if pipeworks.enable_redefines then dofile(pipeworks.modpath.."/compat.lua") end
if pipeworks.enable_autocrafter then dofile(pipeworks.modpath.."/autocrafter.lua") end
-if pipeworks.enable_node_breaker then
- dofile(pipeworks.modpath.."/node_breaker.lua")
- dofile(pipeworks.modpath.."/legacy.lua")
-end
-
minetest.register_alias("pipeworks:pipe", "pipeworks:pipe_110000_empty")
print("Pipeworks loaded!")
inv:set_size("ghost_pick", 1)
inv:set_size("main", 100)
minetest.set_node(pos, {name = "pipeworks:nodebreaker_off", param2 = fdir})
+ minetest.registered_nodes["pipeworks:nodebreaker_off"].on_punch(pos, node)
inv:set_stack("pick", 1, ItemStack("technic:treetap"))
end
})
+++ /dev/null
-
---register aliases for when someone had technic installed, but then uninstalled it but not pipeworks
-minetest.register_alias("technic:nodebreaker_off", "pipeworks:nodebreaker_off")
-minetest.register_alias("technic:nodebreaker_on", "pipeworks:nodebreaker_on")
-minetest.register_alias("technic:node_breaker_off", "pipeworks:nodebreaker_off") --old name
-minetest.register_alias("technic:node_breaker_on", "pipeworks:nodebreaker_on") --old name
-
-minetest.register_craft({
- output = 'pipeworks:nodebreaker_off 1',
- recipe = {
- {'group:wood', 'default:pick_mese','group:wood'},
- {'default:stone', 'mesecons:piston','default:stone'},
- {'default:stone', 'mesecons:mesecon','default:stone'},
- }
-})
-
-local function swap_node(pos, name)
- local node = minetest.get_node(pos)
- if node.name == name then
- return
- end
- node.name = name
- minetest.swap_node(pos, node)
-end
-
---define the functions from https://github.com/minetest/minetest/pull/834 while waiting for the devs to notice it
-local function dir_to_facedir(dir, is6d)
- --account for y if requested
- if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
-
- --from above
- if dir.y < 0 then
- if math.abs(dir.x) > math.abs(dir.z) then
- if dir.x < 0 then
- return 19
- else
- return 13
- end
- else
- if dir.z < 0 then
- return 10
- else
- return 4
- end
- end
-
- --from below
- else
- if math.abs(dir.x) > math.abs(dir.z) then
- if dir.x < 0 then
- return 15
- else
- return 17
- end
- else
- if dir.z < 0 then
- return 6
- else
- return 8
- end
- end
- end
-
- --otherwise, place horizontally
- elseif math.abs(dir.x) > math.abs(dir.z) then
- if dir.x < 0 then
- return 3
- else
- return 1
- end
- else
- if dir.z < 0 then
- return 2
- else
- return 0
- end
- end
-end
-
-local function delay(x)
- return (function() return x end)
-end
-
-local function break_node (pos, facedir)
- --locate the outgoing velocity, front, and back of the node via facedir_to_dir
- if type(facedir) ~= "number" or facedir < 0 or facedir > 23 then return end
-
- local vel = minetest.facedir_to_dir(facedir)
- local front = {x=pos.x - vel.x, y=pos.y - vel.y, z=pos.z - vel.z}
-
- local node = minetest.get_node(front)
- --if node.name == "air" or node.name == "ignore" then
- -- return nil
- --elseif minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].liquidtype ~= "none" then
- -- return nil
- --end
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
-
- if inv:get_size("ghost_pick") ~= 1 then -- Legacy code
- inv:set_size("ghost_pick", 1)
- inv:set_size("main", 100)
- end
-
- local pick_inv = "pick"
- local pick = inv:get_stack("pick", 1)
- if pick:is_empty() then
- pick = ItemStack("default:pick_mese")
- inv:set_stack("ghost_pick", 1, pick)
- pick_inv = "ghost_pick"
- end
- local pitch
- local yaw
- if vel.z < 0 then
- yaw = 0
- pitch = 0
- elseif vel.z > 0 then
- yaw = math.pi
- pitch = 0
- elseif vel.x < 0 then
- yaw = 3*math.pi/2
- pitch = 0
- elseif vel.x > 0 then
- yaw = math.pi/2
- pitch = 0
- elseif vel.y > 0 then
- yaw = 0
- pitch = -math.pi/2
- else
- yaw = 0
- pitch = math.pi/2
- end
- local digger = {
- get_inventory_formspec = delay(""),
- get_look_dir = delay({x = -vel.x, y = -vel.y, z = -vel.z}),
- get_look_pitch = delay(pitch),
- get_look_yaw = delay(yaw),
- get_player_control = delay({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false}),
- get_player_control_bits = delay(0),
- get_player_name = delay(meta:get_string("owner")),
- is_player = delay(true),
