added clouds
authorPerttu Ahola <celeron55@gmail.com>
Fri, 29 Apr 2011 12:34:26 +0000 (15:34 +0300)
committerPerttu Ahola <celeron55@gmail.com>
Fri, 29 Apr 2011 12:34:26 +0000 (15:34 +0300)
src/CMakeLists.txt
src/clouds.cpp [new file with mode: 0644]
src/clouds.h [new file with mode: 0644]
src/game.cpp

index 9d9524eab3b7e6b38e1ab44f4da42460e0c59e95..ef42d002ef94637d73a0d7b4f24e2a6af346fbce 100644 (file)
@@ -81,6 +81,7 @@ set(common_SRCS
 # Client sources
 set(minetest_SRCS
        ${common_SRCS}
+       clouds.cpp
        clientobject.cpp
        guiFurnaceMenu.cpp
        guiMainMenu.cpp
diff --git a/src/clouds.cpp b/src/clouds.cpp
new file mode 100644 (file)
index 0000000..20a1c12
--- /dev/null
@@ -0,0 +1,157 @@
+/*
+Minetest-c55
+Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "clouds.h"
+#include "noise.h"
+#include "constants.h"
+#include "debug.h"
+
+Clouds::Clouds(
+               scene::ISceneNode* parent,
+               scene::ISceneManager* mgr,
+               s32 id,
+               float cloud_y,
+               u32 seed
+):
+       scene::ISceneNode(parent, mgr, id),
+       m_cloud_y(cloud_y),
+       m_seed(seed),
+       m_camera_pos(0,0),
+       m_time(0)
+{
+       dstream<<__FUNCTION_NAME<<std::endl;
+
+       m_material.setFlag(video::EMF_LIGHTING, false);
+       m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
+       m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
+       m_material.setFlag(video::EMF_FOG_ENABLE, false);
+       //m_material.setFlag(video::EMF_ANTI_ALIASING, true);
+       //m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+
+       m_box = core::aabbox3d<f32>(-BS*1000000,cloud_y-BS,-BS*1000000,
+                       BS*1000000,cloud_y+BS,BS*1000000);
+
+}
+
+Clouds::~Clouds()
+{
+       dstream<<__FUNCTION_NAME<<std::endl;
+}
+
+void Clouds::OnRegisterSceneNode()
+{
+       if(IsVisible)
+       {
+               SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
+               //SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
+       }
+
+       ISceneNode::OnRegisterSceneNode();
+}
+
+#define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1)
+
+void Clouds::render()
+{
+       video::IVideoDriver* driver = SceneManager->getVideoDriver();
+
+       /*if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
+               return;*/
+       if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
+               return;
+
+       driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
+       driver->setMaterial(m_material);
+       
+       /*
+               Clouds move from X+ towards X-
+       */
+
+       const s16 cloud_radius_i = 12;
+       const float cloud_size = BS*50;
+       const v2f cloud_speed(-BS*2, 0);
+       
+       // Position of cloud noise origin in world coordinates
+       v2f world_cloud_origin_pos_f = m_time*cloud_speed;
+       // Position of cloud noise origin from the camera
+       v2f cloud_origin_from_camera_f = world_cloud_origin_pos_f - m_camera_pos;
+       // The center point of drawing in the noise
+       v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f;
+       // The integer center point of drawing in the noise
+       v2s16 center_of_drawing_in_noise_i(
+               MYROUND(center_of_drawing_in_noise_f.X / cloud_size),
+               MYROUND(center_of_drawing_in_noise_f.Y / cloud_size)
+       );
+       // The world position of the integer center point of drawing in the noise
+       v2f world_center_of_drawing_in_noise_f = v2f(
+               center_of_drawing_in_noise_i.X * cloud_size,
+               center_of_drawing_in_noise_i.Y * cloud_size
+       ) + world_cloud_origin_pos_f;
+
+       for(s16 zi=-cloud_radius_i; zi<cloud_radius_i; zi++)
+       for(s16 xi=-cloud_radius_i; xi<cloud_radius_i; xi++)
+       {
+               v2s16 p_in_noise_i(
+                       xi+center_of_drawing_in_noise_i.X,
+                       zi+center_of_drawing_in_noise_i.Y
+               );
+
+               /*if((p_in_noise_i.X + p_in_noise_i.Y)%2==0)
+                       continue;*/
+               /*if((p_in_noise_i.X/2 + p_in_noise_i.Y/2)%2==0)
+                       continue;*/
+
+               v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;
+               
+               double noise = noise2d_perlin(
+                               (float)p_in_noise_i.X*cloud_size/BS/100,
+                               (float)p_in_noise_i.Y*cloud_size/BS/100,
+                               m_seed, 3, 0.5);
+               if(noise < 0)
+                       continue;
+               
+               v2f p1 = p0 + v2f(1,1)*cloud_size;
+
+               //video::SColor c(128,255,255,255);
+               float b = m_brightness;
+               video::SColor c(128,b*230,b*230,b*255);
+               video::S3DVertex vertices[4] =
+               {
+                       video::S3DVertex(p0.X,m_cloud_y,p0.Y, 0,0,0, c, 0,1),
+                       video::S3DVertex(p0.X,m_cloud_y,p1.Y, 0,0,0, c, 1,1),
+                       video::S3DVertex(p1.X,m_cloud_y,p1.Y, 0,0,0, c, 1,0),
+                       video::S3DVertex(p1.X,m_cloud_y,p0.Y, 0,0,0, c, 0,0),
+               };
+               u16 indices[] = {0,1,2,2,3,0};
+               driver->drawVertexPrimitiveList(vertices, 4, indices, 2,
+                               video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
+       }
+}
+
+void Clouds::step(float dtime)
+{
+       m_time += dtime;
+}
+
+void Clouds::update(v2f camera_p, float brightness)
+{
+       m_camera_pos = camera_p;
+       m_brightness = brightness;
+}
+
diff --git a/src/clouds.h b/src/clouds.h
new file mode 100644 (file)
index 0000000..6972cca
--- /dev/null
@@ -0,0 +1,83 @@
+/*
+Minetest-c55
+Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef CLOUDS_HEADER
+#define CLOUDS_HEADER
+
+#include "common_irrlicht.h"
+#include <iostream>
+
+class Clouds : public scene::ISceneNode
+{
+public:
+       Clouds(
+                       scene::ISceneNode* parent,
+                       scene::ISceneManager* mgr,
+                       s32 id,
+                       float cloud_y,
+                       u32 seed
+       );
+
+       ~Clouds();
+
+       /*
+               ISceneNode methods
+       */
+
+       virtual void OnRegisterSceneNode();
+
+       virtual void render();
+       
+       virtual const core::aabbox3d<f32>& getBoundingBox() const
+       {
+               return m_box;
+       }
+
+       virtual u32 getMaterialCount() const
+       {
+               return 1;
+       }
+
+       virtual video::SMaterial& getMaterial(u32 i)
+       {
+               return m_material;
+       }
+       
+       /*
+               Other stuff
+       */
+
+       void step(float dtime);
+
+       void update(v2f camera_p, float brightness);
+
+private:
+       video::SMaterial m_material;
+       core::aabbox3d<f32> m_box;
+       float m_cloud_y;
+       float m_brightness;
+       u32 m_seed;
+       v2f m_camera_pos;
+       float m_time;
+};
+
+
+
+#endif
+
index 9054f00cc044f1c24471065fd48bb6b51f72bcb9..6f0760ee9f129bdd6d09360787e4537e2977aa23 100644 (file)
@@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "guiFurnaceMenu.h"
 #include "materials.h"
 #include "config.h"
+#include "clouds.h"
 
