Move unified inventory to it's own repository
authorShadowNinja <noreply@gmail.com>
Sat, 28 Sep 2013 22:16:39 +0000 (18:16 -0400)
committerShadowNinja <noreply@gmail.com>
Sat, 28 Sep 2013 22:16:39 +0000 (18:16 -0400)
74 files changed:
unified_inventory/api.lua [deleted file]
unified_inventory/bags.lua [deleted file]
unified_inventory/callbacks.lua [deleted file]
unified_inventory/depends.txt [deleted file]
unified_inventory/init.lua [deleted file]
unified_inventory/internal.lua [deleted file]
unified_inventory/register.lua [deleted file]
unified_inventory/sounds/birds.ogg [deleted file]
unified_inventory/sounds/click.ogg [deleted file]
unified_inventory/sounds/dingdong.ogg [deleted file]
unified_inventory/sounds/electricity.ogg [deleted file]
unified_inventory/sounds/owl.ogg [deleted file]
unified_inventory/sounds/paperflip1.ogg [deleted file]
unified_inventory/sounds/paperflip2.ogg [deleted file]
unified_inventory/sounds/teleport.ogg [deleted file]
unified_inventory/sounds/trash.ogg [deleted file]
unified_inventory/sounds/trash_all.ogg [deleted file]
unified_inventory/textures/bags_large.png [deleted file]
unified_inventory/textures/bags_medium.png [deleted file]
unified_inventory/textures/bags_small.png [deleted file]
unified_inventory/textures/ui_bags_icon.png [deleted file]
unified_inventory/textures/ui_bags_lg_form.png [deleted file]
unified_inventory/textures/ui_bags_main_form.png [deleted file]
unified_inventory/textures/ui_bags_med_form.png [deleted file]
unified_inventory/textures/ui_bags_sm_form.png [deleted file]
unified_inventory/textures/ui_colorbutton0.png [deleted file]
unified_inventory/textures/ui_colorbutton1.png [deleted file]
unified_inventory/textures/ui_colorbutton10.png [deleted file]
unified_inventory/textures/ui_colorbutton11.png [deleted file]
unified_inventory/textures/ui_colorbutton12.png [deleted file]
unified_inventory/textures/ui_colorbutton13.png [deleted file]
unified_inventory/textures/ui_colorbutton14.png [deleted file]
unified_inventory/textures/ui_colorbutton15.png [deleted file]
unified_inventory/textures/ui_colorbutton2.png [deleted file]
unified_inventory/textures/ui_colorbutton3.png [deleted file]
unified_inventory/textures/ui_colorbutton4.png [deleted file]
unified_inventory/textures/ui_colorbutton5.png [deleted file]
unified_inventory/textures/ui_colorbutton6.png [deleted file]
unified_inventory/textures/ui_colorbutton7.png [deleted file]
unified_inventory/textures/ui_colorbutton8.png [deleted file]
unified_inventory/textures/ui_colorbutton9.png [deleted file]
unified_inventory/textures/ui_copper_chest_inventory.png [deleted file]
unified_inventory/textures/ui_craft_icon.png [deleted file]
unified_inventory/textures/ui_craftguide_form.png [deleted file]
unified_inventory/textures/ui_craftguide_icon.png [deleted file]
unified_inventory/textures/ui_crafting_form.png [deleted file]
unified_inventory/textures/ui_doubleleft_icon.png [deleted file]
unified_inventory/textures/ui_doubleright_icon.png [deleted file]
unified_inventory/textures/ui_form_bg.png [deleted file]
unified_inventory/textures/ui_furnace_inventory.png [deleted file]
unified_inventory/textures/ui_gohome_icon.png [deleted file]
unified_inventory/textures/ui_gold_chest_inventory.png [deleted file]
unified_inventory/textures/ui_home_icon.png [deleted file]
unified_inventory/textures/ui_hv_battery_box.png [deleted file]
unified_inventory/textures/ui_iron_chest_inventory.png [deleted file]
unified_inventory/textures/ui_left_icon.png [deleted file]
unified_inventory/textures/ui_lv_alloy_furnace.png [deleted file]
unified_inventory/textures/ui_lv_battery_box.png [deleted file]
unified_inventory/textures/ui_lv_electric_furnace.png [deleted file]
unified_inventory/textures/ui_lv_grinder.png [deleted file]
unified_inventory/textures/ui_main_inventory.png [deleted file]
unified_inventory/textures/ui_misc_form.png [deleted file]
unified_inventory/textures/ui_mithril_chest_inventory.png [deleted file]
unified_inventory/textures/ui_moon_icon.png [deleted file]
unified_inventory/textures/ui_mv_battery_box.png [deleted file]
unified_inventory/textures/ui_right_icon.png [deleted file]
unified_inventory/textures/ui_search_icon.png [deleted file]
unified_inventory/textures/ui_sethome_icon.png [deleted file]
unified_inventory/textures/ui_silver_chest_inventory.png [deleted file]
unified_inventory/textures/ui_skip_backward_icon.png [deleted file]
unified_inventory/textures/ui_skip_forward_icon.png [deleted file]
unified_inventory/textures/ui_sun_icon.png [deleted file]
unified_inventory/textures/ui_trash_icon.png [deleted file]
unified_inventory/textures/ui_wooden_chest_inventory.png [deleted file]

diff --git a/unified_inventory/api.lua b/unified_inventory/api.lua
deleted file mode 100644 (file)
index d026cc0..0000000
+++ /dev/null
@@ -1,101 +0,0 @@
-
--- Create detached creative inventory after loading all mods
-minetest.after(0.01, function()
-       unified_inventory.items_list = {}
-       for name, def in pairs(minetest.registered_items) do
-               if (not def.groups.not_in_creative_inventory or
