// Update new texture pointer and texture coordinates to an
// AtlasPointer based on it's texture id
void updateAP(AtlasPointer &ap);
+
+ bool isKnownSourceImage(const std::string &name)
+ {
+ bool is_known = false;
+ bool cache_found = m_source_image_existence.get(name, &is_known);
+ if(cache_found)
+ return is_known;
+ // Not found in cache; find out if a local file exists
+ is_known = (getTexturePath(name) != "");
+ m_source_image_existence.set(name, is_known);
+ return is_known;
+ }
// Processes queued texture requests from other threads.
// Shall be called from the main thread.
// This should be only accessed from the main thread
SourceImageCache m_sourcecache;
+ // Thread-safe cache of what source images are known (true = known)
+ MutexedMap<std::string, bool> m_source_image_existence;
+
// A texture id is index in this array.
// The first position contains a NULL texture.
core::array<SourceAtlasPointer> m_atlaspointer_cache;
assert(get_current_thread_id() == m_main_thread);
m_sourcecache.insert(name, img, true, m_device->getVideoDriver());
+ m_source_image_existence.set(name, true);
}
void TextureSource::rebuildImagesAndTextures()
virtual IrrlichtDevice* getDevice()
{return NULL;}
virtual void updateAP(AtlasPointer &ap){};
+ virtual bool isKnownSourceImage(const std::string &name)=0;
};
class IWritableTextureSource : public ITextureSource
virtual IrrlichtDevice* getDevice()
{return NULL;}
virtual void updateAP(AtlasPointer &ap){};
+ virtual bool isKnownSourceImage(const std::string &name)=0;
virtual void processQueue()=0;
virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;