--- /dev/null
+chest_groups1 = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1}
+chest_groups2 = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1,not_in_creative_inventory=1}
+
+tubes_properties = {insert_object=function(pos,node,stack,direction)
+ local meta=minetest.env:get_meta(pos)
+ local inv=meta:get_inventory()
+ return inv:add_item("main",stack)
+ end,
+ can_insert=function(pos,node,stack,direction)
+ local meta=minetest.env:get_meta(pos)
+ local inv=meta:get_inventory()
+ return inv:room_for_item("main",stack)
+ end,
+ input_inventory="main"}
+
+chest_can_dig = function(pos,player)
+local meta = minetest.env:get_meta(pos);
+local inv = meta:get_inventory()
+return inv:is_empty("main")
+end
+
+def_allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+local meta = minetest.env:get_meta(pos)
+if not has_locked_chest_privilege(meta, player) then
+ minetest.log("action", player:get_player_name()..
+ " tried to access a locked chest belonging to "..
+ meta:get_string("owner").." at "..
+ minetest.pos_to_string(pos))
+ return 0
+ end
+ return count
+end
+
+def_allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+local meta = minetest.env:get_meta(pos)
+if not has_locked_chest_privilege(meta, player) then
+ minetest.log("action", player:get_player_name()..
+ " tried to access a locked chest belonging to "..
+ meta:get_string("owner").." at "..
+ minetest.pos_to_string(pos))
+ return 0
+end
+return stack:get_count()
+end
+
+def_allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+local meta = minetest.env:get_meta(pos)
+if not has_locked_chest_privilege(meta, player) then
+ minetest.log("action", player:get_player_name()..
+ " tried to access a locked chest belonging to "..
+ meta:get_string("owner").." at "..
+ minetest.pos_to_string(pos))
+ return 0
+ end
+return stack:get_count()
+end
+
+def_on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff in locked chest at "..minetest.pos_to_string(pos))
+end
+
+def_on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff to locked chest at "..minetest.pos_to_string(pos))
+end
+
+def_on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " takes stuff from locked chest at "..minetest.pos_to_string(pos))
+end
+
+function has_locked_chest_privilege(meta, player)
+ if player:get_player_name() ~= meta:get_string("owner") then
+ return false
+ end
+ return true
+end
tiles = {"technic_copper_chest_top.png", "technic_copper_chest_top.png", "technic_copper_chest_side.png",
"technic_copper_chest_side.png", "technic_copper_chest_side.png", "technic_copper_chest_front.png"},
paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
- tube={insert_object=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:add_item("main",stack)
- end,
- can_insert=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:room_for_item("main",stack)
- end,
- input_inventory="main"},
- legacy_facedir_simple = true,
+ groups = chest_groups1,
+ tube = tubes_properties,legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 10*4)
end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end,
- on_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in chest at "..minetest.pos_to_string(pos))
- return minetest.node_metadata_inventory_move_allow_all(
- pos, from_list, from_index, to_list, to_index, count, player)
- end,
- on_metadata_inventory_offer = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to chest at "..minetest.pos_to_string(pos))
- return minetest.node_metadata_inventory_offer_allow_all(
- pos, listname, index, stack, player)
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from chest at "..minetest.pos_to_string(pos))
- end,
+ can_dig = chest_can_dig,
+ on_metadata_inventory_move = def_on_metadata_inventory_move,
+ on_metadata_inventory_put = def_on_metadata_inventory_put,
+ on_metadata_inventory_take = def_on_metadata_inventory_take
})
-
-local function has_locked_chest_privilege(meta, player)
- if player:get_player_name() ~= meta:get_string("owner") then
- return false
- end
- return true
-end
-
minetest.register_node("technic:copper_locked_chest", {
description = "Copper Locked Chest",
tiles = {"technic_copper_chest_top.png", "technic_copper_chest_top.png", "technic_copper_chest_side.png",
"technic_copper_chest_side.png", "technic_copper_chest_side.png", "technic_copper_chest_locked.png"},
paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
- tube={insert_object=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:add_item("main",stack)
- end,
- can_insert=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:room_for_item("main",stack)
- end,
- input_inventory="main"},
+ groups = chest_groups1,
+ tube = tubes_properties,legacy_facedir_simple = true,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
meta:set_string("infotext", "Copper Locked Chest (owned by "..
