Add a small optimization to the menu splash and remove a old comment
authorShadowNinja <noreply@gmail.com>
Sat, 30 Mar 2013 22:40:33 +0000 (18:40 -0400)
committerkwolekr <kwolekr@minetest.net>
Sun, 31 Mar 2013 02:02:46 +0000 (22:02 -0400)
src/main.cpp

index 439b59d311187e2bcd82f977ccd9e65c05216300..08af6a37d8bd59794924cb89c8b68690b1d5d52f 100644 (file)
@@ -682,9 +682,6 @@ void drawMenuHeader(video::IVideoDriver* driver) {
                driver->getTexture(path.c_str());
 
                if(splashtexture) {
-                       //v2s32 splashsize((splashtexture->getOriginalSize().Width*100)/
-                       //      splashtexture->getOriginalSize().Height, 80);
-
                        f32 mult = (((f32)screensize.Width / 2)) /
                                ((f32)splashtexture->getOriginalSize().Width);
 
@@ -712,9 +709,10 @@ void drawMenuHeader(video::IVideoDriver* driver) {
 // Draw the Splash over the clouds and under the main menu
 void drawMenuSplash(video::IVideoDriver* driver) {
        core::dimension2d<u32> screensize = driver->getScreenSize();
-       if (getTexturePath("menusplash.png") != "") {
+       std::string path = getTexturePath("menusplash.png");
+       if (path[0]) {
                static const video::ITexture *splashtexture =
-                       driver->getTexture(getTexturePath("menusplash.png").c_str());
+                       driver->getTexture(path.c_str());
 
                if(splashtexture) {
                        core::rect<s32> splashrect(0, 0, screensize.Width, screensize.Height);