-                  def.groups.not_in_creative_inventory == 0) and
-                  def.description and def.description ~= "" then
-                       table.insert(unified_inventory.items_list, name)
-                       local recipes = minetest.get_all_craft_recipes(name)
-                       unified_inventory.crafts_table[name] = recipes or {}
-               end
-       end
-       --print(dump(unified_inventory.crafts_table))
-       table.sort(unified_inventory.items_list)
-       unified_inventory.items_list_size = #unified_inventory.items_list
-       print("Unified Inventory. inventory size: "..#unified_inventory.items_list)
-end)
-
-
--- load_home
-local function load_home()
-       local input = io.open(unified_inventory.home_filename, "r")
-       if input then
-               while true do
-                       local x = input:read("*n")
-                       if x == nil then
-                               break
-                       end
-                       local y = input:read("*n")
-                       local z = input:read("*n")
-                       local name = input:read("*l")
-                       unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z}
-               end
-               io.close(input)
-       else
-               unified_inventory.home_pos = {}
-       end
-end
-load_home()
-
-function unified_inventory.set_home(player, pos)
-       local player_name = player:get_player_name()
-       unified_inventory.home_pos[player_name] = pos
-       -- save the home data from the table to the file
-       local output = io.open(unified_inventory.home_filename, "w")
-       for k, v in pairs(unified_inventory.home_pos) do
-               if v ~= nil then
-                       output:write(math.floor(v.x).." "
-                                       ..math.floor(v.y).." "
-                                       ..math.floor(v.z).." "
-                                       ..k.."\n")
-               end
-       end
-       io.close(output)
-end
-
-function unified_inventory.go_home(player)
-       local pos = unified_inventory.home_pos[player:get_player_name()]
-       if pos ~= nil then
-               player:setpos(pos)
-       end
-end
-
--- register_craft
-function unified_inventory.register_craft(options)
-       if not options.output then
-               return
-       end
-       local itemstack = ItemStack(options.output)
-       if itemstack:is_empty() then
-               return
-       end
-       unified_inventory.crafts_table[itemstack:get_name()] =
-                       unified_inventory.crafts_table[itemstack:get_name()] or {}
-
-       table.insert(unified_inventory.crafts_table[itemstack:get_name()], options)
-end
-
-function unified_inventory.register_page(name, def)
-       unified_inventory.pages[name] = def
-end
-
-function unified_inventory.register_button(name, def)
-       if not def.action then
-               def.action = function(player)
-                       unified_inventory.set_inventory_formspec(player, name)
-               end
-       end
-       
-       def.name = name
-       
-       table.insert(unified_inventory.buttons, def)
-end
-
-function unified_inventory.is_creative(playername)
-       if minetest.check_player_privs(playername, {creative=true}) or
-          minetest.setting_getbool("creative_mode") then
-               return true
-       end
-end
diff --git a/unified_inventory/bags.lua b/unified_inventory/bags.lua
deleted file mode 100644 (file)
index 05c836a..0000000
+++ /dev/null
@@ -1,144 +0,0 @@
--- Bags for Minetest
-
--- Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
--- License: GPLv3
-
-unified_inventory.register_page("bags", {
-       get_formspec = function(player, formspec)
-               local player_name = player:get_player_name()
-               formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]"
-               formspec = formspec.."label[0,0;Bags]"
-               formspec = formspec.."button[0,2;2,0.5;bag1;Bag 1]"
-               formspec = formspec.."button[2,2;2,0.5;bag2;Bag 2]"
-               formspec = formspec.."button[4,2;2,0.5;bag3;Bag 3]"
-               formspec = formspec.."button[6,2;2,0.5;bag4;Bag 4]"
-               formspec = formspec.."list[detached:"..player_name.."_bags;bag1;0.5,1;1,1;]"
-               formspec = formspec.."list[detached:"..player_name.."_bags;bag2;2.5,1;1,1;]"
-               formspec = formspec.."list[detached:"..player_name.."_bags;bag3;4.5,1;1,1;]"
-               formspec = formspec.."list[detached:"..player_name.."_bags;bag4;6.5,1;1,1;]"
-               return formspec
-       end,
-})
-
-unified_inventory.register_button("bags", {
-       type = "image",
-       image = "ui_bags_icon.png",
-})
-
-for i = 1, 4 do
-       unified_inventory.register_page("bag"..i, {
-               get_formspec = function(player, formspec)
-                       local stack = player:get_inventory():get_stack("bag"..i, 1)
-                       local image = stack:get_definition().inventory_image
-                       formspec = formspec.."image[7,0;1,1;"..image.."]"