meta:get_string("owner")..")")
end,
-on_construct = function(pos)
+ on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[10,9;]"..
local inv = meta:get_inventory()
inv:set_size("main", 10*4)
end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end,
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return count
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return stack:get_count()
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return stack:get_count()
- end,
- on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in locked chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to locked chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from locked chest at "..minetest.pos_to_string(pos))
- end,
+
+ can_dig = chest_can_dig,
+ allow_metadata_inventory_move = def_allow_metadata_inventory_move,
+ allow_metadata_inventory_put = def_allow_metadata_inventory_put,
+ allow_metadata_inventory_take = def_allow_metadata_inventory_take,
+ on_metadata_inventory_move = def_on_metadata_inventory_move,
+ on_metadata_inventory_put = def_on_metadata_inventory_put,
+ on_metadata_inventory_take = def_on_metadata_inventory_take
})
stack_max = 99,
})
+gold_chest_formspec = "invsize[12,9;]"..
+ "list[current_name;main;0,0;12,4;]"..
+ "list[current_player;main;0,5;8,4;]"
+
+gold_chest_inv_size = 12*4
+
minetest.register_node("technic:gold_chest", {
description = "Gold Chest",
tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front.png"},
paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
- tube={insert_object=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:add_item("main",stack)
- end,
- can_insert=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:room_for_item("main",stack)
- end,
- input_inventory="main"},
+ groups = chest_groups1,
+ tube = tubes_properties,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
+
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec",
- "invsize[12,9;]"..
- "list[current_name;main;0,0;12,4;]"..
- "list[current_player;main;0,5;8,4;]")
+ meta:set_string("formspec",gold_chest_formspec)
meta:set_string("infotext", "Gold Chest")
local inv = meta:get_inventory()
- inv:set_size("main", 12*4)
- end,
-
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
+ inv:set_size("main", gold_chest_inv_size)
end,
-
+
+ can_dig = chest_can_dig,
+
on_punch = function (pos, node, puncher)
chest_punched (pos,node,puncher);
end,
-
- on_receive_fields = function(pos, formname, fields, sender)
- local meta = minetest.env:get_meta(pos);
- fields.text = fields.text or ""
- meta:set_string("text", fields.text)
- meta:set_string("infotext", '"'..fields.text..'"')
- meta:set_string("formspec",
- "invsize[12,9;]"..
- "list[current_name;main;0,0;12,4;]"..
- "list[current_player;main;0,5;8,4;]")
+ on_receive_fields = function(pos, formname, fields, sender)
+ local meta = minetest.env:get_meta(pos);
+ fields.text = fields.text or ""
+ meta:set_string("text", fields.text)
+ meta:set_string("infotext", '"'..fields.text..'"')
+ meta:set_string("formspec",gold_chest_formspec)
end,
- on_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in chest at "..minetest.pos_to_string(pos))
- return minetest.node_metadata_inventory_move_allow_all(
- pos, from_list, from_index, to_list, to_index, count, player)
- end,
- on_metadata_inventory_offer = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to chest at "..minetest.pos_to_string(pos))
- return minetest.node_metadata_inventory_offer_allow_all(
- pos, listname, index, stack, player)
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from chest at "..minetest.pos_to_string(pos))
- end,
+ on_metadata_inventory_move = def_on_metadata_inventory_move,
+ on_metadata_inventory_put = def_on_metadata_inventory_put,
+ on_metadata_inventory_take = def_on_metadata_inventory_take
})
for i, state in ipairs(chest_mark_colors) do
tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"},
paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1,not_in_creative_inventory=1},
- tube={insert_object=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:add_item("main",stack)
- end,
- can_insert=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:room_for_item("main",stack)
- end,
- input_inventory="main"},
+ groups = chest_groups2,
+ tube = tubes_properties,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop = "technic:gold_chest",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec",
- "invsize[12,9;]"..
- "list[current_name;main;0,0;12,4;]"..