- is_fake_player = true,
- set_inventory_formspec = delay(),
- getpos = delay({x = pos.x, y = pos.y - 1.5, z = pos.z}), -- Player height
- get_hp = delay(20),
- get_inventory = delay(inv),
- get_wielded_item = delay(pick),
- get_wield_index = delay(1),
- get_wield_list = delay(pick_inv),
- moveto = delay(),
- punch = delay(),
- remove = delay(),
- right_click = delay(),
- setpos = delay(),
- set_hp = delay(),
- set_properties = delay(),
- set_wielded_item = function(self, stack)
- if stack:get_name() == pick:get_name() then
- inv:set_stack(pick_inv, 1, stack)
- else
- inv:add_item("main", stack)
- inv:set_stack(pick_inv, 1, ItemStack(""))
- end
- end,
- set_animation = delay(),
- set_attach = delay(),
- set_detach = delay(),
- set_bone_position = delay(),
- }
-
- local pickdef = minetest.registered_items[pick:get_name()]
- local pickcopy = ItemStack(pick)
- if pick_inv == "pick" and pickdef and pickdef.on_use then
- local pos_under, pos_above = {x = pos.x - vel.x, y = pos.y - vel.y, z = pos.z - vel.z}, {x = pos.x - 2*vel.x, y = pos.y - 2*vel.y, z = pos.z - 2*vel.z}
- local pointed_thing = {type="node", under=pos_under, above=pos_above}
- inv:set_stack(pick_inv, 1, pickdef.on_use(pick, digger, pointed_thing) or pick)
- else
- minetest.node_dig(front, node, digger)
- end
-
-
- local newpick = inv:get_stack(pick_inv, 1)
- if newpick:get_name() == pickcopy:get_name() and newpick:get_count() == pickcopy:get_count() and newpick:get_metadata() == pickcopy:get_metadata() and pickdef and (not pickdef.wear_represents or pickdef.wear_represents == "mechanical_wear") then
- inv:set_stack(pick_inv, 1, pickcopy) -- Do not wear pick out
- end
-
- for i = 1, 100 do
- local dropped_item = inv:get_stack("main", i)
- if not dropped_item:is_empty() then
- local item1 = pipeworks.tube_item({x=pos.x, y=pos.y, z=pos.z}, dropped_item)
- item1:get_luaentity().start_pos = {x=pos.x, y=pos.y, z=pos.z}
- item1:setvelocity(vel)
- item1:setacceleration({x=0, y=0, z=0})
- inv:set_stack("main", i, ItemStack(""))
- end
- end
-end
-
-local node_breaker_on = function(pos, node)
- if node.name == "pipeworks:nodebreaker_off" then
- swap_node(pos, "pipeworks:nodebreaker_on")
- break_node(pos, node.param2)
- nodeupdate(pos)
- end
-end
-
-local node_breaker_off = function(pos, node)
- if node.name == "pipeworks:nodebreaker_on" then
- swap_node(pos, "pipeworks:nodebreaker_off")
- nodeupdate(pos)
- end
-end
-
-minetest.register_node("pipeworks:nodebreaker_off", {
- description = "Node Breaker",
- tile_images = {"pipeworks_nodebreaker_top_off.png","pipeworks_nodebreaker_bottom_off.png","pipeworks_nodebreaker_side2_off.png","pipeworks_nodebreaker_side1_off.png",
- "pipeworks_nodebreaker_back.png","pipeworks_nodebreaker_front_off.png"},
- is_ground_content = true,
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1},
- mesecons= {effector={rules=pipeworks.rules_all,action_on=node_breaker_on, action_off=node_breaker_off}},
- sounds = default.node_sound_stone_defaults(),
- tube = {connect_sides = {left = 1, right = 1, back = 1, top = 1, bottom = 1},
- input_inventory = "pick",
- insert_object = function(pos, node, stack, direction)
- local vel = minetest.facedir_to_dir(node.param2)
- if math.abs(vel.x) == math.abs(direction.x) and math.abs(vel.y) == math.abs(direction.y) and math.abs(vel.z) == math.abs(direction.z) then
- return stack
- end
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- return inv:add_item("pick", stack)
- end,
- can_insert = function(pos, node, stack, direction)
- local vel = minetest.facedir_to_dir(node.param2)
- if math.abs(vel.x) == math.abs(direction.x) and math.abs(vel.y) == math.abs(direction.y) and math.abs(vel.z) == math.abs(direction.z) then
- return false
- end
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- return inv:room_for_item("pick", stack)
- end,
- can_remove = function(pos, node, stack, dir)
- return stack:get_count()
- end},
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- inv:set_size("pick", 1)
- inv:set_size("ghost_pick", 1)
- inv:set_size("main", 100)
- --inv:set_stack("pick", 1, ItemStack("default:pick_mese"))
- meta:set_string("formspec",
- "invsize[8,6;]"..
