Cleaned all chests code
authorRealBadAngel <mk@realbadangel.pl>
Sun, 27 Jan 2013 12:34:10 +0000 (13:34 +0100)
committerRealBadAngel <mk@realbadangel.pl>
Sun, 27 Jan 2013 12:34:10 +0000 (13:34 +0100)
technic/technic/chest_commons.lua [new file with mode: 0644]
technic/technic/copper_chest.lua
technic/technic/gold_chest.lua
technic/technic/init.lua
technic/technic/iron_chest.lua
technic/technic/silver_chest.lua

diff --git a/technic/technic/chest_commons.lua b/technic/technic/chest_commons.lua
new file mode 100644 (file)
index 0000000..7786496
--- /dev/null
@@ -0,0 +1,78 @@
+chest_groups1 = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1}
+chest_groups2 = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1,not_in_creative_inventory=1}
+
+tubes_properties = {insert_object=function(pos,node,stack,direction)
+                                       local meta=minetest.env:get_meta(pos)
+                                       local inv=meta:get_inventory()
+                                       return inv:add_item("main",stack)
+                               end,
+                               can_insert=function(pos,node,stack,direction)
+                                       local meta=minetest.env:get_meta(pos)
+                                       local inv=meta:get_inventory()
+                                       return inv:room_for_item("main",stack)
+                               end,
+                               input_inventory="main"}
+                               
+chest_can_dig = function(pos,player)
+local meta = minetest.env:get_meta(pos);
+local inv = meta:get_inventory()
+return inv:is_empty("main")
+end
+
+def_allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+local meta = minetest.env:get_meta(pos)
+if not has_locked_chest_privilege(meta, player) then
+       minetest.log("action", player:get_player_name()..
+       " tried to access a locked chest belonging to "..
+       meta:get_string("owner").." at "..
+       minetest.pos_to_string(pos))
+       return 0
+       end
+       return count
+end
+
+def_allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+local meta = minetest.env:get_meta(pos)
+if not has_locked_chest_privilege(meta, player) then
+       minetest.log("action", player:get_player_name()..
+       " tried to access a locked chest belonging to "..
+       meta:get_string("owner").." at "..
+       minetest.pos_to_string(pos))
+       return 0
+end
+return stack:get_count()
+end
+
+def_allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+local meta = minetest.env:get_meta(pos)
+if not has_locked_chest_privilege(meta, player) then
+       minetest.log("action", player:get_player_name()..
+       " tried to access a locked chest belonging to "..
+       meta:get_string("owner").." at "..
+       minetest.pos_to_string(pos))
+       return 0
+       end
+return stack:get_count()
+end
+
+def_on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+       minetest.log("action", player:get_player_name()..
+       " moves stuff in locked chest at "..minetest.pos_to_string(pos))
+end
+
+def_on_metadata_inventory_put = function(pos, listname, index, stack, player)
+       minetest.log("action", player:get_player_name()..
+       " moves stuff to locked chest at "..minetest.pos_to_string(pos))
+end
+
+def_on_metadata_inventory_take = function(pos, listname, index, stack, player)
+       minetest.log("action", player:get_player_name()..
+       " takes stuff from locked chest at "..minetest.pos_to_string(pos))
+end
+
+function has_locked_chest_privilege(meta, player)
+       if player:get_player_name() ~= meta:get_string("owner") then
+               return false
+       end
+       return true
+end
index 5fba6a65457cf06fdc2f8a77099138b9d008c9c7..ed752889ac8c41da35389493859f19cc44484176 100644 (file)
@@ -38,19 +38,8 @@ minetest.register_node("technic:copper_chest", {
        tiles = {"technic_copper_chest_top.png", "technic_copper_chest_top.png", "technic_copper_chest_side.png",
                "technic_copper_chest_side.png", "technic_copper_chest_side.png", "technic_copper_chest_front.png"},
        paramtype2 = "facedir",
-       groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
-       tube={insert_object=function(pos,node,stack,direction)
-                       local meta=minetest.env:get_meta(pos)
-                       local inv=meta:get_inventory()
-                       return inv:add_item("main",stack)
-               end,
-               can_insert=function(pos,node,stack,direction)
-                       local meta=minetest.env:get_meta(pos)
-                       local inv=meta:get_inventory()
-                       return inv:room_for_item("main",stack)
-               end,
-               input_inventory="main"},
-       legacy_facedir_simple = true,
+       groups = chest_groups1,
+       tube = tubes_properties,legacy_facedir_simple = true,
        sounds = default.node_sound_wood_defaults(),
        on_construct = function(pos)
                local meta = minetest.env:get_meta(pos)
@@ -62,56 +51,20 @@ minetest.register_node("technic:copper_chest", {
                local inv = meta:get_inventory()
                inv:set_size("main", 10*4)
        end,
-       can_dig = function(pos,player)
-               local meta = minetest.env:get_meta(pos);
-               local inv = meta:get_inventory()
-               return inv:is_empty("main")
-       end,
 
