guiDeathScreen.cpp
guiChatConsole.cpp
guiCreateWorld.cpp
+ guiConfigureWorld.cpp
guiConfirmMenu.cpp
client.cpp
filecache.cpp
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+
+#include <iostream>
+#include <string>
+#include <map>
+
+#include "guiConfigureWorld.h"
+#include "guiMessageMenu.h"
+#include <IGUIButton.h>
+#include <IGUICheckBox.h>
+#include <IGUIListBox.h>
+#include <IGUIStaticText.h>
+#include <IGUITreeView.h>
+#include "gettext.h"
+#include "util/string.h"
+#include "settings.h"
+#include "filesys.h"
+
+enum
+{
+ GUI_ID_MOD_TREEVIEW = 101,
+ GUI_ID_ENABLED_CHECKBOX,
+ GUI_ID_ENABLEALL,
+ GUI_ID_DISABLEALL,
+ GUI_ID_DEPENDS_LISTBOX,
+ GUI_ID_RDEPENDS_LISTBOX,
+ GUI_ID_CANCEL,
+ GUI_ID_SAVE
+};
+
+#define QUESTIONMARK_STR L"?"
+#define CHECKMARK_STR L"\411"
+#define CROSS_STR L"\403"
+
+GUIConfigureWorld::GUIConfigureWorld(gui::IGUIEnvironment* env,
+ gui::IGUIElement* parent, s32 id,
+ IMenuManager *menumgr, WorldSpec wspec):
+ GUIModalMenu(env, parent, id, menumgr),
+ m_wspec(wspec),
+ m_gspec(findWorldSubgame(m_wspec.path)),
+ m_menumgr(menumgr)
+{
+ //will be initialized in regenerateGUI()
+ m_treeview=NULL;
+
+ // game mods
+ m_gamemods = flattenModTree(getModsInPath(m_gspec.gamemods_path));
+
+ // world mods
+ std::string worldmods_path = wspec.path + DIR_DELIM + "worldmods";
+ m_worldmods = flattenModTree(getModsInPath(worldmods_path));
+
+ // fill m_addontree with add-on mods
+ ModSpec addons("Add-Ons");
+ std::set<std::string> paths = m_gspec.addon_mods_paths;
+ for(std::set<std::string>::iterator it=paths.begin();
+ it != paths.end(); ++it)
+ {
+ std::map<std::string,ModSpec> mods = getModsInPath(*it);
+ addons.modpack_content.insert(mods.begin(), mods.end());
+ }
+ m_addontree.insert(std::make_pair(addons.name,addons));
+
+ // expand modpacks
+ m_addonmods = flattenModTree(m_addontree);
+
+ // collect reverse dependencies
+ for(std::map<std::string, ModSpec>::iterator it = m_addonmods.begin();
+ it != m_addonmods.end(); ++it)
+ {
+ std::string modname = (*it).first;
+ ModSpec mod = (*it).second;
+ for(std::set<std::string>::iterator dep_it = mod.depends.begin();
+ dep_it != mod.depends.end(); ++dep_it)
+ {
+ m_reverse_depends.insert(std::make_pair((*dep_it),modname));
+ }
+ }
+
+ m_settings.readConfigFile((m_wspec.path + DIR_DELIM + "world.mt").c_str());
+ std::vector<std::string> names = m_settings.getNames();
+
+ // mod_names contains the names of mods mentioned in the world.mt file
+ std::set<std::string> mod_names;
+ for(std::vector<std::string>::iterator it = names.begin();
+ it != names.end(); ++it)
+ {
+ std::string name = *it;
+ if (name.compare(0,9,"load_mod_")==0)
+ mod_names.insert(name.substr(9));
+ }
+
+ // find new mods (installed but not mentioned in world.mt)
+ for(std::map<std::string, ModSpec>::iterator it = m_addonmods.begin();
+ it != m_addonmods.end(); ++it)
+ {
+ std::string modname = (*it).first;
+ ModSpec mod = (*it).second;
+ // a mod is new if it is not a modpack, and does not occur in
+ // mod_names
+ if(mod.modpack_content.empty() &&
+ mod_names.count(modname) == 0)
+ m_new_mod_names.insert(modname);
+ }
+ if(!m_new_mod_names.empty())
+ {