-                       formspec = formspec.."list[current_player;bag"..i.."contents;0,1;8,3;]"
-                       local slots = stack:get_definition().groups.bagslots
-                       if slots == 8 then
-                               formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
-                       elseif slots == 16 then
-                               formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
-                       elseif slots == 24 then
-                               formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
-                       end
-                       return formspec
-               end,
-       })
-end
-
-minetest.register_on_player_receive_fields(function(player, formname, fields)
-       for i = 1, 4 do
-               if fields["bag"..i] then
-                       local stack = player:get_inventory():get_stack("bag"..i, 1)
-                       if not stack:get_definition().groups.bagslots then
-                               return
-                       end
-                       unified_inventory.set_inventory_formspec(player, "bag"..i)
-                       return
-               end
-       end
-end)
-
-minetest.register_on_joinplayer(function(player)
-       local player_inv = player:get_inventory()
-       local bags_inv = minetest.create_detached_inventory(player:get_player_name().."_bags",{
-               on_put = function(inv, listname, index, stack, player)
-                       player:get_inventory():set_stack(listname, index, stack)
-                       player:get_inventory():set_size(listname.."contents",
-                                       stack:get_definition().groups.bagslots)
-               end,
-               on_take = function(inv, listname, index, stack, player)
-                       player:get_inventory():set_stack(listname, index, nil)
-               end,
-               allow_put = function(inv, listname, index, stack, player)
-                       if stack:get_definition().groups.bagslots then
-                               return 1
-                       else
-                               return 0
-                       end
-               end,
-               allow_take = function(inv, listname, index, stack, player)
-                       if player:get_inventory():is_empty(listname.."contents") then
-                               return stack:get_count()
-                       else
-                               return 0
-                       end
-               end,
-               allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
-                       return 0
-               end,
-       })
-       for i=1,4 do
-               local bag = "bag"..i
-               player_inv:set_size(bag, 1)
-               bags_inv:set_size(bag, 1)
-               bags_inv:set_stack(bag, 1, player_inv:get_stack(bag, 1))
-       end
-end)
-
--- register bag tools
-minetest.register_tool("unified_inventory:bag_small", {
-       description = "Small Bag",
-       inventory_image = "bags_small.png",
-       groups = {bagslots=8},
-})
-
-minetest.register_tool("unified_inventory:bag_medium", {
-       description = "Medium Bag",
-       inventory_image = "bags_medium.png",
-       groups = {bagslots=16},
-})
-
-minetest.register_tool("unified_inventory:bag_large", {
-       description = "Large Bag",
-       inventory_image = "bags_large.png",
-       groups = {bagslots=24},
-})
-
--- register bag crafts
-minetest.register_craft({
-       output = "unified_inventory:bag_small",
-       recipe = {
-               {"",           "default:stick", ""},
-               {"group:wood", "group:wood",    "group:wood"},
-               {"group:wood", "group:wood",    "group:wood"},
-       },
-})
-
-minetest.register_craft({
-       output = "unified_inventory:bag_medium",
-       recipe = {
-               {"",              "",                            ""},
-               {"default:stick", "unified_inventory:bag_small", "default:stick"},
-               {"default:stick", "unified_inventory:bag_small", "default:stick"},
-       },
-})
-
-minetest.register_craft({
-       output = "unified_inventory:bag_large",
-       recipe = {
-               {"",              "",                             ""},
-               {"default:stick", "unified_inventory:bag_medium", "default:stick"},
-               {"default:stick", "unified_inventory:bag_medium", "default:stick"},
-    },
-})
-
diff --git a/unified_inventory/callbacks.lua b/unified_inventory/callbacks.lua
deleted file mode 100644 (file)
index d8c8853..0000000
+++ /dev/null
@@ -1,182 +0,0 @@
-
-minetest.register_on_joinplayer(function(player)
-       local player_name = player:get_player_name()
-       unified_inventory.players[player_name] = {}
-       unified_inventory.current_index[player_name] = 1
-       unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
-       unified_inventory.activefilter[player_name] = ""
-       unified_inventory.apply_filter(player, "")
-       unified_inventory.alternate[player_name] = 1
-       unified_inventory.current_item[player_name] = nil
-       unified_inventory.set_inventory_formspec(player, unified_inventory.default)
-       
-       -- Crafting guide inventories
-       local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe", {
-               allow_put = function(inv, listname, index, stack, player)
-                       return 0
-               end,
-               allow_take = function(inv, listname, index, stack, player)
-                       if unified_inventory.is_creative(player:get_player_name()) then
-                               return stack:get_count()
-                       else
-                               return 0
-                       end
-               end,
-               allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
-                       return 0
-               end,
-       })
-       inv:set_size("output", 1)
-       inv:set_size("build", 3 * 3)
-
-       -- Refill slot
-       local refill = minetest.create_detached_inventory(player_name.."refill", {
-               allow_put = function(inv, listname, index, stack, player)
-                       if unified_inventory.is_creative(player:get_player_name()) then
-                               return stack:get_count()
-                       else
-                               return 0
-                       end
-               end,
-               on_put = function(inv, listname, index, stack, player)
-                       local stacktable = stack:to_table()
-                       stacktable.count = stack:get_stack_max()
-                       inv:set_stack(listname, index, ItemStack(stacktable))