- "label[0,0;Node breaker]"..
- "list[current_name;pick;3.5,0;1,1;]"..
- "list[current_player;main;0,2;8,4;]")
- meta:set_string("infotext", "Node Breaker")
- end,
- after_place_node = function (pos, placer)
- pipeworks.scan_for_tube_objects(pos, placer)
- local placer_pos = placer:getpos()
-
- --correct for the player's height
- if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
-
- --correct for 6d facedir
- if placer_pos then
- local dir = {
- x = pos.x - placer_pos.x,
- y = pos.y - placer_pos.y,
- z = pos.z - placer_pos.z
- }
- local node = minetest.get_node(pos)
- node.param2 = dir_to_facedir(dir, true)
- minetest.set_node(pos, node)
- minetest.log("action", "real (6d) facedir: " .. node.param2)
- end
-
- minetest.get_meta(pos):set_string("owner", placer:get_player_name())
- end,
- after_dig_node = function(pos, oldnode, oldmetadata, digger)
- if oldmetadata.inventory.pick and oldmetadata.fields.formspec then
- local stack = oldmetadata.inventory.pick[1]
- if not stack:is_empty() then
- minetest.add_item(pos, stack)
- end
- end
- pipeworks.scan_for_tube_objects(pos, oldnode, oldmetadata, digger)
- end,
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.get_meta(pos)
- if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
- return 0
- end
- return count
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.get_meta(pos)
- if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
- return 0
- end
- return stack:get_count()
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- local meta = minetest.get_meta(pos)
- if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
- return 0
- end
- return stack:get_count()
- end
-})
-
-minetest.register_node("pipeworks:nodebreaker_on", {
- description = "Node Breaker",
- tile_images = {"pipeworks_nodebreaker_top_on.png","pipeworks_nodebreaker_bottom_on.png","pipeworks_nodebreaker_side2_on.png","pipeworks_nodebreaker_side1_on.png",
- "pipeworks_nodebreaker_back.png","pipeworks_nodebreaker_front_on.png"},
- mesecons= {effector={rules=pipeworks.rules_all,action_on=node_breaker_on, action_off=node_breaker_off}},
- is_ground_content = true,
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1,not_in_creative_inventory=1, tubedevice_receiver=1},
- sounds = default.node_sound_stone_defaults(),
- drop = "pipeworks:nodebreaker_off",
- tube = {connect_sides = {left = 1, right = 1, back = 1, top = 1, bottom = 1},
- input_inventory = "pick",
- insert_object = function(pos, node, stack, direction)
- local vel = minetest.facedir_to_dir(node.param2)
- if math.abs(vel.x) == math.abs(direction.x) and math.abs(vel.y) == math.abs(direction.y) and math.abs(vel.z) == math.abs(direction.z) then
- return stack
- end
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- return inv:add_item("pick", stack)
- end,
- can_insert = function(pos, node, stack, direction)
- local vel = minetest.facedir_to_dir(node.param2)
- if math.abs(vel.x) == math.abs(direction.x) and math.abs(vel.y) == math.abs(direction.y) and math.abs(vel.z) == math.abs(direction.z) then
- return false
- end
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- return inv:room_for_item("pick", stack)
- end,
- can_remove = function(pos, node, stack, dir)
- return stack:get_count()
- end},
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- inv:set_size("pick", 1)
- inv:set_size("ghost_pick", 1)
- inv:set_size("main", 100)
- meta:set_string("formspec",
- "invsize[8,6;]"..