+ GUIMessageMenu *menu =
+ new GUIMessageMenu(Environment, Parent, -1, m_menumgr,
+ wgettext("Warning: Some mods are not configured yet.\n"
+ "They will be enabled by default when you save the configuration. "));
+ menu->drop();
+ }
+
+
+ // find missing mods (mentioned in world.mt, but not installed)
+ std::set<std::string> missing_mods;
+ for(std::set<std::string>::iterator it = mod_names.begin();
+ it != mod_names.end(); ++it)
+ {
+ std::string modname = *it;
+ if(m_addonmods.count(modname) == 0)
+ missing_mods.insert(modname);
+ }
+ if(!missing_mods.empty())
+ {
+ GUIMessageMenu *menu =
+ new GUIMessageMenu(Environment, Parent, -1, m_menumgr,
+ wgettext("Warning: Some configured mods are missing.\n"
+ "Their setting will be removed when you save the configuration. "));
+ for(std::set<std::string>::iterator it = missing_mods.begin();
+ it != missing_mods.end(); ++it)
+ m_settings.remove("load_mod_"+(*it));
+ menu->drop();
+ }
+}
+
+void GUIConfigureWorld::drawMenu()
+{
+ gui::IGUISkin* skin = Environment->getSkin();
+ if (!skin)
+ return;
+ video::IVideoDriver* driver = Environment->getVideoDriver();
+
+ video::SColor bgcolor(140,0,0,0);
+ driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
+
+ gui::IGUIElement::draw();
+}
+
+
+void GUIConfigureWorld::regenerateGui(v2u32 screensize)
+{
+
+ /*
+ Remove stuff
+ */
+ removeChildren();
+
+ /*
+ Calculate new sizes and positions
+ */
+ core::rect<s32> rect(
+ screensize.X/2 - 580/2,
+ screensize.Y/2 - 300/2,
+ screensize.X/2 + 580/2,
+ screensize.Y/2 + 300/2
+ );
+
+ DesiredRect = rect;
+ recalculateAbsolutePosition(false);
+
+ v2s32 size = rect.getSize();
+
+ v2s32 topleft = v2s32(10, 10);
+
+ /*
+ Add stuff
+ */
+ changeCtype("");
+ {
+ core::rect<s32> rect(0, 0, 200, 20);
+ rect += topleft;
+ //proper text is set below, when a mod is selected
+ m_modname_text = Environment->addStaticText(L"Mod: N/A", rect, false,
+ false, this, -1);
+ }
+ {
+ core::rect<s32> rect(0, 0, 200, 20);
+ rect += v2s32(0, 25) + topleft;
+ m_enabled_checkbox =
+ Environment->addCheckBox(false, rect, this, GUI_ID_ENABLED_CHECKBOX,
+ wgettext("enabled"));
+ m_enabled_checkbox->setVisible(false);
+ }
+ {
+ core::rect<s32> rect(0, 0, 85, 30);
+ rect = rect + v2s32(0, 25) + topleft;
+ m_enableall = Environment->addButton(rect, this, GUI_ID_ENABLEALL,
+ wgettext("Enable All"));
+ m_enableall->setVisible(false);
+ }
+ {
+ core::rect<s32> rect(0, 0, 85, 30);
+ rect = rect + v2s32(115, 25) + topleft;
+ m_disableall = Environment->addButton(rect, this, GUI_ID_DISABLEALL,
+ wgettext("Disable All"));
+ m_disableall->setVisible(false);
+ }
+ {
+ core::rect<s32> rect(0, 0, 200, 20);
+ rect += v2s32(0, 60) + topleft;
+ Environment->addStaticText(wgettext("depends on:"),
+ rect, false, false, this, -1);
+ }
+ {
+ core::rect<s32> rect(0, 0, 200, 85);
+ rect += v2s32(0, 80) + topleft;
+ m_dependencies_listbox =
+ Environment->addListBox(rect, this, GUI_ID_DEPENDS_LISTBOX, true);
+ }
+ {
+ core::rect<s32> rect(0, 0, 200, 20);
+ rect += v2s32(0, 175) + topleft;
+ Environment->addStaticText(wgettext("is required by:"),
+ rect, false, false, this, -1);
+ }
+ {
+ core::rect<s32> rect(0, 0, 200, 85);