-                       minetest.sound_play("electricity", {to_player=player_name, gain = 1.0})
-               end,
-       })
-       refill:set_size("main", 1)
-end)
-
-minetest.register_on_player_receive_fields(function(player, formname, fields)
-       local player_name = player:get_player_name()
-
-       for i, def in pairs(unified_inventory.buttons) do
-               if fields[def.name] then
-                       def.action(player)
-                       minetest.sound_play("click",
-                                       {to_player=player_name, gain = 0.1})
-                       return
-               end
-       end
-       
-       -- Inventory page controls
-       local start = math.floor(unified_inventory.current_index[player_name] / 80 + 1)
-       local start_i = start
-       local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name] - 1) / (80) + 1)
-       
-       if fields.start_list then
-               minetest.sound_play("paperflip1",
-                               {to_player=player_name, gain = 1.0})
-               start_i = 1
-       end
-       if fields.rewind1 then
-               minetest.sound_play("paperflip1",
-                               {to_player=player_name, gain = 1.0})
-               start_i = start_i - 1
-       end
-       if fields.forward1 then
-               minetest.sound_play("paperflip1",
-                               {to_player=player_name, gain = 1.0})
-               start_i = start_i + 1
-       end
-       if fields.rewind3 then
-               minetest.sound_play("paperflip1",
-                               {to_player=player_name, gain = 1.0})
-               start_i = start_i - 3
-       end
-       if fields.forward3 then
-               minetest.sound_play("paperflip1",
-                               {to_player=player_name, gain = 1.0})
-               start_i = start_i + 3
-       end
-       if fields.end_list then
-               minetest.sound_play("paperflip1",
-                               {to_player=player_name, gain = 1.0})
-               start_i = pagemax
-       end
-       if start_i < 1 then
-               start_i = 1
-       end
-       if start_i > pagemax then
-               start_i = pagemax
-       end
-       if not (start_i == start) then
-               unified_inventory.current_index[player_name] = (start_i - 1) * 80 + 1
-               unified_inventory.set_inventory_formspec(player,
-                               unified_inventory.current_page[player_name])
-       end
-
-       -- Item list buttons
-       local list_index = unified_inventory.current_index[player_name]
-       local page = unified_inventory.current_page[player_name]
-       for i = 0, 80 do
-               local button = "item_button"..list_index
-               if fields[button] then 
-                       minetest.sound_play("click",
-                                       {to_player=player_name, gain = 0.1})
-                       if not unified_inventory.is_creative(player_name) then
-                               unified_inventory.set_inventory_formspec(player, "craftguide")
-                               page = "craftguide"
-                       end
-                       if page == "craftguide" then 
-                               unified_inventory.current_item[player_name] =
-                                               unified_inventory.filtered_items_list
-                                                       [player_name][list_index] 
-                               unified_inventory.alternate[player_name] = 1
-                               unified_inventory.update_recipe(player,
-                                               unified_inventory.filtered_items_list
-                                                       [player_name][list_index], 1)
-                               unified_inventory.set_inventory_formspec(player,
-                                               unified_inventory.current_page[player_name])
-                       else
-                               if unified_inventory.is_creative(player_name) then
-                                       local inv = player:get_inventory()
-                                       dst_stack = {}
-                                       dst_stack.name = unified_inventory.filtered_items_list
-                                                       [player_name][list_index] 
-                                       dst_stack.count = 99
-                                       if inv:room_for_item("main", dst_stack) then
-                                               inv:add_item("main", dst_stack)
-                                       end
-                               end
-                       end
-               end
-               list_index = list_index + 1
-       end
-       
-       if fields.searchbutton then
-               unified_inventory.apply_filter(player, fields.searchbox)
-               unified_inventory.set_inventory_formspec(player,
-                               unified_inventory.current_page[player_name])
-               minetest.sound_play("paperflip2",
-                               {to_player=player_name, gain = 1.0})
-       end     
-       
-       -- alternate button
-       if fields.alternate then
-               minetest.sound_play("click",
-                               {to_player=player_name, gain = 0.1})
-               local item_name = unified_inventory.current_item[player_name]
-               if item_name then
-                       local alternates = 0
-                       local alternate = unified_inventory.alternate[player_name]
-                       local crafts = unified_inventory.crafts_table[item_name]
-                       if crafts ~= nil then
-                               alternates = #crafts
-                       end
-                       if alternates > 1 then
-                               alternate = alternate + 1
-                               if alternate > alternates then
-                                       alternate = 1
-                               end
-                               unified_inventory.alternate[player_name] = alternate            
-                               unified_inventory.update_recipe(player,
-                                               unified_inventory.current_item[player_name], alternate)
-                               unified_inventory.set_inventory_formspec(player,
-                                               unified_inventory.current_page[player_name])
-                       end
-               end
-       end
-end)
-
diff --git a/unified_inventory/depends.txt b/unified_inventory/depends.txt
deleted file mode 100644 (file)
index 8d390c8..0000000
+++ /dev/null
@@ -1 +0,0 @@
-creative?
