legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
- --local n = minetest.env:get_node(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
- "list[current_name;0;0,0;8,4;]"..
+ "list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Chest");
+ local inv = meta:get_inventory()
+ inv:set_size("main", 8*4)
end,
})
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
- --local n = minetest.env:get_node(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
- "list[current_name;0;0,0;8,4;]"..
+ "list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Locked Chest");
+ local inv = meta:get_inventory()
+ inv:set_size("main", 8*4)
end,
})
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Furnace");
+ local inv = meta:get_inventory()
+ inv:set_size("fuel", 1)
+ inv:set_size("src", 1)
+ inv:set_size("dst", 4)
end,
})