+ rect += v2s32(0, 195) + topleft;
+ m_rdependencies_listbox =
+ Environment->addListBox(rect,this, GUI_ID_RDEPENDS_LISTBOX,true);
+ }
+ {
+ core::rect<s32> rect(0, 0, 340, 250);
+ rect += v2s32(220, 0) + topleft;
+ m_treeview = Environment->addTreeView(rect, this,
+ GUI_ID_MOD_TREEVIEW,true);
+ buildTreeView(m_addontree, m_treeview->getRoot());
+ }
+ {
+ core::rect<s32> rect(0, 0, 120, 30);
+ rect = rect + v2s32(330, 270) - topleft;
+ Environment->addButton(rect, this, GUI_ID_CANCEL,
+ wgettext("Cancel"));
+ }
+ {
+ core::rect<s32> rect(0, 0, 120, 30);
+ rect = rect + v2s32(460, 270) - topleft;
+ Environment->addButton(rect, this, GUI_ID_SAVE,
+ wgettext("Save"));
+ }
+ changeCtype("C");
+
+ // at start, none of the treeview nodes is selected, so we select
+ // the first element in the treeview of mods manually here.
+ if(m_treeview->getRoot()->hasChilds())
+ {
+ m_treeview->getRoot()->getFirstChild()->setExpanded(true);
+ m_treeview->getRoot()->getFirstChild()->setSelected(true);
+ // Because a manual ->setSelected() doesn't cause an event, we
+ // have to do this here:
+ adjustSidebar();
+ }
+}
+
+bool GUIConfigureWorld::OnEvent(const SEvent& event)
+{
+
+ gui::IGUITreeViewNode* selected_node = NULL;
+ if(m_treeview != NULL)
+ selected_node = m_treeview->getSelected();
+
+ if(event.EventType==EET_KEY_INPUT_EVENT && event.KeyInput.PressedDown)
+ {
+ switch (event.KeyInput.Key) {
+ case KEY_ESCAPE: {
+ quitMenu();
+ return true;
+ }
+ // irrlicht's built-in TreeView gui has no keyboard control,
+ // so we do it here: up/down to select prev/next node,
+ // left/right to collapse/expand nodes, space to toggle
+ // enabled/disabled.
+ case KEY_DOWN: {
+ if(selected_node != NULL)
+ {
+ gui::IGUITreeViewNode* node = selected_node->getNextVisible();
+ if(node != NULL)
+ {
+ node->setSelected(true);
+ adjustSidebar();
+ }
+ }
+ return true;
+ }
+ case KEY_UP: {
+ if(selected_node != NULL)
+ {
+ gui::IGUITreeViewNode* node = selected_node->getPrevSibling();
+ if(node!=NULL)
+ {
+ node->setSelected(true);
+ adjustSidebar();
+ }
+ else
+ {
+ gui::IGUITreeViewNode* parent = selected_node->getParent();
+ if(selected_node == parent->getFirstChild() &&
+ parent != m_treeview->getRoot())
+ {
+ parent->setSelected(true);
+ adjustSidebar();
+ }
+ }
+ }
+ return true;
+ }
+ case KEY_RIGHT: {
+ if(selected_node != NULL && selected_node->hasChilds())
+ selected_node->setExpanded(true);
+ return true;
+ }
+ case KEY_LEFT: {
+ if(selected_node != NULL && selected_node->hasChilds())
+ selected_node->setExpanded(false);
+ return true;
+ }
+ case KEY_SPACE: {
+ if(selected_node != NULL && !selected_node->hasChilds() &&
+ selected_node->getText() != NULL)
+ {
+ std::string modname = wide_to_narrow(selected_node->getText());
+ bool checked = m_enabled_checkbox->isChecked();
+ m_enabled_checkbox->setChecked(!checked);
+ setEnabled(modname,!checked);
+ }
+ return true;
+ }
+ default: {}
+ }
+ }
+ if(event.EventType==EET_GUI_EVENT)
+ {
+ if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
+ && isVisible())
+ {
+ if(!canTakeFocus(event.GUIEvent.Element))
+ {
+ dstream<<"GUIConfigureWorld: Not allowing focus change."
