mm_texture.set_generic("footer")
mm_texture.set_generic("header")
- if not have_bg and
- core.setting_getbool("menu_clouds") then
+ if not have_bg then
+ if core.setting_getbool("menu_clouds") then
core.set_clouds(true)
+ else
+ mm_texture.set_dirt_bg()
+ end
end
end
mm_texture.clear("footer")
core.set_clouds(false)
- if not have_bg and
- core.setting_getbool("menu_clouds") then
+ if not have_bg then
+
+ if core.setting_getbool("menu_clouds") then
core.set_clouds(true)
+ else
+ mm_texture.set_dirt_bg()
+ end
end
mm_texture.set_game("footer",gamedetails)
return false
end
+
+function mm_texture.set_dirt_bg()
+ if mm_texture.texturepack ~= nil then
+ local path = mm_texture.texturepack .. DIR_DELIM .."default_dirt.png"
+ if core.set_background("background", path, true, 128) then
+ return true
+ end
+ end
+
+ --use base pack
+ local minimalpath = defaulttexturedir .. "dirt_bg.png"
+ core.set_background("background", minimalpath, true, 128)
+end
^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
GUI:
-core.set_background(type, texturepath)
+core.set_background(type, texturepath,[tile],[minsize])
^ type: "background", "overlay", "header" or "footer"
+^ tile: tile the image instead of scaling (background only)
+^ minsize: minimum tile size, images are scaled to at least this size prior
+^ doing tiling (background only)
core.set_clouds(<true/false>)
core.set_topleft_text(text)
core.show_keys_menu()
#include "sound_openal.h"
#include "clouds.h"
#include "httpfetch.h"
+#include "util/numeric.h"
#include <IGUIStaticText.h>
#include <ICameraSceneNode.h>
{
//initialize texture pointers
for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
- m_textures[i] = 0;
+ m_textures[i].texture = NULL;
}
// is deleted by guiformspec!
m_buttonhandler = new TextDestGuiEngine(this);
/******************************************************************************/
void GUIEngine::run()
{
-
// Always create clouds because they may or may not be
// needed based on the game selected
video::IVideoDriver* driver = m_device->getVideoDriver();
//clean up texture pointers
for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
- if (m_textures[i] != 0)
- driver->removeTexture(m_textures[i]);
+ if (m_textures[i].texture != NULL)
+ driver->removeTexture(m_textures[i].texture);
}
delete m_texture_source;
{
v2u32 screensize = driver->getScreenSize();
- video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND];
+ video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
/* If no texture, draw background of solid color */
if(!texture){
return;
}
- /* Draw background texture */
v2u32 sourcesize = texture->getOriginalSize();
+
+ if (m_textures[TEX_LAYER_BACKGROUND].tile)
+ {
+ v2u32 tilesize(
+ MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
+ MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
+ for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
+ {
+ for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
+ {
+ driver->draw2DImage(texture,
+ core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
+ core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
+ NULL, NULL, true);
+ }
+ }
+ return;
+ }
+
+ /* Draw background texture */
driver->draw2DImage(texture,
core::rect<s32>(0, 0, screensize.X, screensize.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
{
v2u32 screensize = driver->getScreenSize();
- video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY];
+ video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
/* If no texture, draw background of solid color */
if(!texture)
{
core::dimension2d<u32> screensize = driver->getScreenSize();
- video::ITexture* texture = m_textures[TEX_LAYER_HEADER];
+ video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
/* If no texture, draw nothing */
if(!texture)
{
core::dimension2d<u32> screensize = driver->getScreenSize();
- video::ITexture* texture = m_textures[TEX_LAYER_FOOTER];
+ video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
/* If no texture, draw nothing */
if(!texture)
}
/******************************************************************************/
-bool GUIEngine::setTexture(texture_layer layer,std::string texturepath) {
-
+bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
+ bool tile_image, unsigned int minsize)
+{
video::IVideoDriver* driver = m_device->getVideoDriver();
assert(driver != 0);
- if (m_textures[layer] != 0)
+ if (m_textures[layer].texture != NULL)
{
- driver->removeTexture(m_textures[layer]);
- m_textures[layer] = 0;
+ driver->removeTexture(m_textures[layer].texture);
+ m_textures[layer].texture = NULL;
}
if ((texturepath == "") || !fs::PathExists(texturepath))
+ {
return false;
+ }
- m_textures[layer] = driver->getTexture(texturepath.c_str());
+ m_textures[layer].texture = driver->getTexture(texturepath.c_str());
+ m_textures[layer].tile = tile_image;
+ m_textures[layer].minsize = minsize;
- if (m_textures[layer] == 0) return false;
+ if (m_textures[layer].texture == NULL)
+ {
+ return false;
+ }
return true;
}
/******************************************************************************/
-bool GUIEngine::downloadFile(std::string url,std::string target) {
+bool GUIEngine::downloadFile(std::string url,std::string target)
+{
#if USE_CURL
std::ofstream targetfile(target.c_str(), std::ios::out | std::ios::binary);
}