 /*
        Setting this to 1 enables a special camera mode that forces
@@ -602,6 +603,13 @@ void the_game(
        const s32 hotbar_itemcount = 8;
        const s32 hotbar_imagesize = 36;
        
+       // The color of the sky
+
+       //video::SColor skycolor = video::SColor(255,90,140,200);
+       //video::SColor skycolor = video::SColor(255,166,202,244);
+       //video::SColor skycolor = video::SColor(255,120,185,244);
+       video::SColor skycolor = video::SColor(255,140,186,250);
+
        /*
                Draw "Loading" screen
        */
@@ -737,11 +745,6 @@ void the_game(
                return;
        }
 
-       //video::SColor skycolor = video::SColor(255,90,140,200);
-       //video::SColor skycolor = video::SColor(255,166,202,244);
-       //video::SColor skycolor = video::SColor(255,120,185,244);
-       video::SColor skycolor = video::SColor(255,140,186,250);
-
        camera->setFOV(FOV_ANGLE);
 
        // Just so big a value that everything rendered is visible
@@ -750,6 +753,16 @@ void the_game(
        f32 camera_yaw = 0; // "right/left"
        f32 camera_pitch = 0; // "up/down"
 
+       /*
+               Clouds
+       */
+       
+       float cloud_height = BS*100;
+       //float cloud_height = BS*55;
+       //float cloud_height = BS*20;
+       Clouds *clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
+                       cloud_height, 0);
+
        /*
                Move into game
        */
@@ -1209,7 +1222,7 @@ void the_game(
                
                // Get player position
                v3f player_position = client.getPlayerPosition();
-               
+
                //TimeTaker //timer2("//timer2");
 
                /*
@@ -1667,15 +1680,19 @@ void the_game(
                                skycolor.getGreen() * l / 255,
                                skycolor.getBlue() * l / 255);
 
+               /*
+                       Update coulds
+               */
+               clouds->step(dtime);
+               clouds->update(v2f(player_position.X, player_position.Z), (float)l/255.0);
+               
                /*
                        Fog
                */
                
                if(g_settings.getBool("enable_fog") == true)
                {
-                       //f32 range = draw_control.wanted_range * BS + MAP_BLOCKSIZE/2*BS;
-                       f32 range = draw_control.wanted_range * BS + 0.8*MAP_BLOCKSIZE*BS;
-                       //f32 range = draw_control.wanted_range * BS + 0.0*MAP_BLOCKSIZE*BS;
+                       f32 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
                        if(draw_control.range_all)
                                range = 100000*BS;