+ <<std::endl;
+ // Returning true disables focus change
+ return true;
+ }
+ }
+ if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED){
+ switch(event.GUIEvent.Caller->getID()){
+ case GUI_ID_CANCEL: {
+ quitMenu();
+ return true;
+ }
+ case GUI_ID_SAVE: {
+ for(std::set<std::string>::iterator it = m_new_mod_names.begin();
+ it!= m_new_mod_names.end(); ++it)
+ {
+ m_settings.setBool("load_mod_"+(*it),true);
+ }
+ std::string worldmtfile = m_wspec.path+DIR_DELIM+"world.mt";
+ m_settings.updateConfigFile(worldmtfile.c_str());
+
+ // The trailing spaces are because there seems to be a
+ // bug in the text-size calculation. if the trailing
+ // spaces are removed from the message text, the
+ // message gets wrapped and parts of it are cut off:
+ GUIMessageMenu *menu =
+ new GUIMessageMenu(Environment, Parent, -1, m_menumgr,
+ wgettext("Configuration saved. "));
+ menu->drop();
+
+ ModConfiguration modconf(m_wspec.path);
+ if(!modconf.isConsistent())
+ {
+ GUIMessageMenu *menu =
+ new GUIMessageMenu(Environment, Parent, -1, m_menumgr,
+ wgettext("Warning: Configuration not consistent. "));
+ menu->drop();
+ }
+
+ quitMenu();
+ return true;
+ }
+ case GUI_ID_ENABLEALL: {
+ if(selected_node != NULL && selected_node->getText() != NULL)
+ {
+ std::string modname = wide_to_narrow(selected_node->getText());
+ ModSpec mod = m_addonmods[modname];
+ enableAllMods(mod.modpack_content,true);
+ }
+ return true;
+ }
+ case GUI_ID_DISABLEALL: {
+ if(selected_node != NULL && selected_node->getText() != NULL)
+ {
+ std::string modname = wide_to_narrow(selected_node->getText());
+ ModSpec mod = m_addonmods[modname];
+ enableAllMods(mod.modpack_content,false);
+ }
+ return true;
+ }
+ }
+ }
+ if(event.GUIEvent.EventType==gui::EGET_CHECKBOX_CHANGED &&
+ event.GUIEvent.Caller->getID() == GUI_ID_ENABLED_CHECKBOX)
+ {
+ if(selected_node != NULL && !selected_node->hasChilds() &&
+ selected_node->getText() != NULL)
+ {
+ std::string modname = wide_to_narrow(selected_node->getText());
+ setEnabled(modname, m_enabled_checkbox->isChecked());
+ }
+ return true;
+ }
+ if(event.GUIEvent.EventType==gui::EGET_TREEVIEW_NODE_SELECT &&
+ event.GUIEvent.Caller->getID() == GUI_ID_MOD_TREEVIEW)
+ {
+ selecting_dep = -1;
+ selecting_rdep = -1;
+ adjustSidebar();
+ return true;
+ }
+ if(event.GUIEvent.EventType==gui::EGET_LISTBOX_CHANGED &&
+ event.GUIEvent.Caller->getID() == GUI_ID_DEPENDS_LISTBOX)
+ {
+ selecting_dep = m_dependencies_listbox->getSelected();
+ selecting_rdep = -1;
+ return true;
+ }
+ if(event.GUIEvent.EventType==gui::EGET_LISTBOX_CHANGED &&
+ event.GUIEvent.Caller->getID() == GUI_ID_RDEPENDS_LISTBOX)
+ {
+ selecting_dep = -1;
+ selecting_rdep = m_rdependencies_listbox->getSelected();
+ return true;
+ }
+
+ //double click in a dependency listbox: find corresponding
+ //treeviewnode and select it:
