end
end)
+local get_item_definition = function(item)
+ if not item then return nil end
+ if item.type == "node" then
+ return minetest.registered_nodes[item.name]
+ elseif item.type == "craft" then
+ return minetest.registered_craftitems[item.name]
+ end
+end
+
minetest.register_abm({
nodenames = {"experimental:luafurnace"},
interval = 1.0,
"src_totaltime",
"src_time"
}) do
- if not tonumber(meta:get_string(name)) then
+ if not meta:get_string(name) then
meta:set_string(name, 0)
end
end
local inv = meta:get_inventory()
- fuelitem = inv:get_stack("fuel", 1):peek_item()
- srcitem = inv:get_stack("src", 1):peek_item()
+ local fuelitem = inv:get_stack("fuel", 1):peek_item()
+ local srcitem = inv:get_stack("src", 1):peek_item()
+ --print("fuelitem="..dump(fuelitem))
+ --print("srcitem="..dump(srcitem))
- local cooked_something = false
+ local was_active = false
local src_cooktime = -1
local result_stackstring = nil
if srcitem then
- local prop = nil
- if srcitem.type == "node" then
- prop = minetest.registered_nodes[srcitem.name]
- elseif srcitem.type == "craft" then
- prop = minetest.registered_craftitems[srcitem.name]
- end
+ local prop = get_item_definition(srcitem)
if prop and prop.cookresult_itemstring ~= "" then
result_stackstring = prop.cookresult_itemstring
src_cooktime = prop.furnace_cooktime or 3
end
end
+ print("src_cooktime="..dump(src_cooktime))
+ print("result_stackstring="..dump(result_stackstring))
+
if tonumber(meta:get_string("fuel_time")) < tonumber(meta:get_string("fuel_totaltime")) then
+ was_active = true
meta:set_string("fuel_time", tonumber(meta:get_string("fuel_time")) + 1)
meta:set_string("src_time", tonumber(meta:get_string("src_time")) + 1)
--print("result_stackstring="..dump(result_stackstring))
--print('tonumber(meta:get_string("src_time"))='..dump(tonumber(meta:get_string("src_time"))))
--print("src_cooktime="..dump(src_cooktime))
if result_stackstring and tonumber(meta:get_string("src_time")) >= src_cooktime and src_cooktime >= 0 then
- for i=1,4 do
- -- Put result in "dst" list
- dststack = inv:get_stack("dst", i)
- success = dststack:put_stackstring(result_stackstring)
- inv:set_stack("dst", i, dststack)
- -- If succeeded, take stuff from "src" list
- if success then
- srcstack = inv:get_stack("src", 1)
- srcstack:take_item()
- inv:set_stack("src", 1, srcstack)
- break
- end
+ -- Put result in "dst" list
+ success = inv:autoinsert_stackstring("dst", result_stackstring)
+ if not success then
+ print("Could not autoinsert '"..result_stackstring.."'")
+ end
+ -- If succeeded, take stuff from "src" list
+ if success then
+ srcstack = inv:get_stack("src", 1)
+ srcstack:take_item()
+ inv:set_stack("src", 1, srcstack)
end
- meta:inventory_set_list("src", srclist)
- meta:inventory_set_list("dst", dstlist)
meta:set_string("src_time", 0)
- cooked_something = true
end
end
return
end
- local srclist = meta:inventory_get_list("src")
- _, srcitem = stackstring_take_item(srclist[1])
+ local srcitem = inv:get_stack("src", 1):peek_item()
local src_cooktime = 0
local result_stackstring = nil
if srcitem then
- if srcitem.type == "node" then
- local prop = minetest.registered_nodes[srcitem.name]
- if prop and prop.cookresult_itemstring ~= "" then
- result_stackstring = prop.cookresult_itemstring
- src_cooktime = prop.furnace_cooktime or 3
- end
- elseif srcitem.type == "craft" then
- local prop = minetest.registered_craftitems[srcitem.name]
- if prop and prop.cookresult_itemstring ~= "" then
- result_stackstring = prop.cookresult_itemstring
- src_cooktime = prop.furnace_cooktime or 3
- end
+ local prop = get_item_definition(srcitem)
+ if prop and prop.cookresult_itemstring ~= "" then
+ result_stackstring = prop.cookresult_itemstring
+ src_cooktime = prop.furnace_cooktime or 3
end
end
- if not result_stackstring then
