Add node timer test in minimal/experimental
authorPerttu Ahola <celeron55@gmail.com>
Tue, 24 Jul 2012 11:51:13 +0000 (14:51 +0300)
committerPerttu Ahola <celeron55@gmail.com>
Tue, 24 Jul 2012 11:51:13 +0000 (14:51 +0300)
games/minimal/mods/experimental/init.lua

index 17b676f5044208c6e77262780402a30d930d3c0f..3f50263e02aea88438fbcdeb893fd2b50ffabee0 100644 (file)
@@ -443,7 +443,7 @@ minetest.register_abm({
 })--]]
 
 minetest.register_node("experimental:tester_node_1", {
-       description = "Tester Node 1",
+       description = "Tester Node 1 (construct/destruct/timer)",
        tile_images = {"wieldhand.png"},
        groups = {oddly_breakable_by_hand=2},
        sounds = default.node_sound_wood_defaults(),
@@ -455,6 +455,8 @@ minetest.register_node("experimental:tester_node_1", {
                experimental.print_to_everything("experimental:tester_node_1:on_construct("..minetest.pos_to_string(pos)..")")
                local meta = minetest.env:get_meta(pos)
                meta:set_string("mine", "test")
+               local timer = minetest.env:get_node_timer(pos)
+               timer:start(4, 3)
        end,
 
     after_place_node = function(pos, placer)
@@ -478,6 +480,11 @@ minetest.register_node("experimental:tester_node_1", {
        after_dig_node = function(pos, oldnode, oldmetadata, digger)
                experimental.print_to_everything("experimental:tester_node_1:after_dig_node("..minetest.pos_to_string(pos)..")")
        end,
+
+       on_timer = function(pos, elapsed)
+               experimental.print_to_everything("on_timer(): elapsed="..dump(elapsed))
+               return true
+       end,
 })
 
 minetest.register_craftitem("experimental:tester_tool_1", {