- "label[0,0;Node breaker]"..
- "list[current_name;pick;3.5,0;1,1;]"..
- "list[current_player;main;0,2;8,4;]")
- --inv:set_stack("pick", 1, ItemStack("default:pick_mese"))
- meta:set_string("infotext", "Node Breaker")
- end,
- after_place_node = function (pos, placer)
- pipeworks.scan_for_tube_objects(pos, placer)
- local placer_pos = placer:getpos()
-
- --correct for the player's height
- if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
-
- --correct for 6d facedir
- if placer_pos then
- local dir = {
- x = pos.x - placer_pos.x,
- y = pos.y - placer_pos.y,
- z = pos.z - placer_pos.z
- }
- local node = minetest.get_node(pos)
- node.param2 = dir_to_facedir(dir, true)
- minetest.set_node(pos, node)
- minetest.log("action", "real (6d) facedir: " .. node.param2)
- end
-
- minetest.get_meta(pos):set_string("owner", placer:get_player_name())
- end,
- after_dig_node = function(pos, oldnode, oldmetadata, digger)
- if oldmetadata.inventory.pick and oldmetadata.fields.formspec then
- local stack = oldmetadata.inventory.pick[1]
- if not stack:is_empty() then
- minetest.add_item(pos, stack)
- end
- end
- pipeworks.scan_for_tube_objects(pos, oldnode, oldmetadata, digger)
- end,
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.get_meta(pos)
- if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
- return 0
- end
- return count
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.get_meta(pos)
- if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
- return 0
- end
- return stack:get_count()
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- local meta = minetest.get_meta(pos)
- if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
- return 0
- end
- return stack:get_count()
- end
-})
local assumed_eye_pos = vector.new(0, 1.5, 0)
+local function vector_copy(v)
+ return { x = v.x, y = v.y, z = v.z }
+end
+
local function delay(x)
return (function() return x end)
end
+local function set_wielder_formspec(data, meta)
+ meta:set_string("formspec",
+ "invsize[8,"..(6+data.wield_inv_height)..";]"..
+ "item_image[0,0;1,1;"..data.name_base.."_off]"..
+ "label[1,0;"..minetest.formspec_escape(data.description).."]"..
+ "list[current_name;"..minetest.formspec_escape(data.wield_inv_name)..";"..((8-data.wield_inv_width)*0.5)..",1;"..data.wield_inv_width..","..data.wield_inv_height..";]"..
+ "list[current_player;main;0,"..(2+data.wield_inv_height)..";8,4;]")
+ meta:set_string("infotext", data.description)
+end
+
local function wielder_on(data, wielder_pos, wielder_node)
+ data.fixup_node(wielder_pos, wielder_node)
if wielder_node.name ~= data.name_base.."_off" then return end
wielder_node.name = data.name_base.."_on"
minetest.swap_node(wielder_pos, wielder_node)
nodeupdate(wielder_pos)
local wielder_meta = minetest.get_meta(wielder_pos)
local inv = wielder_meta:get_inventory()
- local invlist = inv:get_list("main")
+ local wield_inv_name = data.wield_inv_name
local wieldindex, wieldstack
- for i, stack in ipairs(invlist) do
+ for i, stack in ipairs(inv:get_list(wield_inv_name)) do
if not stack:is_empty() then
wieldindex = i
wieldstack = stack
break
end
end
- if not wieldindex then return end
+ if not wieldindex then
+ if not data.ghost_inv_name then return end
+ wield_inv_name = data.ghost_inv_name
+ inv:set_stack(wield_inv_name, 1, ItemStack(data.ghost_tool))
+ wieldindex = 1