diff --git a/unified_inventory/init.lua b/unified_inventory/init.lua
deleted file mode 100644 (file)
index 3f26fef..0000000
+++ /dev/null
@@ -1,42 +0,0 @@
--- Unified Inventory for Minetest 0.4.8+
-
-local modpath = minetest.get_modpath(minetest.get_current_modname())
-local worldpath = minetest.get_worldpath()
-
--- Data tables definitions
-unified_inventory = {}
-unified_inventory.activefilter = {}
-unified_inventory.alternate = {}
-unified_inventory.current_page = {}
-unified_inventory.current_index = {}
-unified_inventory.current_item = {}
-unified_inventory.crafts_table = {}
-unified_inventory.crafts_table_count = 0
-unified_inventory.players = {}
-unified_inventory.items_list_size = 0
-unified_inventory.items_list = {}
-unified_inventory.filtered_items_list_size = {}
-unified_inventory.filtered_items_list = {}
-unified_inventory.pages = {}
-unified_inventory.buttons = {}
-
--- Homepos stuff
-unified_inventory.home_pos = {}
-unified_inventory.home_filename =
-               worldpath.."/unified_inventory_home.home"
-               
--- Default inventory page
-unified_inventory.default = "craft"
-
--- Disable default creative inventory
-if creative_inventory then 
-       function creative_inventory.set_creative_formspec(player, start_i, pagenum)
-               return
-       end
-end
-
-dofile(modpath.."/api.lua")
-dofile(modpath.."/internal.lua")
-dofile(modpath.."/callbacks.lua")
-dofile(modpath.."/register.lua")
-dofile(modpath.."/bags.lua")
diff --git a/unified_inventory/internal.lua b/unified_inventory/internal.lua
deleted file mode 100644 (file)
index 3c01a35..0000000
+++ /dev/null
@@ -1,223 +0,0 @@
-
-function unified_inventory.get_formspec(player, page)
-       if not player then
-               return ""
-       end
-       local player_name = player:get_player_name()
-       unified_inventory.current_page[player_name] = page
-
-       local formspec = "size[14,10]"
-
-       -- Player inventory
-       formspec = formspec .. "list[current_player;main;0,4.5;8,4;]"
-
-       -- Background
-       formspec = formspec .. "background[-0.19,-0.2;14.38,10.55;ui_form_bg.png]"
-       
-       -- Current page
-       if unified_inventory.pages[page] then
-               formspec = unified_inventory.pages[page].get_formspec(player, formspec)
-       else
-               return "" -- Invalid page name
-       end
-
-       -- Main buttons
-       local i = 0
-       for i, def in pairs(unified_inventory.buttons) do
-               if def.type == "image" then
-                       formspec = formspec.."image_button["
-                                       ..(0.65 * i)..",9;0.8,0.8;"
-                                       ..minetest.formspec_escape(def.image)..";"
-                                       ..minetest.formspec_escape(def.name)..";]"
-               end
-               i = i + 1
-       end
-
-       -- Controls to flip items pages
-       local start_x = 9.2
-       formspec = formspec .. "image_button["..(start_x + 0.6 * 0)..",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
-       formspec = formspec .. "image_button["..(start_x + 0.6 * 1)..",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
-       formspec = formspec .. "image_button["..(start_x + 0.6 * 2)..",9;.8,.8;ui_left_icon.png;rewind1;]"
-       formspec = formspec .. "image_button["..(start_x + 0.6 * 3)..",9;.8,.8;ui_right_icon.png;forward1;]"
-       formspec = formspec .. "image_button["..(start_x + 0.6 * 4)..",9;.8,.8;ui_doubleright_icon.png;forward3;]"
-       formspec = formspec .. "image_button["..(start_x + 0.6 * 5)..",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
-
-       -- Search box
-       formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;]"
-       formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
-
-       -- Items list
-       local list_index = unified_inventory.current_index[player_name]
-       local page = math.floor(list_index / (80) + 1)
-       local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name] - 1) / (80) + 1)
-       local image = nil
-       local item = {}
-       for y = 0, 9 do
-       for x = 0, 7 do
-               name = unified_inventory.filtered_items_list[player_name][list_index]   
-               if minetest.registered_items[name] then
-                       formspec = formspec.."item_image_button["
-                                       ..(8.2 + x * 0.7)..","
-                                       ..(1   + y * 0.7)..";.81,.81;"
-                                       ..name..";item_button"
-                                       ..list_index..";]"
-                       list_index = list_index + 1
-               end
-       end
-       end
-       formspec = formspec.."label[8.2,0;Page:]"
-       formspec = formspec.."label[9,0;"..page.." of "..pagemax.."]"
-       formspec = formspec.."label[8.2,0.4;Filter:]"
-       formspec = formspec.."label[9,0.4;"..unified_inventory.activefilter[player_name].."]"
