if (servers[i]["password"].asString().size()) {
lua_pushstring(L,"password");
- lua_pushboolean(L,true);
+ lua_pushboolean(L,servers[i]["password"].asBool());
lua_settable(L, top_lvl2);
}
if (servers[i]["creative"].asString().size()) {
lua_pushstring(L,"creative");
- lua_pushboolean(L,true);
+ lua_pushboolean(L,servers[i]["creative"].asBool());
lua_settable(L, top_lvl2);
}
if (servers[i]["damage"].asString().size()) {
lua_pushstring(L,"damage");
- lua_pushboolean(L,true);
+ lua_pushboolean(L,servers[i]["damage"].asBool());
lua_settable(L, top_lvl2);
}
if (servers[i]["pvp"].asString().size()) {
lua_pushstring(L,"pvp");
- lua_pushboolean(L,true);
+ lua_pushboolean(L,servers[i]["pvp"].asBool());
lua_settable(L, top_lvl2);
}