- "list[current_player;main;0,5;8,4;]")
+ meta:set_string("formspec",gold_chest_formspec)
meta:set_string("infotext", "Gold Chest")
local inv = meta:get_inventory()
- inv:set_size("main", 12*4)
- end,
-
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
+ inv:set_size("main", gold_chest_inv_size)
end,
-
+
+ can_dig =chest_can_dig,
+
on_punch = function (pos, node, puncher)
chest_punched (pos,node,puncher);
end,
fields.text = fields.text or ""
meta:set_string("text", fields.text)
meta:set_string("infotext", '"'..fields.text..'"')
-
- meta:set_string("formspec",
- "invsize[12,9;]"..
- "list[current_name;main;0,0;12,4;]"..
- "list[current_player;main;0,5;8,4;]")
+ meta:set_string("formspec",gold_chest_formspec)
end,
- on_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in chest at "..minetest.pos_to_string(pos))
- return minetest.node_metadata_inventory_move_allow_all(
- pos, from_list, from_index, to_list, to_index, count, player)
- end,
- on_metadata_inventory_offer = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to chest at "..minetest.pos_to_string(pos))
- return minetest.node_metadata_inventory_offer_allow_all(
- pos, listname, index, stack, player)
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from chest at "..minetest.pos_to_string(pos))
- end,
+ on_metadata_inventory_move = def_on_metadata_inventory_move,
+ on_metadata_inventory_put = def_on_metadata_inventory_put,
+ on_metadata_inventory_take = def_on_metadata_inventory_take
})
end
-
-local function has_locked_chest_privilege(meta, player)
- if player:get_player_name() ~= meta:get_string("owner") then
- return false
- end
- return true
-end
-
minetest.register_node("technic:gold_locked_chest", {
description = "Gold Locked Chest",
tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked.png"},
paramtype2 = "facedir",
drop = "technic:gold_locked_chest",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
- tube={insert_object=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:add_item("main",stack)
- end,
- can_insert=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:room_for_item("main",stack)
- end,
- input_inventory="main"},
+ groups = chest_groups1,
+ tube = tubes_properties,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
end,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec",
- "invsize[12,9;]"..
- "list[current_name;main;0,0;12,4;]"..
- "list[current_player;main;0,5;8,4;]")
+ meta:set_string("formspec",gold_chest_formspec)
meta:set_string("infotext", "Gold Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
- inv:set_size("main", 12*4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
+ inv:set_size("main", gold_chest_inv_size)
end,
+ can_dig =chest_can_dig,
+
on_punch = function (pos, node, puncher)
- local meta = minetest.env:get_meta(pos);
+ local meta = minetest.env:get_meta(pos);
if (has_locked_chest_privilege(meta, puncher)) then
- locked_chest_punched (pos,node,puncher);
+ locked_chest_punched (pos,node,puncher);
end
- end,
+ end,
on_receive_fields = function(pos, formname, fields, sender)
- local meta = minetest.env:get_meta(pos);
- fields.text = fields.text or ""
+ local meta = minetest.env:get_meta(pos);
+ fields.text = fields.text or ""
meta:set_string("text", fields.text)
meta:set_string("infotext", '"'..fields.text..'"')
-
- meta:set_string("formspec",
- "invsize[12,9;]"..
- "list[current_name;main;0,0;12,4;]"..
- "list[current_player;main;0,5;8,4;]")
+ meta:set_string("formspec",gold_chest_formspec)
end,
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return count
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return stack:get_count()
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return stack:get_count()
- end,
- on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in locked chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to locked chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from locked chest at "..minetest.pos_to_string(pos))
- end,
+ allow_metadata_inventory_move = def_allow_metadata_inventory_move,
+ allow_metadata_inventory_put = def_allow_metadata_inventory_put,
+ allow_metadata_inventory_take = def_allow_metadata_inventory_take,
+ on_metadata_inventory_move = def_on_metadata_inventory_move,
+ on_metadata_inventory_put = def_on_metadata_inventory_put,
+ on_metadata_inventory_take = def_on_metadata_inventory_take
})
for i, state in ipairs(chest_mark_colors) do
"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"},
paramtype2 = "facedir",
drop = "technic:gold_locked_chest",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1,not_in_creative_inventory=1},
- tube={insert_object=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:add_item("main",stack)
- end,
- can_insert=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:room_for_item("main",stack)
- end,
- input_inventory="main"},
+ groups = chest_groups2,
+ tube = tubes_properties,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
end,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec",
- "invsize[12,9;]"..