+ if(event.GUIEvent.EventType==gui::EGET_LISTBOX_SELECTED_AGAIN)
+ {
+ gui::IGUIListBox* box = NULL;
+ if(event.GUIEvent.Caller->getID() == GUI_ID_DEPENDS_LISTBOX)
+ {
+ box = m_dependencies_listbox;
+ if(box->getSelected() != selecting_dep)
+ return true;
+ }
+ if(event.GUIEvent.Caller->getID() == GUI_ID_RDEPENDS_LISTBOX)
+ {
+ box = m_rdependencies_listbox;
+ if(box->getSelected() != selecting_rdep)
+ return true;
+ }
+ if(box != NULL && box->getSelected() != -1 &&
+ box->getListItem(box->getSelected()) != NULL)
+ {
+ std::string modname =
+ wide_to_narrow(box->getListItem(box->getSelected()));
+ std::map<std::string, gui::IGUITreeViewNode*>::iterator it =
+ m_nodes.find(modname);
+ if(it != m_nodes.end())
+ {
+ // select node and make sure node is visible by
+ // expanding all parents
+ gui::IGUITreeViewNode* node = (*it).second;
+ node->setSelected(true);
+ while(!node->isVisible() &&
+ node->getParent() != m_treeview->getRoot())
+ {
+ node = node->getParent();
+ node->setExpanded(true);
+ }
+ adjustSidebar();
+ }
+ }
+ return true;
+ }
+ }
+
+ return Parent ? Parent->OnEvent(event) : false;
+}
+
+void GUIConfigureWorld::buildTreeView(std::map<std::string, ModSpec> mods,
+ gui::IGUITreeViewNode* node)
+{
+ for(std::map<std::string,ModSpec>::iterator it = mods.begin();
+ it != mods.end(); ++it)
+ {
+ std::string modname = (*it).first;
+ ModSpec mod = (*it).second;
+ gui::IGUITreeViewNode* new_node =
+ node->addChildBack(narrow_to_wide(modname).c_str());
+ m_nodes.insert(std::make_pair(modname, new_node));
+ if(!mod.modpack_content.empty())
+ buildTreeView(mod.modpack_content, new_node);
+ else
+ {
+ // set icon for node: ? for new mods, x for disabled mods,
+ // checkmark for enabled mods
+ if(m_new_mod_names.count(modname) > 0)
+ {
+ new_node->setIcon(QUESTIONMARK_STR);
+ }
+ else
+ {
+ bool mod_enabled = true;
+ if(m_settings.exists("load_mod_"+modname))
+ mod_enabled = m_settings.getBool("load_mod_"+modname);
+ if(mod_enabled)
+ new_node->setIcon(CHECKMARK_STR);
+ else
+ new_node->setIcon(CROSS_STR);
+ }
+ }
+ }
+}
+
+
+void GUIConfigureWorld::adjustSidebar()
+{
+ gui::IGUITreeViewNode* node = m_treeview->getSelected();
+ std::wstring modname_w;
+ if(node->getText() != NULL)
+ modname_w = node->getText();
+ else
+ modname_w = L"N/A";
+ std::string modname = wide_to_narrow(modname_w);
+
+ // if modpack, show enable/disable all buttons. otherwise, show
+ // enabled checkbox
+ if(node->hasChilds())
+ {
+ m_enabled_checkbox->setVisible(false);
+ m_disableall->setVisible(true);
+ m_enableall->setVisible(true);
+ m_modname_text->setText((L"Modpack: "+modname_w).c_str());
+ }
+ else
+ {
+ m_disableall->setVisible(false);
+ m_enableall->setVisible(false);
+ m_enabled_checkbox->setVisible(true);
+ m_modname_text->setText((L"Mod: "+modname_w).c_str());
+ }
+
+ // the mod is enabled unless it is disabled in the world.mt settings.
