// Find out whether there is a suspect for this action
std::string suspect;
if(m_gamedef->rollback()){
- // Max. 5 seconds ago
- suspect = m_gamedef->rollback()->getSuspect(p0, 5);
+ // Max. 5 seconds ago, shortcut at 98 points
+ suspect = m_gamedef->rollback()->getSuspect(p0, 5, 95);
}
if(!suspect.empty()){
return 0; // 0 = cannot be
// Start from 100
int f = 100;
- // Distance (1 node = +1 point)
- f += 1.0 * intToFloat(suspect_p, 1).getDistanceFrom(intToFloat(action_p, 1));
+ // Distance (1 node = -1 point)
+ f -= 1.0 * intToFloat(suspect_p, 1).getDistanceFrom(intToFloat(action_p, 1));
// Time (1 second = -1 point)
f -= 1.0 * (action_t - suspect_t);
// If is a guess, halve the points
v3s16 p;
if(!action.getPosition(&p))
return;
- action.actor = getSuspect(p, 30); // 30s timeframe
+ // 60s default timeframe, 95 points shortcut
+ action.actor = getSuspect(p, 60, 95);
if(action.actor.empty())
return;
action.actor_is_guess = true;
m_current_actor = actor;
m_current_actor_is_guess = is_guess;
}
- std::string getSuspect(v3s16 p, int max_time)
+ std::string getSuspect(v3s16 p, int max_time, float nearness_shortcut)
{
if(m_current_actor != "")
return m_current_actor;
{
if(i->unix_time < first_time)
break;
+ if(i->actor == "")
+ continue;
// Find position of suspect or continue
v3s16 suspect_p;
if(!i->getPosition(&suspect_p))
if(f > likely_suspect_nearness){
likely_suspect_nearness = f;
likely_suspect = *i;
+ if(likely_suspect_nearness >= nearness_shortcut)
+ break;
}
}
// No likely suspect was found
virtual std::string getActor() = 0;
virtual bool isActorGuess() = 0;
virtual void setActor(const std::string &actor, bool is_guess) = 0;
- virtual std::string getSuspect(v3s16 p, int max_time) = 0;
+ // nearness_shortcut: 100 = same second, same node; 90 = 10s or 10 nodes
+ virtual std::string getSuspect(v3s16 p, int max_time, float nearness_shortcut) = 0;
virtual ~IRollbackManager(){}
virtual void flush() = 0;
virtual std::string getActor() = 0;
virtual bool isActorGuess() = 0;
virtual void setActor(const std::string &actor, bool is_guess) = 0;
- virtual std::string getSuspect(v3s16 p, int max_time) = 0;
+ // nearness_shortcut: 100 = same second, same node; 90 = 10s or 10 nodes
+ virtual std::string getSuspect(v3s16 p, int max_time, float nearness_shortcut=98) = 0;
};
class RollbackScopeActor