-    on_metadata_inventory_move = function(pos, from_list, from_index,
-                       to_list, to_index, count, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff in chest at "..minetest.pos_to_string(pos))
-               return minetest.node_metadata_inventory_move_allow_all(
-                               pos, from_list, from_index, to_list, to_index, count, player)
-       end,
-    on_metadata_inventory_offer = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff to chest at "..minetest.pos_to_string(pos))
-               return minetest.node_metadata_inventory_offer_allow_all(
-                               pos, listname, index, stack, player)
-       end,
-    on_metadata_inventory_take = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " takes stuff from chest at "..minetest.pos_to_string(pos))
-       end,
+       can_dig = chest_can_dig,
+       on_metadata_inventory_move = def_on_metadata_inventory_move,
+       on_metadata_inventory_put = def_on_metadata_inventory_put,
+       on_metadata_inventory_take = def_on_metadata_inventory_take 
 })
   
-
-local function has_locked_chest_privilege(meta, player)
-       if player:get_player_name() ~= meta:get_string("owner") then
-               return false
-       end
-       return true
-end
-
 minetest.register_node("technic:copper_locked_chest", {
        description = "Copper Locked Chest",
        tiles = {"technic_copper_chest_top.png", "technic_copper_chest_top.png", "technic_copper_chest_side.png",
                "technic_copper_chest_side.png", "technic_copper_chest_side.png", "technic_copper_chest_locked.png"},
        paramtype2 = "facedir",
-       groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
-       tube={insert_object=function(pos,node,stack,direction)
-                       local meta=minetest.env:get_meta(pos)
-                       local inv=meta:get_inventory()
-                       return inv:add_item("main",stack)
-               end,
-               can_insert=function(pos,node,stack,direction)
-                       local meta=minetest.env:get_meta(pos)
-                       local inv=meta:get_inventory()
-                       return inv:room_for_item("main",stack)
-               end,
-               input_inventory="main"},
+       groups = chest_groups1,
+       tube = tubes_properties,legacy_facedir_simple = true,
        legacy_facedir_simple = true,
        sounds = default.node_sound_wood_defaults(),
        after_place_node = function(pos, placer)
@@ -120,7 +73,7 @@ minetest.register_node("technic:copper_locked_chest", {
                meta:set_string("infotext", "Copper Locked Chest (owned by "..
                                meta:get_string("owner")..")")
        end,
-on_construct = function(pos)
+       on_construct = function(pos)
                local meta = minetest.env:get_meta(pos)
                meta:set_string("formspec",
                                "invsize[10,9;]"..
@@ -131,54 +84,12 @@ on_construct = function(pos)
                local inv = meta:get_inventory()
                inv:set_size("main", 10*4)
        end,
-       can_dig = function(pos,player)
-               local meta = minetest.env:get_meta(pos);
-               local inv = meta:get_inventory()
-               return inv:is_empty("main")
-       end,
-       allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-               local meta = minetest.env:get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       minetest.log("action", player:get_player_name()..
-                                       " tried to access a locked chest belonging to "..
-                                       meta:get_string("owner").." at "..
-                                       minetest.pos_to_string(pos))
-                       return 0
-               end
-               return count
-       end,
-    allow_metadata_inventory_put = function(pos, listname, index, stack, player)
-               local meta = minetest.env:get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       minetest.log("action", player:get_player_name()..
-                                       " tried to access a locked chest belonging to "..
-                                       meta:get_string("owner").." at "..
-                                       minetest.pos_to_string(pos))
-                       return 0
-               end
-               return stack:get_count()
-       end,
-    allow_metadata_inventory_take = function(pos, listname, index, stack, player)
-               local meta = minetest.env:get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       minetest.log("action", player:get_player_name()..
-                                       " tried to access a locked chest belonging to "..
-                                       meta:get_string("owner").." at "..
-                                       minetest.pos_to_string(pos))
-                       return 0
-               end
-               return stack:get_count()
-       end,
-       on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff in locked chest at "..minetest.pos_to_string(pos))
-       end,
-    on_metadata_inventory_put = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff to locked chest at "..minetest.pos_to_string(pos))
-       end,
-    on_metadata_inventory_take = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " takes stuff from locked chest at "..minetest.pos_to_string(pos))
-       end,
+
+       can_dig = chest_can_dig,
+       allow_metadata_inventory_move = def_allow_metadata_inventory_move,
+       allow_metadata_inventory_put = def_allow_metadata_inventory_put,
+       allow_metadata_inventory_take = def_allow_metadata_inventory_take,
+       on_metadata_inventory_move = def_on_metadata_inventory_move,
+       on_metadata_inventory_put = def_on_metadata_inventory_put,
+       on_metadata_inventory_take = def_on_metadata_inventory_take 
 })
index b93b66f10d4dac3c6bcfb2f73735758176bcfa75..820ba86a9af3b2d931f86a7f0fa74d9f92b6cb5a 100644 (file)
@@ -51,75 +51,47 @@ minetest.register_craftitem("technic:gold_locked_chest", {
        stack_max = 99,
 })
 