- if cooked_something then
+ local fuelitem = inv:get_stack("fuel", 1):peek_item()
+
+ if not result_stackstring or not fuelitem then
+ if was_active then
meta:set_infotext("Furnace is empty")
end
return
end
- local fuellist = meta:inventory_get_list("fuel")
- _, fuelitem = stackstring_take_item(fuellist[1])
-
local burntime = -1
if fuelitem then
- if fuelitem.type == "node" then
- local prop = minetest.registered_nodes[fuelitem.name]
- if prop then
- burntime = prop.furnace_burntime or -1
- end
- elseif fuelitem.type == "craft" then
- local prop = minetest.registered_craftitems[fuelitem.name]
- if prop then
- burntime = prop.furnace_burntime or -1
- end
+ local prop = get_item_definition(fuelitem)
+ if prop then
+ burntime = prop.furnace_burntime or -1
end
end
meta:set_string("fuel_totaltime", burntime)
meta:set_string("fuel_time", 0)
-
- fuellist[1], _ = stackstring_take_item(fuellist[1])
- meta:inventory_set_list("fuel", fuellist)
+
+ local stack = inv:get_stack("fuel", 1)
+ stack:take_item()
+ inv:set_stack("fuel", 1, stack)
end,
})
--[[
else if(std::string("MaterialItem") == item0->getName()){
MaterialItem *item = (MaterialItem*)item0;
lua_newtable(L);
- lua_pushstring(L, "NodeItem");
+ lua_pushstring(L, "node");
lua_setfield(L, -2, "type");
lua_pushstring(L, item->getNodeName().c_str());
lua_setfield(L, -2, "name");
else if(std::string("CraftItem") == item0->getName()){
CraftItem *item = (CraftItem*)item0;
lua_newtable(L);
- lua_pushstring(L, "CraftItem");
+ lua_pushstring(L, "craft");
lua_setfield(L, -2, "type");
lua_pushstring(L, item->getSubName().c_str());
lua_setfield(L, -2, "name");
else if(std::string("ToolItem") == item0->getName()){
ToolItem *item = (ToolItem*)item0;
lua_newtable(L);
- lua_pushstring(L, "ToolItem");
+ lua_pushstring(L, "tool");
lua_setfield(L, -2, "type");
lua_pushstring(L, item->getToolName().c_str());
lua_setfield(L, -2, "name");
{
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
- int i = luaL_checknumber(L, 3);
+ int i = luaL_checknumber(L, 3) - 1;
InventoryItem *item = getitem(L, ref, listname, i);
if(!item){
ItemStack::create(L, NULL);
{
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
- int i = luaL_checknumber(L, 3);
+ int i = luaL_checknumber(L, 3) - 1;
ItemStack *stack = ItemStack::checkobject(L, 4);
InventoryList *list = getlist(L, ref, listname);
if(!list){
return 0;
}
+ // autoinsert_stack(self, listname, stack)
+ static int l_autoinsert_stack(lua_State *L)
+ {
+ InvRef *ref = checkobject(L, 1);
+ const char *listname = luaL_checkstring(L, 2);
+ ItemStack *stack = ItemStack::checkobject(L, 3);
+ InventoryList *list = getlist(L, ref, listname);
+ if(!list){
+ lua_pushboolean(L, false);
+ return 1;
+ }
+ InventoryItem *item = stack->getItemCopy();
+ if(list->roomForItem(item)){
+ delete list->addItem(item);
+ lua_pushboolean(L, true);
+ reportInventoryChange(L, ref);
+ } else {
+ delete item;
+ lua_pushboolean(L, false);
+ }
+ return 1;
+ }
+
+ // autoinsert_stackstring(self, listname, stackstring)
+ static int l_autoinsert_stackstring(lua_State *L)
+ {
+ InvRef *ref = checkobject(L, 1);
+ const char *listname = luaL_checkstring(L, 2);
+ const char *stackstring = luaL_checkstring(L, 3);
+ InventoryList *list = getlist(L, ref, listname);
+ if(!list){
+ lua_pushboolean(L, false);
+ return 1;
+ }
+ InventoryItem *item = InventoryItem::deSerialize(stackstring,
+ get_server(L));
+ if(list->roomForItem(item)){
+ delete list->addItem(item);
+ lua_pushboolean(L, true);
+ reportInventoryChange(L, ref);
+ } else {
+ delete item;
+ lua_pushboolean(L, false);
+ }
+ return 1;
+ }
+
public:
InvRef(const InventoryLocation &loc):
m_loc(loc)
method(InvRef, set_stack),
method(InvRef, get_list),
method(InvRef, set_list),
+ method(InvRef, autoinsert_stack),
+ method(InvRef, autoinsert_stackstring),
{0,0}
};