+ bool mod_enabled = true;
+ if(m_settings.exists("load_mod_"+modname))
+ mod_enabled = m_settings.getBool("load_mod_"+modname);
+ m_enabled_checkbox->setChecked(mod_enabled);
+
+ // dependencies of this mod:
+ m_dependencies_listbox->clear();
+ ModSpec mspec = m_addonmods[modname];
+ for(std::set<std::string>::iterator it=mspec.depends.begin();
+ it != mspec.depends.end(); ++it)
+ {
+ // check if it is an add-on mod or a game/world mod. We only
+ // want to show add-ons
+ std::string dependency = (*it);
+ if(m_gamemods.count(dependency) > 0)
+ dependency += " (" + m_gspec.id + ")";
+ else if(m_worldmods.count(dependency) > 0)
+ dependency += " (" + m_wspec.name + ")";
+ else if(m_addonmods.count(dependency) == 0)
+ dependency += " (missing)";
+ m_dependencies_listbox->addItem(narrow_to_wide(dependency).c_str());
+ }
+
+
+ // reverse dependencies of this mod:
+ m_rdependencies_listbox->clear();
+ std::pair< std::multimap<std::string, std::string>::iterator,
+ std::multimap<std::string, std::string>::iterator > rdep =
+ m_reverse_depends.equal_range(modname);
+ for(std::multimap<std::string,std::string>::iterator it = rdep.first;
+ it != rdep.second; ++it)
+ {
+ // check if it is an add-on mod or a game/world mod. We only
+ // want to show add-ons
+ std::string rdependency = (*it).second;
+ if(m_addonmods.count(rdependency) > 0)
+ m_rdependencies_listbox->addItem(narrow_to_wide(rdependency).c_str());
+ }
+}
+
+void GUIConfigureWorld::enableAllMods(std::map<std::string, ModSpec> mods,bool enable)
+{
+ for(std::map<std::string, ModSpec>::iterator it = mods.begin();
+ it != mods.end(); ++it)
+ {
+ ModSpec mod = (*it).second;
+ if(!mod.modpack_content.empty())
+ // a modpack, recursively enable all mods in it
+ enableAllMods(mod.modpack_content,enable);
+ else // not a modpack
+ setEnabled(mod.name, enable);
+ }
+}
+
+void GUIConfigureWorld::enableMod(std::string modname)
+{
+ m_settings.setBool("load_mod_"+modname,true);
+ std::map<std::string,gui::IGUITreeViewNode*>::iterator it =
+ m_nodes.find(modname);
+ if(it != m_nodes.end())
+ (*it).second->setIcon(CHECKMARK_STR);
+ m_new_mod_names.erase(modname);
+ //also enable all dependencies
+ ModSpec mspec = m_addonmods[modname];
+ for(std::set<std::string>::iterator it=mspec.depends.begin();
+ it != mspec.depends.end(); ++it)
+ {
+ std::string dependency = *it;
+ // only enable it if it is an add-on mod
+ if(m_addonmods.count(dependency) > 0)
+ enableMod(dependency);
+ }
+}
+
+void GUIConfigureWorld::disableMod(std::string modname)
+{
+ m_settings.setBool("load_mod_"+modname,false);
+ std::map<std::string,gui::IGUITreeViewNode*>::iterator it =
+ m_nodes.find(modname);
+ if(it != m_nodes.end())
+ (*it).second->setIcon(CROSS_STR);
+ m_new_mod_names.erase(modname);
+ //also disable all mods that depend on this one
+ std::pair<std::multimap<std::string, std::string>::iterator,
+ std::multimap<std::string, std::string>::iterator > rdep =
+ m_reverse_depends.equal_range(modname);
+ for(std::multimap<std::string,std::string>::iterator it = rdep.first;
+ it != rdep.second; ++it)
+ {
+ std::string rdependency = (*it).second;
+ // only disable it if it is an add-on mod
+ if(m_addonmods.count(rdependency) > 0)
+ disableMod(rdependency);
+ }
+}
+
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef GUICONFIGUREWORLD_HEADER
+#define GUICONFIGUREWORLD_HEADER
+
+#include "irrlichttypes_extrabloated.h"
+#include "modalMenu.h"
+#include "mods.h"
+#include "subgame.h"
+#include "settings.h"
+
+
+namespace irr{
+ namespace gui{
+ class IGUITreeViewNode;
+ }
+}
+
+class GUIConfigureWorld : public GUIModalMenu
+{
+public:
+ GUIConfigureWorld(gui::IGUIEnvironment* env,
+ gui::IGUIElement* parent, s32 id,
+ IMenuManager *menumgr, WorldSpec wspec);
+
+ void regenerateGui(v2u32 screensize);
+
+ void drawMenu();
+
+ bool OnEvent(const SEvent& event);
+
+private:
+ WorldSpec m_wspec;
+ SubgameSpec m_gspec;
+
+ // tree of installed add-on mods. key is the mod name, modpacks
+ // are not expanded.