+gold_chest_formspec    =       "invsize[12,9;]"..
+                                               "list[current_name;main;0,0;12,4;]"..
+                                               "list[current_player;main;0,5;8,4;]"
+
+gold_chest_inv_size = 12*4
+
 minetest.register_node("technic:gold_chest", {
        description = "Gold Chest",
        tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
                "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front.png"},
        paramtype2 = "facedir",
-       groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
-       tube={insert_object=function(pos,node,stack,direction)
-                       local meta=minetest.env:get_meta(pos)
-                       local inv=meta:get_inventory()
-                       return inv:add_item("main",stack)
-               end,
-               can_insert=function(pos,node,stack,direction)
-                       local meta=minetest.env:get_meta(pos)
-                       local inv=meta:get_inventory()
-                       return inv:room_for_item("main",stack)
-               end,
-               input_inventory="main"},
+       groups = chest_groups1,
+       tube = tubes_properties,
        legacy_facedir_simple = true,
        sounds = default.node_sound_wood_defaults(),
+
        on_construct = function(pos)
                local meta = minetest.env:get_meta(pos)
-               meta:set_string("formspec",
-                               "invsize[12,9;]"..
-                               "list[current_name;main;0,0;12,4;]"..
-                               "list[current_player;main;0,5;8,4;]")
+               meta:set_string("formspec",gold_chest_formspec)
                meta:set_string("infotext", "Gold Chest")
                local inv = meta:get_inventory()
-               inv:set_size("main", 12*4)
-       end,
-       
-       can_dig = function(pos,player)
-               local meta = minetest.env:get_meta(pos);
-               local inv = meta:get_inventory()
-               return inv:is_empty("main")
+               inv:set_size("main", gold_chest_inv_size)
        end,
-       
+
+       can_dig = chest_can_dig,
+
        on_punch = function (pos, node, puncher)
        chest_punched (pos,node,puncher);
        end,
-       
-       on_receive_fields = function(pos, formname, fields, sender)
-        local meta = minetest.env:get_meta(pos);
-               fields.text = fields.text or ""
-               meta:set_string("text", fields.text)
-               meta:set_string("infotext", '"'..fields.text..'"')
 
-               meta:set_string("formspec",
-                               "invsize[12,9;]"..
-                               "list[current_name;main;0,0;12,4;]"..
-                               "list[current_player;main;0,5;8,4;]")
+       on_receive_fields = function(pos, formname, fields, sender)
+       local meta = minetest.env:get_meta(pos);
+       fields.text = fields.text or ""
+       meta:set_string("text", fields.text)
+       meta:set_string("infotext", '"'..fields.text..'"')
+       meta:set_string("formspec",gold_chest_formspec)
        end,
 
-    on_metadata_inventory_move = function(pos, from_list, from_index,
-                       to_list, to_index, count, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff in chest at "..minetest.pos_to_string(pos))
-               return minetest.node_metadata_inventory_move_allow_all(
-                               pos, from_list, from_index, to_list, to_index, count, player)
-       end,
-    on_metadata_inventory_offer = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff to chest at "..minetest.pos_to_string(pos))
-               return minetest.node_metadata_inventory_offer_allow_all(
-                               pos, listname, index, stack, player)
-       end,
-    on_metadata_inventory_take = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " takes stuff from chest at "..minetest.pos_to_string(pos))
-       end,
+       on_metadata_inventory_move = def_on_metadata_inventory_move,
+       on_metadata_inventory_put = def_on_metadata_inventory_put,
+       on_metadata_inventory_take = def_on_metadata_inventory_take 
 })
 
 for i, state in ipairs(chest_mark_colors) do
@@ -128,38 +100,21 @@ minetest.register_node("technic:gold_chest".. state, {
        tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
                "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"},
        paramtype2 = "facedir",
-       groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1,not_in_creative_inventory=1},
-       tube={insert_object=function(pos,node,stack,direction)
-                       local meta=minetest.env:get_meta(pos)
-                       local inv=meta:get_inventory()
-                       return inv:add_item("main",stack)
-               end,
-               can_insert=function(pos,node,stack,direction)
-                       local meta=minetest.env:get_meta(pos)
-                       local inv=meta:get_inventory()
-                       return inv:room_for_item("main",stack)
-               end,
-               input_inventory="main"},
+       groups = chest_groups2,
+       tube = tubes_properties,
        legacy_facedir_simple = true,
        sounds = default.node_sound_wood_defaults(),
        drop = "technic:gold_chest",
        on_construct = function(pos)
                local meta = minetest.env:get_meta(pos)
-               meta:set_string("formspec",
-                               "invsize[12,9;]"..
-                               "list[current_name;main;0,0;12,4;]"..
-                               "list[current_player;main;0,5;8,4;]")
+               meta:set_string("formspec",gold_chest_formspec)
                meta:set_string("infotext", "Gold Chest")
                local inv = meta:get_inventory()
-               inv:set_size("main", 12*4)
-       end,
-       
-       can_dig = function(pos,player)
-               local meta = minetest.env:get_meta(pos);
-               local inv = meta:get_inventory()
-               return inv:is_empty("main")
+               inv:set_size("main", gold_chest_inv_size)
        end,
-       
+
+       can_dig =chest_can_dig,
+
        on_punch = function (pos, node, puncher)
        chest_punched (pos,node,puncher);
        end,
@@ -169,59 +124,23 @@ minetest.register_node("technic:gold_chest".. state, {
                fields.text = fields.text or ""
                meta:set_string("text", fields.text)
                meta:set_string("infotext", '"'..fields.text..'"')
-
-               meta:set_string("formspec",
-                               "invsize[12,9;]"..
-                               "list[current_name;main;0,0;12,4;]"..
-                               "list[current_player;main;0,5;8,4;]")
+               meta:set_string("formspec",gold_chest_formspec)
        end,
 
