function drill_dig_it (pos, player)
local node=minetest.env:get_node(pos)
- if node.name == "air" then return end
+ if node.name == "air" or node.name == "ignore" then return end
if node.name == "default:lava_source" then return end
if node.name == "default:lava_flowing" then return end
if node.name == "default:water_source" then minetest.env:remove_node(pos) return end
if node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
- if node.name == "ignore" then minetest.env:remove_node(pos) return end
-
- if player then
- local drops = minetest.get_node_drops(node.name, "default:pick_mese")
- if player:get_inventory() then
- local _, dropped_item
- for _, dropped_item in ipairs(drops) do
- player:get_inventory():add_item("main", dropped_item)
- end
- end
+
minetest.sound_play("mining_drill", {pos = pos, gain = 1.0, max_hear_distance = 10,})
- minetest.env:remove_node(pos)
- end
+ minetest.node_dig(pos,node,player)
end
\ No newline at end of file
if obj:get_luaentity().player == nil then
obj:get_luaentity().player = player
end
- obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19})
- obj:setacceleration({x=dir.x*-2, y=0, z=dir.z*-2})
+ obj:setvelocity({x=dir.x*12, y=dir.y*12, z=dir.z*12})
+ obj:setacceleration({x=0, y=0, z=0})
obj:setyaw(player:get_look_yaw()+math.pi)
if obj:get_luaentity().player == nil then
obj:get_luaentity().player = player
minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV)
function lazer_it (pos, node, player,count)
- if node.name == "air" then return end
+ if node.name == "air" or node.name == "ignore" then return end
if node.name == "default:lava_source" then return end
if node.name == "default:lava_flowing" then return end
if node.name == "default:water_source" then minetest.env:remove_node(pos) return end
if node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
- if node.name == "ignore" then minetest.env:remove_node(pos) return end
-
if player then
- local drops = minetest.get_node_drops(node.name, "default:pick_mese")
- if player:get_inventory() then
- local _, dropped_item
- for _, dropped_item in ipairs(drops) do
- player:get_inventory():add_item("main", dropped_item)
- end
- end
- minetest.env:remove_node(pos)
+ minetest.node_dig(pos,node,player)
end
end
\ No newline at end of file