<<volume<<" nodes"<<std::endl;*/
}
+#if 0
int VoxelManipulator::getWaterPressure(v3s16 p, s16 &highest_y, int recur_count)
{
m_flags[m_area.index(p)] |= VOXELFLAG_CHECKED2;
<<", updateareawaterpressure_time: "<<updateareawaterpressure_time
<<std::endl;*/
}
-
+#endif
//END
*/
void clearFlag(u8 flag);
-
+
+#if 0
// VOXELFLAG_CHECKED2s must usually be cleared before calling
// -1: dead end, 0-255: pressure
// highest_y: Highest found water y is stored here.
bool debugprint=false,
u32 timelimit=50
);
+#endif
/*
Virtual functions