-    on_metadata_inventory_move = function(pos, from_list, from_index,
-                       to_list, to_index, count, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff in chest at "..minetest.pos_to_string(pos))
-               return minetest.node_metadata_inventory_move_allow_all(
-                               pos, from_list, from_index, to_list, to_index, count, player)
-       end,
-    on_metadata_inventory_offer = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff to chest at "..minetest.pos_to_string(pos))
-               return minetest.node_metadata_inventory_offer_allow_all(
-                               pos, listname, index, stack, player)
-       end,
-    on_metadata_inventory_take = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " takes stuff from chest at "..minetest.pos_to_string(pos))
-       end,
+       on_metadata_inventory_move = def_on_metadata_inventory_move,
+       on_metadata_inventory_put = def_on_metadata_inventory_put,
+       on_metadata_inventory_take = def_on_metadata_inventory_take 
 })
 end
 
-
-local function has_locked_chest_privilege(meta, player)
-       if player:get_player_name() ~= meta:get_string("owner") then
-               return false
-       end
-       return true
-end
-
 minetest.register_node("technic:gold_locked_chest", {
        description = "Gold Locked Chest",
        tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
                "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked.png"},
        paramtype2 = "facedir",
        drop = "technic:gold_locked_chest",
-       groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
-       tube={insert_object=function(pos,node,stack,direction)
-                       local meta=minetest.env:get_meta(pos)
-                       local inv=meta:get_inventory()
-                       return inv:add_item("main",stack)
-               end,
-               can_insert=function(pos,node,stack,direction)
-                       local meta=minetest.env:get_meta(pos)
-                       local inv=meta:get_inventory()
-                       return inv:room_for_item("main",stack)
-               end,
-               input_inventory="main"},
+       groups = chest_groups1,
+       tube = tubes_properties,
        legacy_facedir_simple = true,
        sounds = default.node_sound_wood_defaults(),
        after_place_node = function(pos, placer)
@@ -232,85 +151,36 @@ minetest.register_node("technic:gold_locked_chest", {
        end,
        on_construct = function(pos)
                local meta = minetest.env:get_meta(pos)
-               meta:set_string("formspec",
-                               "invsize[12,9;]"..
-                               "list[current_name;main;0,0;12,4;]"..
-                               "list[current_player;main;0,5;8,4;]")
+               meta:set_string("formspec",gold_chest_formspec)
                meta:set_string("infotext", "Gold Locked Chest")
                meta:set_string("owner", "")
                local inv = meta:get_inventory()
-               inv:set_size("main", 12*4)
-       end,
-       can_dig = function(pos,player)
-               local meta = minetest.env:get_meta(pos);
-               local inv = meta:get_inventory()
-               return inv:is_empty("main")
+               inv:set_size("main", gold_chest_inv_size)
        end,
 
+       can_dig =chest_can_dig,
+
        on_punch = function (pos, node, puncher)
-               local meta = minetest.env:get_meta(pos);
+               local meta = minetest.env:get_meta(pos);
                if (has_locked_chest_privilege(meta, puncher)) then
-               locked_chest_punched (pos,node,puncher);
+                       locked_chest_punched (pos,node,puncher);
                end
-       end,
+       end,
        
        on_receive_fields = function(pos, formname, fields, sender)
-        local meta = minetest.env:get_meta(pos);
-               fields.text = fields.text or ""
+               local meta = minetest.env:get_meta(pos);
+               fields.text = fields.text or ""
                meta:set_string("text", fields.text)
                meta:set_string("infotext", '"'..fields.text..'"')
-
-               meta:set_string("formspec",
-                               "invsize[12,9;]"..
-                               "list[current_name;main;0,0;12,4;]"..
-                               "list[current_player;main;0,5;8,4;]")
+               meta:set_string("formspec",gold_chest_formspec)
        end,
 