- "list[current_name;main;0,0;12,4;]"..
- "list[current_player;main;0,5;8,4;]")
+ meta:set_string("formspec",gold_chest_formspec)
meta:set_string("infotext", "Gold Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
- inv:set_size("main", 12*4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
+ inv:set_size("main", gold_chest_inv_size)
end,
+ can_dig = chest_can_dig,
+
on_punch = function (pos, node, puncher)
local meta = minetest.env:get_meta(pos);
if (has_locked_chest_privilege(meta, puncher)) then
locked_chest_punched (pos,node,puncher);
end
- end,
-
+ end,
+
on_receive_fields = function(pos, formname, fields, sender)
- local meta = minetest.env:get_meta(pos);
- fields.text = fields.text or ""
+ local meta = minetest.env:get_meta(pos);
+ fields.text = fields.text or ""
meta:set_string("text", fields.text)
meta:set_string("infotext", '"'..fields.text..'"')
-
- meta:set_string("formspec",
- "invsize[12,9;]"..
- "list[current_name;main;0,0;12,4;]"..
- "list[current_player;main;0,5;8,4;]")
+ meta:set_string("formspec",gold_chest_formspec)
end,
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return count
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return stack:get_count()
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return stack:get_count()
- end,
- on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in locked chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to locked chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from locked chest at "..minetest.pos_to_string(pos))
- end,
+ allow_metadata_inventory_move = def_allow_metadata_inventory_move,
+ allow_metadata_inventory_put = def_allow_metadata_inventory_put,
+ allow_metadata_inventory_take = def_allow_metadata_inventory_take,
+ on_metadata_inventory_move = def_on_metadata_inventory_move,
+ on_metadata_inventory_put = def_on_metadata_inventory_put,
+ on_metadata_inventory_take = def_on_metadata_inventory_take
})
end
if enable_rubber_tree_generation==true then dofile(modpath.."/rubber.lua") end
-- chests
+dofile(modpath.."/chest_commons.lua")
dofile(modpath.."/iron_chest.lua")
dofile(modpath.."/copper_chest.lua")
dofile(modpath.."/silver_chest.lua")
tiles = {"technic_iron_chest_top.png", "technic_iron_chest_top.png", "technic_iron_chest_side.png",
"technic_iron_chest_side.png", "technic_iron_chest_side.png", "technic_iron_chest_front.png"},
paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
- tube={insert_object=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:add_item("main",stack)
- end,
- can_insert=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:room_for_item("main",stack)
- end,
- input_inventory="main"},
+ groups = chest_groups1,
+ tube = tubes_properties,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local inv = meta:get_inventory()
inv:set_size("main", 9*4)
end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end,
- on_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in chest at "..minetest.pos_to_string(pos))
- return minetest.node_metadata_inventory_move_allow_all(
- pos, from_list, from_index, to_list, to_index, count, player)
- end,
- on_metadata_inventory_offer = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to chest at "..minetest.pos_to_string(pos))
- return minetest.node_metadata_inventory_offer_allow_all(
- pos, listname, index, stack, player)
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from chest at "..minetest.pos_to_string(pos))
- end,
+ can_dig = chest_can_dig,
+ on_metadata_inventory_move = def_on_metadata_inventory_move,
+ on_metadata_inventory_put = def_on_metadata_inventory_put,
+ on_metadata_inventory_take = def_on_metadata_inventory_take
})
-local function has_locked_chest_privilege(meta, player)
- if player:get_player_name() ~= meta:get_string("owner") then
- return false
- end
- return true
-end
-
minetest.register_node("technic:iron_locked_chest", {
description = "Iron Locked Chest",
tiles = {"technic_iron_chest_top.png", "technic_iron_chest_top.png", "technic_iron_chest_side.png",
"technic_iron_chest_side.png", "technic_iron_chest_side.png", "technic_iron_chest_locked.png"},
paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
- tube={insert_object=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:add_item("main",stack)
- end,
- can_insert=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:room_for_item("main",stack)
- end,
- input_inventory="main"},
+ groups = chest_groups1,
+ tube = tubes_properties,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
meta:set_string("infotext", "Locked Iron Chest (owned by "..