+ std::map<std::string, ModSpec> m_addontree;
+
+ // like m_addontree, but modpacks are expanded.
+ std::map<std::string, ModSpec> m_addonmods;
+
+ // list of game mods (flattened)
+ std::map<std::string, ModSpec> m_gamemods;
+
+ // list of world mods (flattened)
+ std::map<std::string, ModSpec> m_worldmods;
+
+ // for each mod, the set of mods depending on it
+ std::multimap<std::string, std::string> m_reverse_depends;
+
+ // the settings in the world.mt file
+ Settings m_settings;
+
+ // mods that are installed but not mentioned in world.mt file
+ std::set<std::string> m_new_mod_names;
+
+ // maps modnames to nodes in m_treeview
+ std::map<std::string,gui::IGUITreeViewNode*> m_nodes;
+
+ gui::IGUIStaticText* m_modname_text;
+ gui::IGUITreeView* m_treeview;
+ gui::IGUIButton* m_enableall;
+ gui::IGUIButton* m_disableall;
+ gui::IGUICheckBox* m_enabled_checkbox;
+ gui::IGUIListBox* m_dependencies_listbox;
+ gui::IGUIListBox* m_rdependencies_listbox;
+ void buildTreeView(std::map<std::string,ModSpec> mods,
+ gui::IGUITreeViewNode* node);
+ void adjustSidebar();
+ void enableAllMods(std::map<std::string,ModSpec> mods, bool enable);
+ void setEnabled(std::string modname, bool enable)
+ {
+ if(enable)
+ enableMod(modname);
+ else
+ disableMod(modname);
+ };
+
+ void enableMod(std::string modname);
+ void disableMod(std::string modname);
+
+ // hack to work around wonky handling of double-click in
+ // irrlicht. store selected index of listbox items here so event
+ // handling can check whether it was a real double click on the
+ // same item. (irrlicht also reports a double click if you rapidly
+ // select two different items.)
+ int selecting_dep;
+ int selecting_rdep;
+
+ IMenuManager* m_menumgr;
+};
+#endif
#include "guiMainMenu.h"
#include "guiKeyChangeMenu.h"
#include "guiCreateWorld.h"
+#include "guiConfigureWorld.h"
#include "guiMessageMenu.h"
#include "guiConfirmMenu.h"
#include "debug.h"
return true;
}
case GUI_ID_CONFIGURE_WORLD_BUTTON: {
- GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
- -1, menumgr,
- wgettext("Nothing here"));
- menu->drop();
- return true;
+ MainMenuData cur;
+ readInput(&cur);
+ if(cur.selected_world == -1)
+ {
+ (new GUIMessageMenu(env, parent, -1, menumgr,
+ wgettext("Cannot configure world: Nothing selected"))
+ )->drop();
+ }
+ else
+ {
+ WorldSpec wspec = m_data->worlds[cur.selected_world];
+ GUIConfigureWorld *menu = new GUIConfigureWorld(env, parent,
+ -1, menumgr, wspec);
+ menu->drop();
+ return true;
+ }
}
case GUI_ID_SERVERLIST_DELETE: {
gui::IGUIListBox *serverlist = (gui::IGUIListBox*)getElementFromId(GUI_ID_SERVERLIST);
*/
#include "mods.h"
-#include <queue>
-#include <fstream>
-#include <sstream>
-#include <map>
#include "filesys.h"
#include "strfnd.h"
#include "log.h"
+#include "subgame.h"
+#include "settings.h"
-static void collectMods(const std::string &modspath,
- std::queue<ModSpec> &mods_satisfied,
- core::list<ModSpec> &mods_unsorted,
- std::map<std::string, std::string> &mod_names,
- std::string indentation)
+std::map<std::string, ModSpec> getModsInPath(std::string path)
{
- TRACESTREAM(<<indentation<<"collectMods(\""<<modspath<<"\")"<<std::endl);
- TRACEDO(indentation += " ");
- std::vector<fs::DirListNode> dirlist = fs::GetDirListing(modspath);
+ std::map<std::string, ModSpec> result;
+ std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
for(u32 j=0; j<dirlist.size(); j++){
if(!dirlist[j].dir)
continue;
// VCS directories like ".git" or ".svn"
if(modname[0] == '.')