-       allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-               local meta = minetest.env:get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       minetest.log("action", player:get_player_name()..
-                                       " tried to access a locked chest belonging to "..
-                                       meta:get_string("owner").." at "..
-                                       minetest.pos_to_string(pos))
-                       return 0
-               end
-               return count
-       end,
-    allow_metadata_inventory_put = function(pos, listname, index, stack, player)
-               local meta = minetest.env:get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       minetest.log("action", player:get_player_name()..
-                                       " tried to access a locked chest belonging to "..
-                                       meta:get_string("owner").." at "..
-                                       minetest.pos_to_string(pos))
-                       return 0
-               end
-               return stack:get_count()
-       end,
-    allow_metadata_inventory_take = function(pos, listname, index, stack, player)
-               local meta = minetest.env:get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       minetest.log("action", player:get_player_name()..
-                                       " tried to access a locked chest belonging to "..
-                                       meta:get_string("owner").." at "..
-                                       minetest.pos_to_string(pos))
-                       return 0
-               end
-               return stack:get_count()
-       end,
-       on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff in locked chest at "..minetest.pos_to_string(pos))
-       end,
-    on_metadata_inventory_put = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff to locked chest at "..minetest.pos_to_string(pos))
-       end,
-    on_metadata_inventory_take = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " takes stuff from locked chest at "..minetest.pos_to_string(pos))
-       end,
+       allow_metadata_inventory_move = def_allow_metadata_inventory_move,
+       allow_metadata_inventory_put = def_allow_metadata_inventory_put,
+       allow_metadata_inventory_take = def_allow_metadata_inventory_take,
+       on_metadata_inventory_move = def_on_metadata_inventory_move,
+       on_metadata_inventory_put = def_on_metadata_inventory_put,
+       on_metadata_inventory_take = def_on_metadata_inventory_take 
 })
 
 for i, state in ipairs(chest_mark_colors) do
@@ -320,18 +190,8 @@ minetest.register_node("technic:gold_locked_chest".. state, {
                "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"},
        paramtype2 = "facedir",
        drop = "technic:gold_locked_chest",
-       groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1,not_in_creative_inventory=1},
-       tube={insert_object=function(pos,node,stack,direction)
-                       local meta=minetest.env:get_meta(pos)
-                       local inv=meta:get_inventory()
-                       return inv:add_item("main",stack)
-               end,
-               can_insert=function(pos,node,stack,direction)
-                       local meta=minetest.env:get_meta(pos)
-                       local inv=meta:get_inventory()
-                       return inv:room_for_item("main",stack)
-               end,
-               input_inventory="main"},
+       groups = chest_groups2,
+       tube = tubes_properties,
        legacy_facedir_simple = true,
        sounds = default.node_sound_wood_defaults(),
        after_place_node = function(pos, placer)
@@ -342,85 +202,36 @@ minetest.register_node("technic:gold_locked_chest".. state, {
        end,
        on_construct = function(pos)
                local meta = minetest.env:get_meta(pos)
-               meta:set_string("formspec",
-                               "invsize[12,9;]"..
-                               "list[current_name;main;0,0;12,4;]"..
-                               "list[current_player;main;0,5;8,4;]")
+               meta:set_string("formspec",gold_chest_formspec)
                meta:set_string("infotext", "Gold Locked Chest")
                meta:set_string("owner", "")
                local inv = meta:get_inventory()
-               inv:set_size("main", 12*4)
-       end,
-       can_dig = function(pos,player)
-               local meta = minetest.env:get_meta(pos);
-               local inv = meta:get_inventory()
-               return inv:is_empty("main")
+               inv:set_size("main", gold_chest_inv_size)
        end,
 
+       can_dig = chest_can_dig,
+
        on_punch = function (pos, node, puncher)
                local meta = minetest.env:get_meta(pos);
                if (has_locked_chest_privilege(meta, puncher)) then
                locked_chest_punched (pos,node,puncher);
                end
-       end,
-       
+       end,
+
        on_receive_fields = function(pos, formname, fields, sender)
-        local meta = minetest.env:get_meta(pos);
-               fields.text = fields.text or ""
+               local meta = minetest.env:get_meta(pos);
+               fields.text = fields.text or ""
                meta:set_string("text", fields.text)
                meta:set_string("infotext", '"'..fields.text..'"')
-
-               meta:set_string("formspec",
-                               "invsize[12,9;]"..
-                               "list[current_name;main;0,0;12,4;]"..
-                               "list[current_player;main;0,5;8,4;]")
+               meta:set_string("formspec",gold_chest_formspec)
        end,
 