/******************************************************************************/
-void GUIEngine::setTopleftText(std::string append) {
+void GUIEngine::setTopleftText(std::string append)
+{
std::string toset = std::string("Minetest ") + minetest_version_hash;
if (append != "") {
/******************************************************************************/
unsigned int GUIEngine::queueAsync(std::string serialized_func,
- std::string serialized_params) {
+ std::string serialized_params)
+{
return m_script->queueAsync(serialized_func, serialized_params);
}
TEX_LAYER_MAX
} texture_layer;
+typedef struct {
+ video::ITexture* texture;
+ bool tile;
+ unsigned int minsize;
+} image_definition;
+
/******************************************************************************/
/* forward declarations */
/******************************************************************************/
* @param data struct to transfer data to main game handling
*/
GUIEngine( irr::IrrlichtDevice* dev,
- gui::IGUIElement* parent,
- IMenuManager *menumgr,
- scene::ISceneManager* smgr,
- MainMenuData* data,
- bool& kill);
+ gui::IGUIElement* parent,
+ IMenuManager *menumgr,
+ scene::ISceneManager* smgr,
+ MainMenuData* data,
+ bool& kill);
/** default destructor */
virtual ~GUIEngine();
/**
* return MainMenuScripting interface
*/
- MainMenuScripting* getScriptIface() {
+ MainMenuScripting* getScriptIface()
+ {
return m_script;
}
/**
* return dir of current menuscript
*/
- std::string getScriptDir() {
+ std::string getScriptDir()
+ {
return m_scriptdir;
}
void limitFrameRate();
/** device to draw at */
- irr::IrrlichtDevice* m_device;
+ irr::IrrlichtDevice* m_device;
/** parent gui element */
- gui::IGUIElement* m_parent;
+ gui::IGUIElement* m_parent;
/** manager to add menus to */
- IMenuManager* m_menumanager;
+ IMenuManager* m_menumanager;
/** scene manager to add scene elements to */
- scene::ISceneManager* m_smgr;
+ scene::ISceneManager* m_smgr;
/** pointer to data beeing transfered back to main game handling */
- MainMenuData* m_data;
+ MainMenuData* m_data;
/** pointer to texture source */
- ISimpleTextureSource* m_texture_source;
+ ISimpleTextureSource* m_texture_source;
/** pointer to soundmanager*/
- ISoundManager* m_sound_manager;
+ ISoundManager* m_sound_manager;
/** representation of form source to be used in mainmenu formspec */
- FormspecFormSource* m_formspecgui;
+ FormspecFormSource* m_formspecgui;
/** formspec input receiver */
- TextDestGuiEngine* m_buttonhandler;
+ TextDestGuiEngine* m_buttonhandler;
/** the formspec menu */
- GUIFormSpecMenu* m_menu;
+ GUIFormSpecMenu* m_menu;
/** reference to kill variable managed by SIGINT handler */
- bool& m_kill;
+ bool& m_kill;
/** variable used to abort menu and return back to main game handling */
- bool m_startgame;
+ bool m_startgame;
/** scripting interface */
- MainMenuScripting* m_script;
+ MainMenuScripting* m_script;
/** script basefolder */
- std::string m_scriptdir;
+ std::string m_scriptdir;
/**
* draw background layer
* @param layer draw layer to specify texture
* @param texturepath full path of texture to load
*/
- bool setTexture(texture_layer layer,std::string texturepath);
+ bool setTexture(texture_layer layer, std::string texturepath,
+ bool tile_image, unsigned int minsize);
/**
* download a file using curl
static bool downloadFile(std::string url,std::string target);
/** array containing pointers to current specified texture layers */
- video::ITexture* m_textures[TEX_LAYER_MAX];
+ image_definition m_textures[TEX_LAYER_MAX];
/** draw version string in topleft corner */
void drawVersion();
/** internam data required for drawing clouds */
struct clouddata {
/** delta time since last cloud processing */
- f32 dtime;
+ f32 dtime;
/** absolute time of last cloud processing */
- u32 lasttime;
+ u32 lasttime;
/** pointer to cloud class */
- Clouds* clouds;
+ Clouds* clouds;
/** camera required for drawing clouds */
scene::ICameraSceneNode* camera;
};
/** is drawing of clouds enabled atm */
- bool m_clouds_enabled;
+ bool m_clouds_enabled;
/** data used to draw clouds */
- clouddata m_cloud;
+ clouddata m_cloud;
/** start playing a sound and return handle */
s32 playSound(SimpleSoundSpec spec, bool looped);
std::string backgroundlevel(luaL_checkstring(L, 1));
std::string texturename(luaL_checkstring(L, 2));
- bool retval = false;
+ bool tile_image = false;
+ bool retval = false;
+ unsigned int minsize = 16;
+
+ if (!lua_isnone(L, 3)) {
+ tile_image = lua_toboolean(L, 3);
+ }
+
+ if (!lua_isnone(L, 4)) {
+ minsize = lua_tonumber(L, 4);
+ }
if (backgroundlevel == "background") {
- retval |= engine->setTexture(TEX_LAYER_BACKGROUND,texturename);
+ retval |= engine->setTexture(TEX_LAYER_BACKGROUND, texturename,
+ tile_image, minsize);
}
if (backgroundlevel == "overlay") {
- retval |= engine->setTexture(TEX_LAYER_OVERLAY,texturename);
+ retval |= engine->setTexture(TEX_LAYER_OVERLAY, texturename,
+ tile_image, minsize);
}
if (backgroundlevel == "header") {
- retval |= engine->setTexture(TEX_LAYER_HEADER,texturename);
+ retval |= engine->setTexture(TEX_LAYER_HEADER, texturename,
+ tile_image, minsize);
}
if (backgroundlevel == "footer") {
- retval |= engine->setTexture(TEX_LAYER_FOOTER,texturename);
+ retval |= engine->setTexture(TEX_LAYER_FOOTER, texturename,
+ tile_image, minsize);
}
lua_pushboolean(L,retval);