--- /dev/null
+I'll try to quickly document the newest block format in here (might contain
+errors). Refer to the mapgen or minetestmapper script for the directory
+structure and file naming. There are two sector namings possible,
+sector/XXXXZZZZ and sector/XXX/ZZZ.
+
+There also exists files map_meta.txt and chunk_meta, that are used by the
+generator. If they are not found or invalid, the generator will currently
+behave quite strangely.
+
+The MapBlock file format (sectors2/XXX/ZZZ/YYYY):
+
+NOTE: Byte order is MSB first.
+
+u8 version
+- map format version number, this one is version 17
+
+u8 flags
+- Flag bitmasks:
+ - 0x01: is_underground: Should be set to 0 if there will be no light
+ obstructions above the block. If/when sunlight of a block is updated and
+ there is no block above it, this value is checked for determining whether
+ sunlight comes from the top.
+ - 0x02: day_night_differs: Whether the lighting of the block is different on
+ day and night. Only blocks that have this bit set are updated when day
+ transforms to night.
+ - 0x04: lighting_expired: If true, lighting is invalid and should be updated.
+ If you can't calculate lighting in your generator properly, you could try
+ setting this 1 to everything and setting the uppermost block in every
+ sector as is_underground=0. I am quite sure it doesn't work properly,
+ though.
+
+zlib-compressed map data:
+- content:
+ u8[4096]: content types
+ u8[4096]: param1 values
+ u8[4096]: param2 values
+
+zlib-compressed node metadata
+- content:
+ u16 version (=1)
+ u16 count of metadata
+ foreach count:
+ u16 position (= p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
+ u16 type_id
+ u16 content_size
+ u8[content_size] misc. stuff contained in the metadata
+
+u16 mapblockobject_count
+- always write as 0.
+- if read != 0, just fail.
+
+foreach mapblockobject_count:
+ - deprecated, should not be used. Length of this data can only be known by
+ properly parsing it. Just hope not to run into any of this.
+
+u8 static object version:
+- currently 0
+
+u16 static_object_count
+
+foreach static_object_count:
+ u8 type (object type-id)
+ s32 pos_x * 1000
+ s32 pos_y * 1000
+ s32 pos_z * 1000
+ u16 data_size
+ u8[data_size] data
+
+u32 timestamp
+- Timestamp when last saved, as seconds from starting the game.
+- 0xffffffff = invalid/unknown timestamp, nothing will be done with the time
+ difference when loaded (recommended)
+
+// END
+