-       allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-               local meta = minetest.env:get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       minetest.log("action", player:get_player_name()..
-                                       " tried to access a locked chest belonging to "..
-                                       meta:get_string("owner").." at "..
-                                       minetest.pos_to_string(pos))
-                       return 0
-               end
-               return count
-       end,
-    allow_metadata_inventory_put = function(pos, listname, index, stack, player)
-               local meta = minetest.env:get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       minetest.log("action", player:get_player_name()..
-                                       " tried to access a locked chest belonging to "..
-                                       meta:get_string("owner").." at "..
-                                       minetest.pos_to_string(pos))
-                       return 0
-               end
-               return stack:get_count()
-       end,
-    allow_metadata_inventory_take = function(pos, listname, index, stack, player)
-               local meta = minetest.env:get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       minetest.log("action", player:get_player_name()..
-                                       " tried to access a locked chest belonging to "..
-                                       meta:get_string("owner").." at "..
-                                       minetest.pos_to_string(pos))
-                       return 0
-               end
-               return stack:get_count()
-       end,
-       on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff in locked chest at "..minetest.pos_to_string(pos))
-       end,
-    on_metadata_inventory_put = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff to locked chest at "..minetest.pos_to_string(pos))
-       end,
-    on_metadata_inventory_take = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " takes stuff from locked chest at "..minetest.pos_to_string(pos))
-       end,
+       allow_metadata_inventory_move = def_allow_metadata_inventory_move,
+       allow_metadata_inventory_put = def_allow_metadata_inventory_put,
+       allow_metadata_inventory_take = def_allow_metadata_inventory_take,
+       on_metadata_inventory_move = def_on_metadata_inventory_move,
+       on_metadata_inventory_put = def_on_metadata_inventory_put,
+       on_metadata_inventory_take = def_on_metadata_inventory_take 
 })
 end
 
index 14564629499ab4e626a6d7449162b65ac399a4e9..f1b468319f17aed5468ea1c4738421e94f6af605 100644 (file)
@@ -10,6 +10,7 @@ dofile(modpath.."/ores.lua")
 if enable_rubber_tree_generation==true then dofile(modpath.."/rubber.lua") end
 
 -- chests
+dofile(modpath.."/chest_commons.lua")
 dofile(modpath.."/iron_chest.lua")
 dofile(modpath.."/copper_chest.lua")
 dofile(modpath.."/silver_chest.lua")
index 36105d1c6d42ea206d4eae7a75ed75c1857bc563..6f278fedcb01d5b70e75fc6f9100c4f3fdb0a5f4 100644 (file)
@@ -41,18 +41,8 @@ minetest.register_node("technic:iron_chest", {
        tiles = {"technic_iron_chest_top.png", "technic_iron_chest_top.png", "technic_iron_chest_side.png",
                "technic_iron_chest_side.png", "technic_iron_chest_side.png", "technic_iron_chest_front.png"},
        paramtype2 = "facedir",
-       groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
-       tube={insert_object=function(pos,node,stack,direction)
-                       local meta=minetest.env:get_meta(pos)
-                       local inv=meta:get_inventory()
-                       return inv:add_item("main",stack)
-               end,
-               can_insert=function(pos,node,stack,direction)
-                       local meta=minetest.env:get_meta(pos)
-                       local inv=meta:get_inventory()
-                       return inv:room_for_item("main",stack)
-               end,
-               input_inventory="main"},
+       groups = chest_groups1,
+       tube = tubes_properties,
        legacy_facedir_simple = true,
        sounds = default.node_sound_wood_defaults(),
        on_construct = function(pos)
@@ -65,54 +55,19 @@ minetest.register_node("technic:iron_chest", {
                local inv = meta:get_inventory()
                inv:set_size("main", 9*4)
        end,
-       can_dig = function(pos,player)
-               local meta = minetest.env:get_meta(pos);
-               local inv = meta:get_inventory()
-               return inv:is_empty("main")
-       end,
-    on_metadata_inventory_move = function(pos, from_list, from_index,
-                       to_list, to_index, count, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff in chest at "..minetest.pos_to_string(pos))
-               return minetest.node_metadata_inventory_move_allow_all(
-                               pos, from_list, from_index, to_list, to_index, count, player)
-       end,
-    on_metadata_inventory_offer = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff to chest at "..minetest.pos_to_string(pos))
-               return minetest.node_metadata_inventory_offer_allow_all(
-                               pos, listname, index, stack, player)
-       end,
-      on_metadata_inventory_take = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " takes stuff from chest at "..minetest.pos_to_string(pos))
-       end,
+       can_dig = chest_can_dig,
+       on_metadata_inventory_move = def_on_metadata_inventory_move,
+       on_metadata_inventory_put = def_on_metadata_inventory_put,
+       on_metadata_inventory_take = def_on_metadata_inventory_take 
 })
 
