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function menu.update_gametype(reset)
- if reset then
+ local game = menu.lastgame()
+
+ if reset or game == nil then
mm_texture.reset()
engine.set_topleft_text("")
filterlist.set_filtercriteria(worldlist,nil)
else
- local game = menu.lastgame()
mm_texture.update(tabbuilder.current_tab,game)
engine.set_topleft_text(game.name)
filterlist.set_filtercriteria(worldlist,game.id)