+ wieldstack = inv:get_stack(wield_inv_name, 1)
+ end
local dir = minetest.facedir_to_dir(wielder_node.param2)
local under_pos = vector.subtract(wielder_pos, dir)
local above_pos = vector.subtract(under_pos, dir)
get_inventory = delay(inv),
get_wielded_item = delay(wieldstack),
get_wield_index = delay(wieldindex),
- get_wield_list = delay("main"),
+ get_wield_list = delay(wield_inv_name),
moveto = delay(),
punch = delay(),
remove = delay(),
setpos = delay(),
set_hp = delay(),
set_properties = delay(),
- set_wielded_item = function(self, item) inv:set_stack("main", wieldindex, item) end,
+ set_wielded_item = function(self, item) inv:set_stack(wield_inv_name, wieldindex, item) end,
set_animation = delay(),
set_attach = delay(),
set_detach = delay(),
set_bone_position = delay(),
}
local pointed_thing = { type="node", under=under_pos, above=above_pos }
- virtplayer:set_wielded_item(data.on_act(virtplayer, pointed_thing) or wieldstack)
+ data.act(virtplayer, pointed_thing)
+ if data.eject_drops then
+ for i, stack in ipairs(inv:get_list("main")) do
+ if not stack:is_empty() then
+ local tubeitem = pipeworks.tube_item(vector_copy(wielder_pos), stack)
+ tubeitem:get_luaentity().start_pos = vector_copy(wielder_pos)
+ tubeitem:setvelocity(vector_copy(dir))
+ tubeitem:setacceleration(vector.new(0,0,0))
+ inv:set_stack("main", i, ItemStack(""))
+ end
+ end
+ end
end
local function wielder_off(data, pos, node)
end
local function register_wielder(data)
+ data.fixup_node = data.fixup_node or function (pos, node) end
+ data.fixup_oldmetadata = data.fixup_oldmetadata or function (m) return m end
for _, state in ipairs({ "off", "on" }) do
local groups = { snappy=2, choppy=2, oddly_breakable_by_hand=2, mesecon=2, tubedevice=1, tubedevice_receiver=1 }
if state == "on" then groups.not_in_creative_inventory = 1 end
},
},
tube = {
- insert_object = function(pos,node,stack,direction)
+ can_insert = function(pos, node, stack, tubedir)
+ if not data.tube_permit_anteroposterior_insert then
+ local nodedir = minetest.facedir_to_dir(node.param2)
+ if vector.equals(tubedir, nodedir) or vector.equals(tubedir, vector.multiply(nodedir, -1)) then
+ return false
+ end
+ end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
- return inv:add_item("main",stack)
+ return inv:room_for_item(data.wield_inv_name, stack)
end,
- can_insert = function(pos,node,stack,direction)
+ insert_object = function(pos, node, stack, tubedir)
+ if not data.tube_permit_anteroposterior_insert then
+ local nodedir = minetest.facedir_to_dir(node.param2)
+ if vector.equals(tubedir, nodedir) or vector.equals(tubedir, vector.multiply(nodedir, -1)) then
+ return stack
+ end
+ end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
- return inv:room_for_item("main",stack)
+ return inv:add_item(data.wield_inv_name, stack)
end,
- input_inventory = "main",
- connect_sides = {back=1},
- can_remove = function(pos, node, stack, dir)
+ input_inventory = data.wield_inv_name,
+ connect_sides = data.tube_connect_sides,
+ can_remove = function(pos, node, stack, tubedir)
return stack:get_count()
end,
},
drop = data.name_base.."_off",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("formspec",
- "invsize[8,9;]"..
- "item_image[0,0;1,1;"..data.name_base.."_off]"..
- "label[1,0;"..minetest.formspec_escape(data.description).."]"..
- "list[current_name;main;4,1;3,3;]"..