meta:get_string("owner")..")")
end,
-on_construct = function(pos)
+ on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[9,9;]"..
local inv = meta:get_inventory()
inv:set_size("main", 9*4)
end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end,
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return count
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return stack:get_count()
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return stack:get_count()
- end,
- on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in locked chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to locked chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from locked chest at "..minetest.pos_to_string(pos))
- end,
+ can_dig = chest_can_dig,
+ allow_metadata_inventory_move = def_allow_metadata_inventory_move,
+ allow_metadata_inventory_put = def_allow_metadata_inventory_put,
+ allow_metadata_inventory_take = def_allow_metadata_inventory_take,
+ on_metadata_inventory_move = def_on_metadata_inventory_move,
+ on_metadata_inventory_put = def_on_metadata_inventory_put,
+ on_metadata_inventory_take = def_on_metadata_inventory_take
})
tiles = {"technic_silver_chest_top.png", "technic_silver_chest_top.png", "technic_silver_chest_side.png",
"technic_silver_chest_side.png", "technic_silver_chest_side.png", "technic_silver_chest_front.png"},
paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
- tube={insert_object=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:add_item("main",stack)
- end,
- can_insert=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:room_for_item("main",stack)
- end,
- input_inventory="main"},
+ groups = chest_groups1,
+ tube = tubes_properties,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local inv = meta:get_inventory()
inv:set_size("main", 11*4)
end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end,
+ can_dig = chest_can_dig,
on_punch = function (pos, node, puncher)
local meta = minetest.env:get_meta(pos);
"list[current_player;main;0,5;8,4;]")
end,
- on_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in chest at "..minetest.pos_to_string(pos))
- return minetest.node_metadata_inventory_move_allow_all(
- pos, from_list, from_index, to_list, to_index, count, player)
- end,
- on_metadata_inventory_offer = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to chest at "..minetest.pos_to_string(pos))
- return minetest.node_metadata_inventory_offer_allow_all(
- pos, listname, index, stack, player)
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from chest at "..minetest.pos_to_string(pos))
- end,
-
+ on_metadata_inventory_move = def_on_metadata_inventory_move,
+ on_metadata_inventory_put = def_on_metadata_inventory_put,
+ on_metadata_inventory_take = def_on_metadata_inventory_take
})
-local function has_locked_chest_privilege(meta, player)
- if player:get_player_name() ~= meta:get_string("owner") then
- return false
- end
- return true
-end
-
minetest.register_node("technic:silver_locked_chest", {
description = "Silver Locked Chest",
tiles = {"technic_silver_chest_top.png", "technic_silver_chest_top.png", "technic_silver_chest_side.png",
"technic_silver_chest_side.png", "technic_silver_chest_side.png", "technic_silver_chest_locked.png"},
paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
- tube={insert_object=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:add_item("main",stack)
- end,
- can_insert=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:room_for_item("main",stack)
- end,
- input_inventory="main"},legacy_facedir_simple = true,
+ groups = chest_groups2,
+ tube = tubes_properties,
+ legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Silver Locked Chest (owned by "..
- meta:get_string("owner")..")")
+ meta:get_string("owner")..")")
end,
-on_construct = function(pos)
+ on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[11,9;]"..
local inv = meta:get_inventory()
inv:set_size("main", 11*4)
end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end,
+ can_dig = chest_can_dig,
on_punch = function (pos, node, puncher)
local meta = minetest.env:get_meta(pos);
"list[current_player;main;0,5;8,4;]")
end,
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return count
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return stack:get_count()
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return stack:get_count()
- end,
- on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in locked chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to locked chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from locked chest at "..minetest.pos_to_string(pos))
- end,
+
+ allow_metadata_inventory_move = def_allow_metadata_inventory_move,
+ allow_metadata_inventory_put = def_allow_metadata_inventory_put,
+ allow_metadata_inventory_take = def_allow_metadata_inventory_take,
+ on_metadata_inventory_move = def_on_metadata_inventory_move,
+ on_metadata_inventory_put = def_on_metadata_inventory_put,
+ on_metadata_inventory_take = def_on_metadata_inventory_take
})