driver->getTexture(path.c_str());
if(splashtexture) {
- //v2s32 splashsize((splashtexture->getOriginalSize().Width*100)/
- // splashtexture->getOriginalSize().Height, 80);
-
f32 mult = (((f32)screensize.Width / 2)) /
((f32)splashtexture->getOriginalSize().Width);
// Draw the Splash over the clouds and under the main menu
void drawMenuSplash(video::IVideoDriver* driver) {
core::dimension2d<u32> screensize = driver->getScreenSize();
- if (getTexturePath("menusplash.png") != "") {
+ std::string path = getTexturePath("menusplash.png");
+ if (path[0]) {
static const video::ITexture *splashtexture =
- driver->getTexture(getTexturePath("menusplash.png").c_str());
+ driver->getTexture(path.c_str());
if(splashtexture) {
core::rect<s32> splashrect(0, 0, screensize.Width, screensize.Height);