Another try to get rid of default creative without depending on it.
authorRealBadAngel <mk@realbadangel.pl>
Wed, 17 Jul 2013 22:51:06 +0000 (00:51 +0200)
committerRealBadAngel <mk@realbadangel.pl>
Wed, 17 Jul 2013 22:51:06 +0000 (00:51 +0200)
unified_inventory/api.lua

index 5d04d62b9880738077aedcd2184891edda627025..c059c874fec8463d68ce259344bf3203a33885d7 100644 (file)
@@ -22,7 +22,15 @@ local homepos = {}
 unified_inventory.home_filename = minetest.get_worldpath()..'/unified_inventory_home'
 
 -- Create detached creative inventory after loading all mods
+-- Also 2nd attempt to disable default creative mod
 minetest.after(0.01, function()
+       
+       if creative_inventory then 
+               creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
+               return
+               end
+       end
+
        unified_inventory.items_list = {}
        for name,def in pairs(minetest.registered_items) do
                if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)