- "list[current_player;main;0,5;8,4;]")
- meta:set_string("infotext", data.description)
- local inv = meta:get_inventory()
- inv:set_size("main", 3*3)
- end,
- can_dig = function(pos,player)
- local meta = minetest.get_meta(pos)
+ set_wielder_formspec(data, meta)
local inv = meta:get_inventory()
- return inv:is_empty("main")
+ inv:set_size(data.wield_inv_name, data.wield_inv_width*data.wield_inv_height)
+ if data.ghost_inv_name then
+ inv:set_size(data.ghost_inv_name, 1)
+ end
+ if data.eject_drops then
+ inv:set_size("main", 100)
+ end
end,
after_place_node = function (pos, placer)
- pipeworks.scan_for_tube_objects(pos, placer)
+ pipeworks.scan_for_tube_objects(pos)
local placer_pos = placer:getpos()
if placer_pos and placer:is_player() then placer_pos = vector.add(placer_pos, assumed_eye_pos) end
if placer_pos then
end
minetest.get_meta(pos):set_string("owner", placer:get_player_name())
end,
- after_dig_node = pipeworks.scan_for_tube_objects,
+ can_dig = (data.can_dig_nonempty_wield_inv and delay(true) or function(pos, player)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ return inv:is_empty(data.wield_inv_name)
+ end),
+ after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ -- The legacy-node fixup is done here in a
+ -- different form from the standard fixup,
+ -- rather than relying on a standard fixup
+ -- in an on_dig callback, because some
+ -- non-standard diggers (such as technic's
+ -- mining drill) don't respect on_dig.
+ oldmetadata = data.fixup_oldmetadata(oldmetadata)
+ for _, stack in ipairs(oldmetadata.inventory[data.wield_inv_name] or {}) do
+ if not stack:is_empty() then
+ minetest.add_item(pos, stack)
+ end
+ end
+ pipeworks.scan_for_tube_objects(pos)
+ end,
+ on_punch = data.fixup_node,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
end
end
+if pipeworks.enable_node_breaker then
+ local data
+ data = {
+ name_base = "pipeworks:nodebreaker",
+ description = "Node Breaker",
+ texture_base = "pipeworks_nodebreaker",
+ texture_stateful = { top = true, bottom = true, side2 = true, side1 = true, front = true },
+ tube_connect_sides = { top=1, bottom=1, left=1, right=1, back=1 },
+ tube_permit_anteroposterior_insert = false,
+ wield_inv_name = "pick",
+ wield_inv_width = 1,
+ wield_inv_height = 1,
+ can_dig_nonempty_wield_inv = true,
+ ghost_inv_name = "ghost_pick",
+ ghost_tool = "default:pick_mese",
+ fixup_node = function (pos, node)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ -- Node breakers predating the visible pick slot
+ -- may have been partially updated. This code
+ -- fully updates them. Originally, they had a
+ -- ghost pick in a "pick" inventory, no other
+ -- inventory, and no form. The partial update of
+ -- early with-form node breaker code gives them
+ -- "ghost_pick" and "main" inventories, but leaves
+ -- the old ghost pick in the "pick" inventory,
+ -- and doesn't add a form. First perform that
+ -- partial update.
+ if inv:get_size("ghost_pick") ~= 1 then
+ inv:set_size("ghost_pick", 1)
+ inv:set_size("main", 100)
+ end
+ -- If the node breaker predates the visible pick
+ -- slot, which we can detect by it not having a
+ -- form, then the pick slot needs to be cleared
+ -- of the old ghost pick.
+ if (meta:get_string("formspec") or "") == "" then
+ inv:set_stack("pick", 1, ItemStack(""))
+ end
+ -- Finally, unconditionally set the formspec
+ -- and infotext. This not only makes the
+ -- pick slot visible for node breakers where
+ -- it wasn't before; it also updates the form
+ -- for node breakers that had an older version
+ -- of the form, and sets infotext where it was
+ -- missing for early with-form node breakers.
+ set_wielder_formspec(data, meta)
+ end,
+ fixup_oldmetadata = function (oldmetadata)
+ -- Node breakers predating the visible pick slot,
+ -- with node form, kept their ghost pick in an
+ -- inventory named "pick", the same name as the
+ -- later visible pick slot. The pick must be
+ -- removed to avoid spilling it.
