}
}
- // 0 = off, 1 = assembly shaders only, 2 = highlevel or assembly
bool enable_shaders = g_settings->getBool("enable_shaders");
if(!enable_shaders)
return shaderinfo;
}
}
- if(enable_shaders){
- // Look for assembly shaders
- if(drivertype == video::EDT_DIRECT3D8){
- // Direct3D 8 assembly shaders
- vertex_program = sourcecache->getOrLoad(name, "d3d8_vertex.asm");
- pixel_program = sourcecache->getOrLoad(name, "d3d8_pixel.asm");
- }
- else if(drivertype == video::EDT_DIRECT3D9){
- // Direct3D 9 assembly shaders
- vertex_program = sourcecache->getOrLoad(name, "d3d9_vertex.asm");
- pixel_program = sourcecache->getOrLoad(name, "d3d9_pixel.asm");
- }
- else if(drivertype == video::EDT_OPENGL){
- // OpenGL assembly shaders
- vertex_program = sourcecache->getOrLoad(name, "opengl_vertex.asm");
- pixel_program = sourcecache->getOrLoad(name, "opengl_fragment.asm");
- }
- if(vertex_program != "" || pixel_program != "")
- return;
- }
}
UASSERT(is_yes("YeS") == true);
UASSERT(is_yes("") == false);
UASSERT(is_yes("FAlse") == false);
+ UASSERT(is_yes("-1") == true);
+ UASSERT(is_yes("0") == false);
+ UASSERT(is_yes("1") == true);
+ UASSERT(is_yes("2") == true);
const char *ends[] = {"abc", "c", "bc", NULL};
UASSERT(removeStringEnd("abc", ends) == "");
UASSERT(removeStringEnd("bc", ends) == "b");
inline bool is_yes(const std::string &s)
{
std::string s2 = lowercase(trim(s));
- if(s2 == "y" || s2 == "yes" || s2 == "true" || s2 == "1")
+ if(s2 == "y" || s2 == "yes" || s2 == "true" || atoi(s2.c_str()) != 0)
return true;
return false;
}