-       return formspec
-end
-
-function unified_inventory.set_inventory_formspec(player, page)
-       if player then
-               local formspec = unified_inventory.get_formspec(player, page)
-               player:set_inventory_formspec(formspec)
-       end
-end
-
---apply filter to the inventory list (create filtered copy of full one)
-function unified_inventory.apply_filter(player, filter)
-       local player_name = player:get_player_name() 
-       local size = 0
-       local lfilter = string.lower(filter)
-       if lfilter ~= "" then 
-               for i=1, lfilter:len() do
-                       if lfilter:sub(i, i) == '[' then 
-                               str_temp1 = ""
-                               break
-                       end
-               end
-       end
-       unified_inventory.filtered_items_list[player_name]={}
-       for name, def in pairs(minetest.registered_items) do
-               if (not def.groups.not_in_creative_inventory or
-                  def.groups.not_in_creative_inventory == 0)
-                  and def.description and def.description ~= "" then
-                       local lname = string.lower(name)
-                       local ldesc = string.lower(def.description)
-                       if string.find(lname, lfilter) or string.find(ldesc, lfilter) then
-                               table.insert(unified_inventory.filtered_items_list[player_name], name)
-                               size = size + 1
-                       end
-               end
-       
-       end
-       table.sort(unified_inventory.filtered_items_list[player_name])
-       unified_inventory.filtered_items_list_size[player_name] = size
-       unified_inventory.current_index[player_name] = 1
-       unified_inventory.activefilter[player_name] = filter
-       unified_inventory.set_inventory_formspec(player,
-                       unified_inventory.current_page[player_name])
-end
-
-
--- update_recipe
-function unified_inventory.update_recipe(player, stack_name, alternate)
-       local inv = minetest.get_inventory({
-               type = "detached",
-               name = player:get_player_name().."craftrecipe"
-       })      
-       for i = 0, inv:get_size("build") do
-               inv:set_stack("build", i, nil)
-       end
-       inv:set_stack("output", 1, nil)
-       alternate = tonumber(alternate) or 1
-       local crafts = unified_inventory.crafts_table[stack_name]
-       --print(dump(crafts))
-       if next(crafts) == nil then -- No craft recipes
-               return
-       end
-       if alternate < 1 or alternate > #crafts then
-               alternate = 1
-       end
-       local craft = crafts[alternate]
-       inv:set_stack("output", 1, craft.output)
-       local items = craft.items
-
-       if craft.type == "cooking" or
-          craft.type == "fuel" or
-          craft.type == "grinding" or
-          craft.type == "extracting" or
-          craft.type == "compressing" then
-               def = unified_inventory.find_item_def(craft["items"][1])
-               if def then
-                       inv:set_stack("build", 1, def)
-               end
-               return
-       end
-       if craft.width == 0 then
-               for i = 1, 3 do
-                       if craft.items[i] then
-                               def = unified_inventory.find_item_def(craft.items[i])
-                               if def then
-                                       inv:set_stack("build", i, def)
-                               end
-                       end
-               end
-       end
-       if craft.width == 1 then
-               local build_table={1, 4, 7}
-               for i = 1, 3 do
-                       if craft.items[i] then
-                               def = unified_inventory.find_item_def(craft.items[i])
-                               if def then
-                                       inv:set_stack("build", build_table[i], def)
-                               end
-                       end
-               end
-       end
-       if craft.width == 2 then
-               local build_table = {1, 2, 4, 5, 7, 8}
-               for i=1, 6 do
-                       if craft.items[i] then
-                               def = unified_inventory.find_item_def(craft.items[i])
-                               if def then
-                                       inv:set_stack("build", build_table[i], def)
-                               end
-                       end
-               end
-       end
-       if craft.width == 3 then
-               for i=1, 9 do
-                       if craft.items[i] then
-                               def = unified_inventory.find_item_def(craft.items[i])
-                               if def then
-                                       inv:set_stack("build", i, def)
-                               end
-                       end
-               end
-       end
-end
-
-function unified_inventory.find_item_def(def)
-       if type(def) ~= "string" then
-               return nil
-       end
-       if string.find(def, "group:") then
-               def = string.gsub(def, "group:", "")
-               def = string.gsub(def, "\"", "")
-               if minetest.registered_nodes["default:"..def] then
-                       return "default:"..def
-               end
-               local items = unified_inventory.items_in_group(def)
-               return items[1]
-       else
-               return def
-       end
-end
-
-function unified_inventory.items_in_group(groups)
-       local items = {}
-       for name, item in pairs(minetest.registered_items) do
-               for _, group in pairs(groups:split(',')) do
-                       if item.groups[group] then
-                               table.insert(items, name)
-                       end
-               end
-       end
-       return items
-end
diff --git a/unified_inventory/register.lua b/unified_inventory/register.lua
deleted file mode 100644 (file)
index ad85537..0000000
+++ /dev/null
@@ -1,173 +0,0 @@
-
-minetest.register_privilege("creative", {
-       description="Can use the creative inventory",
-       give_to_singleplayer = false,
-})
-
-local trash = minetest.create_detached_inventory("trash", {
-       --allow_put = function(inv, listname, index, stack, player)
