Tweak rollback stuff
authorPerttu Ahola <celeron55@gmail.com>
Fri, 27 Jul 2012 11:52:29 +0000 (14:52 +0300)
committerPerttu Ahola <celeron55@gmail.com>
Fri, 27 Jul 2012 11:52:29 +0000 (14:52 +0300)
src/map.cpp
src/rollback.cpp
src/rollback.h
src/rollback_interface.h

index f8f0d017f9fb75deaadf4d250afbc7f6931e2992..8ddc4006e08b92b30f451c39b99cf78353cf1240 100644 (file)
@@ -1828,8 +1828,8 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
                // Find out whether there is a suspect for this action
                std::string suspect;
                if(m_gamedef->rollback()){
-                       // Max. 5 seconds ago
-                       suspect = m_gamedef->rollback()->getSuspect(p0, 5);
+                       // Max. 5 seconds ago, shortcut at 98 points
+                       suspect = m_gamedef->rollback()->getSuspect(p0, 5, 95);
                }
 
                if(!suspect.empty()){
index 14b8839ea210ceb391015b3d1492b64b28ab3211..9cbcb6c257a09e90650ace95d225a12d52b319eb 100644 (file)
@@ -43,8 +43,8 @@ static float getSuspectNearness(bool is_guess, v3s16 suspect_p, int suspect_t,
                return 0; // 0 = cannot be
        // Start from 100
        int f = 100;
-       // Distance (1 node = +1 point)
-       f += 1.0 * intToFloat(suspect_p, 1).getDistanceFrom(intToFloat(action_p, 1));
+       // Distance (1 node = -1 point)
+       f -= 1.0 * intToFloat(suspect_p, 1).getDistanceFrom(intToFloat(action_p, 1));
        // Time (1 second = -1 point)
        f -= 1.0 * (action_t - suspect_t);
        // If is a guess, halve the points
@@ -76,7 +76,8 @@ public:
                        v3s16 p;
                        if(!action.getPosition(&p))
                                return;
-                       action.actor = getSuspect(p, 30); // 30s timeframe
+                       // 60s default timeframe, 95 points shortcut
+                       action.actor = getSuspect(p, 60, 95);
                        if(action.actor.empty())
                                return;
                        action.actor_is_guess = true;
@@ -102,7 +103,7 @@ public:
                m_current_actor = actor;
                m_current_actor_is_guess = is_guess;
        }
-       std::string getSuspect(v3s16 p, int max_time)
+       std::string getSuspect(v3s16 p, int max_time, float nearness_shortcut)
        {
                if(m_current_actor != "")
                        return m_current_actor;
@@ -116,6 +117,8 @@ public:
                {
                        if(i->unix_time < first_time)
                                break;
+                       if(i->actor == "")
+                               continue;
                        // Find position of suspect or continue
                        v3s16 suspect_p;
                        if(!i->getPosition(&suspect_p))
@@ -125,6 +128,8 @@ public:
                        if(f > likely_suspect_nearness){
                                likely_suspect_nearness = f;
                                likely_suspect = *i;
+                               if(likely_suspect_nearness >= nearness_shortcut)
+                                       break;
                        }
                }
                // No likely suspect was found
index 59db122e3e05287217256e5638d79ebc89c3c071..0ae80c51d30b2ebefe7074a88922601becd0003e 100644 (file)
@@ -35,7 +35,8 @@ public:
        virtual std::string getActor() = 0;
        virtual bool isActorGuess() = 0;
        virtual void setActor(const std::string &actor, bool is_guess) = 0;
-       virtual std::string getSuspect(v3s16 p, int max_time) = 0;
+       // nearness_shortcut: 100 = same second, same node; 90 = 10s or 10 nodes
+       virtual std::string getSuspect(v3s16 p, int max_time, float nearness_shortcut) = 0;
 
        virtual ~IRollbackManager(){}
        virtual void flush() = 0;
index ac8368f4e458fdbd89f39bebf0544d8160703f3e..119379ae7e33271dc899c5426d3832527423afa2 100644 (file)
@@ -124,7 +124,8 @@ public:
        virtual std::string getActor() = 0;
        virtual bool isActorGuess() = 0;
        virtual void setActor(const std::string &actor, bool is_guess) = 0;
-       virtual std::string getSuspect(v3s16 p, int max_time) = 0;
+       // nearness_shortcut: 100 = same second, same node; 90 = 10s or 10 nodes
+       virtual std::string getSuspect(v3s16 p, int max_time, float nearness_shortcut=98) = 0;
 };
 
 class RollbackScopeActor