+ if not oldmetadata.fields.formspec then
+ return { inventory = { pick = {} }, fields = oldmetadata.fields }
+ else
+ return oldmetadata
+ end
+ end,
+ masquerade_as_owner = true,
+ sneak = false,
+ act = function(virtplayer, pointed_thing)
+ local wieldstack = virtplayer:get_wielded_item()
+ local oldwieldstack = ItemStack(wieldstack)
+ local on_use = (minetest.registered_items[wieldstack:get_name()] or {}).on_use
+ if on_use then
+ virtplayer:set_wielded_item(on_use(wieldstack, virtplayer, pointed_thing) or wieldstack)
+ else
+ local under_node = minetest.get_node(pointed_thing.under)
+ local on_dig = (minetest.registered_nodes[under_node.name] or {on_dig=minetest.node_dig}).on_dig
+ on_dig(pointed_thing.under, under_node, virtplayer)
+ end
+ wieldstack = virtplayer:get_wielded_item()
+ local wieldname = wieldstack:get_name()
+ if wieldname == oldwieldstack:get_name() then
+ -- don't mechanically wear out tool
+ if wieldstack:get_count() == oldwieldstack:get_count() and
+ wieldstack:get_metadata() == oldwieldstack:get_metadata() and
+ ((minetest.registered_items[wieldstack:get_name()] or {}).wear_represents or "mechanical_wear") == "mechanical_wear" then
+ virtplayer:set_wielded_item(oldwieldstack)
+ end
+ elseif wieldname ~= "" then
+ -- tool got replaced by something else:
+ -- treat it as a drop
+ virtplayer:get_inventory():add_item("main", wieldstack)
+ virtplayer:set_wielded_item(ItemStack(""))
+ end
+ end,
+ eject_drops = true,
+ }
+ register_wielder(data)
+ minetest.register_craft({
+ output = "pipeworks:nodebreaker_off",
+ recipe = {
+ { "group:wood", "default:pick_mese", "group:wood" },
+ { "default:stone", "mesecons:piston", "default:stone" },
+ { "default:stone", "mesecons:mesecon", "default:stone" },
+ }
+ })
+ -- aliases for when someone had technic installed, but then uninstalled it but not pipeworks
+ minetest.register_alias("technic:nodebreaker_off", "pipeworks:nodebreaker_off")
+ minetest.register_alias("technic:nodebreaker_on", "pipeworks:nodebreaker_on")
+ minetest.register_alias("technic:node_breaker_off", "pipeworks:nodebreaker_off")
+ minetest.register_alias("technic:node_breaker_on", "pipeworks:nodebreaker_on")
+ -- turn legacy auto-tree-taps into node breakers
+ dofile(pipeworks.modpath.."/legacy.lua")
+end
+
if pipeworks.enable_deployer then
register_wielder({
name_base = "pipeworks:deployer",
description = "Deployer",
texture_base = "pipeworks_deployer",
texture_stateful = { front = true },
+ tube_connect_sides = { back=1 },
+ tube_permit_anteroposterior_insert = true,
+ wield_inv_name = "main",
+ wield_inv_width = 3,
+ wield_inv_height = 3,
+ can_dig_nonempty_wield_inv = false,
masquerade_as_owner = true,
sneak = false,
- on_act = function(virtplayer, pointed_thing)
+ act = function(virtplayer, pointed_thing)
local wieldstack = virtplayer:get_wielded_item()
- return (minetest.registered_items[wieldstack:get_name()] or {on_place=minetest.item_place}).on_place(wieldstack, virtplayer, pointed_thing)
+ virtplayer:set_wielded_item((minetest.registered_items[wieldstack:get_name()] or {on_place=minetest.item_place}).on_place(wieldstack, virtplayer, pointed_thing) or wieldstack)
end,
+ eject_drops = false,
})
minetest.register_craft({
output = "pipeworks:deployer_off",
description = "Dispenser",
texture_base = "pipeworks_dispenser",
texture_stateful = { front = true },
+ tube_connect_sides = { back=1 },
+ tube_permit_anteroposterior_insert = true,
+ wield_inv_name = "main",
+ wield_inv_width = 3,
+ wield_inv_height = 3,
+ can_dig_nonempty_wield_inv = false,
masquerade_as_owner = false,
sneak = true,
- on_act = function(virtplayer, pointed_thing)
+ act = function(virtplayer, pointed_thing)
local wieldstack = virtplayer:get_wielded_item()
- return (minetest.registered_items[wieldstack:get_name()] or {on_drop=minetest.item_drop}).on_drop(wieldstack, virtplayer, virtplayer:getpos())
+ virtplayer:set_wielded_item((minetest.registered_items[wieldstack:get_name()] or {on_drop=minetest.item_drop}).on_drop(wieldstack, virtplayer, virtplayer:getpos()) or wieldstack)
end,
+ eject_drops = false,
})
minetest.register_craft({
output = "pipeworks:dispenser_off",