-       --      if unified_inventory.is_creative(player:get_player_name()) then
-       --              return stack:get_count()
-       --      else
-       --              return 0
-       --      end
-       --end,
-       on_put = function(inv, listname, index, stack, player)
-               inv:set_stack(listname, index, nil)
-               local player_name = player:get_player_name()
-               minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
-       end,
-})
-trash:set_size("main", 1)
-
-unified_inventory.register_button("craft", {
-       type = "image",
-       image = "ui_craft_icon.png",
-})
-
-unified_inventory.register_button("craftguide", {
-       type = "image",
-       image = "ui_craftguide_icon.png",
-})
-
-unified_inventory.register_button("home_gui_set", {
-       type = "image",
-       image = "ui_sethome_icon.png",
-       action = function(player)
-               local player_name = player:get_player_name()
-               unified_inventory.set_home(player, player:getpos())
-               local home = unified_inventory.home_pos[player_name]
-               if home ~= nil then
-                       minetest.sound_play("dingdong",
-                                       {to_player=player_name, gain = 1.0})
-                       minetest.chat_send_player(player_name,
-                                       "Home position set to: "
-                                       ..minetest.pos_to_string(home))
-               end
-       end,
-})
-
-unified_inventory.register_button("home_gui_go", {
-       type = "image",
-       image = "ui_gohome_icon.png",
-       action = function(player)
-               minetest.sound_play("teleport",
-                               {to_player=player:get_player_name(), gain = 1.0})
-               unified_inventory.go_home(player)
-       end,
-})
-
-unified_inventory.register_button("misc_set_day", {
-       type = "image",
-       image = "ui_sun_icon.png",
-       action = function(player)
-               local player_name = player:get_player_name()
-               if minetest.check_player_privs(player_name, {settime=true}) then 
-                       minetest.sound_play("birds",
-                                       {to_player=player_name, gain = 1.0})
-                       minetest.set_timeofday((6000 % 24000) / 24000)
-                       minetest.chat_send_player(player_name,
-                                       "Time of day set to 6am")
-               else
-                       minetest.chat_send_player(player_name,
-                                       "You don't have the"
-                                       .." settime priviledge!")
-               end
-       end,
-})
-
-unified_inventory.register_button("misc_set_night", {
-       type = "image",
-       image = "ui_moon_icon.png",
-       action = function(player)
-               local player_name = player:get_player_name()
-               if minetest.check_player_privs(player_name, {settime=true}) then
-                       minetest.sound_play("owl",
-                                       {to_player=player_name, gain = 1.0})
-                       minetest.set_timeofday((21000 % 24000) / 24000)
-                       minetest.chat_send_player(player_name,
-                                       "Time of day set to 9pm")
-               else
-                       minetest.chat_send_player(player_name,
-                                       "You don't have the"
-                                       .." settime priviledge!")       
-               end
-       end,
-})
-
-unified_inventory.register_button("clear_inv", {
-       type = "image",
-       image = "ui_trash_icon.png",
-       action = function(player)
-               local player_name = player:get_player_name()
-               if not unified_inventory.is_creative(player_name) then
-                       minetest.chat_send_player(player_name,
-                                       "This button has been disabled outside"
-                                       .." of creative mode to prevent"
-                                       .." accidental inventory trashing."
-                                       .." Use the trash slot instead.")
-                       return
-               end
-               player:get_inventory():set_list("main", {})
-               minetest.chat_send_player(player_name, 'Inventory Cleared!')
-               minetest.sound_play("trash_all",
-                               {to_player=player_name, gain = 1.0})
-       end,
-})
-
-unified_inventory.register_page("craft", {
-       get_formspec = function(player, formspec)
-               local player_name = player:get_player_name()
-               formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_crafting_form.png]"
-               formspec = formspec.."label[0,0;Crafting]"
-               formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]"
-               formspec = formspec.."list[current_player;craft;2,1;3,3;]"
-               formspec = formspec.."label[7,2.5;Trash:]"
-               formspec = formspec.."list[detached:trash;main;7,3;1,1;]"
-               if unified_inventory.is_creative(player_name) then
-                       formspec = formspec.."label[0,2.5;Refill:]"
-                       formspec = formspec.."list[detached:"..player_name.."refill;main;0,3;1,1;]"
-               end
-               return formspec
-       end,
-})
-
-unified_inventory.register_page("craftguide", {
-       get_formspec = function(player, formspec)
-               local player_name = player:get_player_name()
-               formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_craftguide_form.png]"
-               formspec = formspec.."label[0,0;Crafting Guide]"
-               formspec = formspec.."list[detached:"..player_name.."craftrecipe;build;2,1;3,3;]"
-               formspec = formspec.."list[detached:"..player_name.."craftrecipe;output;6,1;1,1;]"
-               formspec = formspec.."label[2,0.5;Input:]"
-               formspec = formspec.."label[6,0.5;Output:]"
-               formspec = formspec.."label[6,2.6;Method:]"
-               local item_name = unified_inventory.current_item[player_name]
-               if item_name then
-                       formspec = formspec.."label[2,0;"..item_name.."]"       
