if orient_flags.force_facedir then
+ minetest.set_node(pos, {name = wield_name,
+ param2 = 0})
+ else
+ minetest.set_node(pos, {name = wield_name,
+ param2 = fdir})
+ end
+ end
+
+ if not infinitestacks then
+ itemstack:take_item()
+ return itemstack
end
end
minetest.rotate_node = function(itemstack, placer, pointed_thing)
minetest.rotate_and_place(itemstack, placer, pointed_thing,
- minetest.setting_getbool("creative_mode"),
- {invert_wall = placer:get_player_control().sneak})
+ minetest.setting_getbool("creative_mode"),
+ {invert_wall = placer:get_player_control().sneak})
return itemstack
end
end