-local function has_locked_chest_privilege(meta, player)
-       if player:get_player_name() ~= meta:get_string("owner") then
-               return false
-       end
-       return true
-end
-
 minetest.register_node("technic:iron_locked_chest", {
        description = "Iron Locked Chest",
        tiles = {"technic_iron_chest_top.png", "technic_iron_chest_top.png", "technic_iron_chest_side.png",
                "technic_iron_chest_side.png", "technic_iron_chest_side.png", "technic_iron_chest_locked.png"},
        paramtype2 = "facedir",
-       groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
-       tube={insert_object=function(pos,node,stack,direction)
-                       local meta=minetest.env:get_meta(pos)
-                       local inv=meta:get_inventory()
-                       return inv:add_item("main",stack)
-               end,
-               can_insert=function(pos,node,stack,direction)
-                       local meta=minetest.env:get_meta(pos)
-                       local inv=meta:get_inventory()
-                       return inv:room_for_item("main",stack)
-               end,
-               input_inventory="main"},
+       groups = chest_groups1,
+       tube = tubes_properties,
        legacy_facedir_simple = true,
        sounds = default.node_sound_wood_defaults(),
        after_place_node = function(pos, placer)
@@ -121,7 +76,7 @@ minetest.register_node("technic:iron_locked_chest", {
                meta:set_string("infotext", "Locked Iron Chest (owned by "..
                                meta:get_string("owner")..")")
        end,
-on_construct = function(pos)
+       on_construct = function(pos)
                local meta = minetest.env:get_meta(pos)
                meta:set_string("formspec",
                                "invsize[9,9;]"..
@@ -132,54 +87,11 @@ on_construct = function(pos)
                local inv = meta:get_inventory()
                inv:set_size("main", 9*4)
        end,
-       can_dig = function(pos,player)
-               local meta = minetest.env:get_meta(pos);
-               local inv = meta:get_inventory()
-               return inv:is_empty("main")
-       end,
-       allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-               local meta = minetest.env:get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       minetest.log("action", player:get_player_name()..
-                                       " tried to access a locked chest belonging to "..
-                                       meta:get_string("owner").." at "..
-                                       minetest.pos_to_string(pos))
-                       return 0
-               end
-               return count
-       end,
-    allow_metadata_inventory_put = function(pos, listname, index, stack, player)
-               local meta = minetest.env:get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       minetest.log("action", player:get_player_name()..
-                                       " tried to access a locked chest belonging to "..
-                                       meta:get_string("owner").." at "..
-                                       minetest.pos_to_string(pos))
-                       return 0
-               end
-               return stack:get_count()
-       end,
-    allow_metadata_inventory_take = function(pos, listname, index, stack, player)
-               local meta = minetest.env:get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       minetest.log("action", player:get_player_name()..
-                                       " tried to access a locked chest belonging to "..
-                                       meta:get_string("owner").." at "..
-                                       minetest.pos_to_string(pos))
-                       return 0
-               end
-               return stack:get_count()
-       end,
-       on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff in locked chest at "..minetest.pos_to_string(pos))
-       end,
-    on_metadata_inventory_put = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff to locked chest at "..minetest.pos_to_string(pos))
-       end,
-    on_metadata_inventory_take = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " takes stuff from locked chest at "..minetest.pos_to_string(pos))
-       end,
+       can_dig = chest_can_dig,
+       allow_metadata_inventory_move = def_allow_metadata_inventory_move,
+       allow_metadata_inventory_put = def_allow_metadata_inventory_put,
+       allow_metadata_inventory_take = def_allow_metadata_inventory_take,
+       on_metadata_inventory_move = def_on_metadata_inventory_move,
+       on_metadata_inventory_put = def_on_metadata_inventory_put,
+       on_metadata_inventory_take = def_on_metadata_inventory_take 
 })
index 85df64c2739fdf493278c02ac8879bf1c85794c0..81dc47f56fab4cb046a0037756e2303058211e15 100644 (file)
@@ -38,18 +38,8 @@ minetest.register_node("technic:silver_chest", {
        tiles = {"technic_silver_chest_top.png", "technic_silver_chest_top.png", "technic_silver_chest_side.png",
                "technic_silver_chest_side.png", "technic_silver_chest_side.png", "technic_silver_chest_front.png"},
        paramtype2 = "facedir",
-       groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
-       tube={insert_object=function(pos,node,stack,direction)
-                       local meta=minetest.env:get_meta(pos)
-                       local inv=meta:get_inventory()
-                       return inv:add_item("main",stack)
-               end,
-               can_insert=function(pos,node,stack,direction)
-                       local meta=minetest.env:get_meta(pos)
-                       local inv=meta:get_inventory()
-                       return inv:room_for_item("main",stack)
-               end,
-               input_inventory="main"},
+       groups = chest_groups1,
+       tube = tubes_properties,
        legacy_facedir_simple = true,
        sounds = default.node_sound_wood_defaults(),
        on_construct = function(pos)
@@ -62,11 +52,7 @@ minetest.register_node("technic:silver_chest", {
                local inv = meta:get_inventory()
                inv:set_size("main", 11*4)
        end,
-       can_dig = function(pos,player)
-               local meta = minetest.env:get_meta(pos);
-               local inv = meta:get_inventory()
-               return inv:is_empty("main")
-       end,
+       can_dig = chest_can_dig,
 
        on_punch = function (pos, node, puncher)
                local meta = minetest.env:get_meta(pos);
@@ -85,58 +71,27 @@ minetest.register_node("technic:silver_chest", {
                                "list[current_player;main;0,5;8,4;]")
        end,
 