-                       local alternates = 0
-                       local alternate = unified_inventory.alternate[player_name]
-                       local crafts = unified_inventory.crafts_table[item_name]
-
-                       if crafts ~= nil and #crafts > 0 then
-                               alternates = #crafts
-                               local craft = crafts[alternate]
-                               local method = craft.type
-                               if craft.type == "shapeless" then
-                                       method="shapeless crafting"
-                               end     
-                               if craft.type == "alloy" then
-                                       method="alloy cooking"
-                               end
-                               formspec = formspec.."label[6,3;"..method.."]"
-                       end
-                       if alternates > 1 then
-                               formspec = formspec.."label[0,2.6;Recipe "
-                                               ..tostring(alternate).." of "
-                                               ..tostring(alternates).."]"
-                               formspec = formspec.."button[0,3.15;2,1;alternate;Alternate]"
-                       end
-               end
-               return formspec
-       end,
-})
diff --git a/unified_inventory/sounds/birds.ogg b/unified_inventory/sounds/birds.ogg
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diff --git a/unified_inventory/sounds/click.ogg b/unified_inventory/sounds/click.ogg
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index 3db63a0..0000000
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diff --git a/unified_inventory/sounds/dingdong.ogg b/unified_inventory/sounds/dingdong.ogg
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index 2c9d7ef..0000000
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diff --git a/unified_inventory/sounds/electricity.ogg b/unified_inventory/sounds/electricity.ogg
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index 4cd7c84..0000000
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diff --git a/unified_inventory/sounds/owl.ogg b/unified_inventory/sounds/owl.ogg
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diff --git a/unified_inventory/sounds/paperflip1.ogg b/unified_inventory/sounds/paperflip1.ogg
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diff --git a/unified_inventory/sounds/paperflip2.ogg b/unified_inventory/sounds/paperflip2.ogg
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diff --git a/unified_inventory/sounds/teleport.ogg b/unified_inventory/sounds/teleport.ogg
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diff --git a/unified_inventory/sounds/trash.ogg b/unified_inventory/sounds/trash.ogg
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index 51e4f24..0000000
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diff --git a/unified_inventory/sounds/trash_all.ogg b/unified_inventory/sounds/trash_all.ogg
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diff --git a/unified_inventory/textures/bags_large.png b/unified_inventory/textures/bags_large.png
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diff --git a/unified_inventory/textures/bags_medium.png b/unified_inventory/textures/bags_medium.png
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diff --git a/unified_inventory/textures/bags_small.png b/unified_inventory/textures/bags_small.png
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diff --git a/unified_inventory/textures/ui_bags_icon.png b/unified_inventory/textures/ui_bags_icon.png
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diff --git a/unified_inventory/textures/ui_bags_lg_form.png b/unified_inventory/textures/ui_bags_lg_form.png
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diff --git a/unified_inventory/textures/ui_bags_main_form.png b/unified_inventory/textures/ui_bags_main_form.png
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diff --git a/unified_inventory/textures/ui_bags_med_form.png b/unified_inventory/textures/ui_bags_med_form.png
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diff --git a/unified_inventory/textures/ui_bags_sm_form.png b/unified_inventory/textures/ui_bags_sm_form.png
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diff --git a/unified_inventory/textures/ui_colorbutton0.png b/unified_inventory/textures/ui_colorbutton0.png
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diff --git a/unified_inventory/textures/ui_copper_chest_inventory.png b/unified_inventory/textures/ui_copper_chest_inventory.png
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diff --git a/unified_inventory/textures/ui_craft_icon.png b/unified_inventory/textures/ui_craft_icon.png
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diff --git a/unified_inventory/textures/ui_craftguide_form.png b/unified_inventory/textures/ui_craftguide_form.png
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diff --git a/unified_inventory/textures/ui_craftguide_icon.png b/unified_inventory/textures/ui_craftguide_icon.png
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diff --git a/unified_inventory/textures/ui_crafting_form.png b/unified_inventory/textures/ui_crafting_form.png
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diff --git a/unified_inventory/textures/ui_doubleleft_icon.png b/unified_inventory/textures/ui_doubleleft_icon.png
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diff --git a/unified_inventory/textures/ui_form_bg.png b/unified_inventory/textures/ui_form_bg.png
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diff --git a/unified_inventory/textures/ui_furnace_inventory.png b/unified_inventory/textures/ui_furnace_inventory.png
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diff --git a/unified_inventory/textures/ui_gohome_icon.png b/unified_inventory/textures/ui_gohome_icon.png
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diff --git a/unified_inventory/textures/ui_gold_chest_inventory.png b/unified_inventory/textures/ui_gold_chest_inventory.png
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diff --git a/unified_inventory/textures/ui_home_icon.png b/unified_inventory/textures/ui_home_icon.png
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diff --git a/unified_inventory/textures/ui_hv_battery_box.png b/unified_inventory/textures/ui_hv_battery_box.png
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diff --git a/unified_inventory/textures/ui_iron_chest_inventory.png b/unified_inventory/textures/ui_iron_chest_inventory.png
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diff --git a/unified_inventory/textures/ui_lv_alloy_furnace.png b/unified_inventory/textures/ui_lv_alloy_furnace.png
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diff --git a/unified_inventory/textures/ui_lv_electric_furnace.png b/unified_inventory/textures/ui_lv_electric_furnace.png
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