-    on_metadata_inventory_move = function(pos, from_list, from_index,
-                       to_list, to_index, count, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff in chest at "..minetest.pos_to_string(pos))
-               return minetest.node_metadata_inventory_move_allow_all(
-                               pos, from_list, from_index, to_list, to_index, count, player)
-       end,
-    on_metadata_inventory_offer = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff to chest at "..minetest.pos_to_string(pos))
-               return minetest.node_metadata_inventory_offer_allow_all(
-                               pos, listname, index, stack, player)
-       end,
-    on_metadata_inventory_take = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " takes stuff from chest at "..minetest.pos_to_string(pos))
-       end,
-
+       on_metadata_inventory_move = def_on_metadata_inventory_move,
+       on_metadata_inventory_put = def_on_metadata_inventory_put,
+       on_metadata_inventory_take = def_on_metadata_inventory_take 
 })
 
-local function has_locked_chest_privilege(meta, player)
-       if player:get_player_name() ~= meta:get_string("owner") then
-               return false
-       end
-       return true
-end
-
 minetest.register_node("technic:silver_locked_chest", {
        description = "Silver Locked Chest",
        tiles = {"technic_silver_chest_top.png", "technic_silver_chest_top.png", "technic_silver_chest_side.png",
                "technic_silver_chest_side.png", "technic_silver_chest_side.png", "technic_silver_chest_locked.png"},
        paramtype2 = "facedir",
-       groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
-       tube={insert_object=function(pos,node,stack,direction)
-                       local meta=minetest.env:get_meta(pos)
-                       local inv=meta:get_inventory()
-                       return inv:add_item("main",stack)
-               end,
-               can_insert=function(pos,node,stack,direction)
-                       local meta=minetest.env:get_meta(pos)
-                       local inv=meta:get_inventory()
-                       return inv:room_for_item("main",stack)
-               end,
-               input_inventory="main"},legacy_facedir_simple = true,
+       groups = chest_groups2,
+       tube = tubes_properties,
+       legacy_facedir_simple = true,
        sounds = default.node_sound_wood_defaults(),
        after_place_node = function(pos, placer)
                local meta = minetest.env:get_meta(pos)
                meta:set_string("owner", placer:get_player_name() or "")
                meta:set_string("infotext", "Silver Locked Chest (owned by "..
-                               meta:get_string("owner")..")")
+                       meta:get_string("owner")..")")
        end,
-on_construct = function(pos)
+       on_construct = function(pos)
                local meta = minetest.env:get_meta(pos)
                meta:set_string("formspec",
                                "invsize[11,9;]"..
@@ -147,11 +102,7 @@ on_construct = function(pos)
                local inv = meta:get_inventory()
                inv:set_size("main", 11*4)
        end,
-       can_dig = function(pos,player)
-               local meta = minetest.env:get_meta(pos);
-               local inv = meta:get_inventory()
-               return inv:is_empty("main")
-       end,
+       can_dig = chest_can_dig,
 
        on_punch = function (pos, node, puncher)
                local meta = minetest.env:get_meta(pos);
@@ -170,49 +121,11 @@ on_construct = function(pos)
                                "list[current_player;main;0,5;8,4;]")
        end,
 
-       allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-               local meta = minetest.env:get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       minetest.log("action", player:get_player_name()..
-                                       " tried to access a locked chest belonging to "..
-                                       meta:get_string("owner").." at "..
-                                       minetest.pos_to_string(pos))
-                       return 0
-               end
-               return count
-       end,
-    allow_metadata_inventory_put = function(pos, listname, index, stack, player)
-               local meta = minetest.env:get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       minetest.log("action", player:get_player_name()..
-                                       " tried to access a locked chest belonging to "..
-                                       meta:get_string("owner").." at "..
-                                       minetest.pos_to_string(pos))
-                       return 0
-               end
-               return stack:get_count()
-       end,
-    allow_metadata_inventory_take = function(pos, listname, index, stack, player)
-               local meta = minetest.env:get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       minetest.log("action", player:get_player_name()..
-                                       " tried to access a locked chest belonging to "..
-                                       meta:get_string("owner").." at "..
-                                       minetest.pos_to_string(pos))
-                       return 0
-               end
-               return stack:get_count()
-       end,
-       on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff in locked chest at "..minetest.pos_to_string(pos))
-       end,
-    on_metadata_inventory_put = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff to locked chest at "..minetest.pos_to_string(pos))
-       end,
-    on_metadata_inventory_take = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " takes stuff from locked chest at "..minetest.pos_to_string(pos))
-       end,
+
+       allow_metadata_inventory_move = def_allow_metadata_inventory_move,
+       allow_metadata_inventory_put = def_allow_metadata_inventory_put,
+       allow_metadata_inventory_take = def_allow_metadata_inventory_take,
+       on_metadata_inventory_move = def_on_metadata_inventory_move,
+       on_metadata_inventory_put = def_on_metadata_inventory_put,
+       on_metadata_inventory_take = def_on_metadata_inventory_take 
 })