continue;
- std::string modpath = modspath + DIR_DELIM + modname;
- TRACESTREAM(<<indentation<<"collectMods: "<<modname<<" at \""<<modpath<<"\""<<std::endl);
+ std::string modpath = path + DIR_DELIM + modname;
+
// Handle modpacks (defined by containing modpack.txt)
- {
- std::ifstream is((modpath+DIR_DELIM+"modpack.txt").c_str(),
+ std::ifstream modpack_is((modpath+DIR_DELIM+"modpack.txt").c_str(),
std::ios_base::binary);
- if(is.good()){
- // Is a modpack
- is.close(); // We don't actually need the file
- // Recurse into it
- collectMods(modpath, mods_satisfied, mods_unsorted, mod_names, indentation);
- continue;
- }
- }
- // Detect mod name conflicts
+ if(modpack_is.good()) //a modpack, recursively get the mods in it
{
- std::map<std::string, std::string>::const_iterator i;
- i = mod_names.find(modname);
- if(i != mod_names.end()){
- std::string s;
- infostream<<indentation<<"WARNING: Mod name conflict detected: "
- <<std::endl
- <<"Already loaded: "<<i->second<<std::endl
- <<"Will not load: "<<modpath<<std::endl;
- continue;
- }
+ modpack_is.close(); // We don't actually need the file
+ ModSpec spec(modname,modpath);
+ spec.modpack_content = getModsInPath(modpath);
+ result.insert(std::make_pair(modname,spec));
}
- std::set<std::string> depends;
- std::ifstream is((modpath+DIR_DELIM+"depends.txt").c_str(),
+ else // not a modpack, add the modspec
+ {
+ std::set<std::string> depends;
+ std::ifstream is((modpath+DIR_DELIM+"depends.txt").c_str(),
std::ios_base::binary);
- while(is.good()){
- std::string dep;
- std::getline(is, dep);
- dep = trim(dep);
- if(dep != "")
- depends.insert(dep);
+ while(is.good())
+ {
+ std::string dep;
+ std::getline(is, dep);
+ dep = trim(dep);
+ if(dep != "")
+ depends.insert(dep);
+ }
+
+ ModSpec spec(modname, modpath, depends);
+ result.insert(std::make_pair(modname,spec));
}
- ModSpec spec(modname, modpath, depends);
- mods_unsorted.push_back(spec);
- if(depends.empty())
- mods_satisfied.push(spec);
- mod_names[modname] = modpath;
}
+ return result;
}
-// Get a dependency-sorted list of ModSpecs
-core::list<ModSpec> getMods(core::list<std::string> &modspaths)
- throw(ModError)
+std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods)
{
- std::queue<ModSpec> mods_satisfied;
- core::list<ModSpec> mods_unsorted;
- core::list<ModSpec> mods_sorted;
- // name, path: For detecting name conflicts
- std::map<std::string, std::string> mod_names;
- for(core::list<std::string>::Iterator i = modspaths.begin();
- i != modspaths.end(); i++){
- std::string modspath = *i;
- collectMods(modspath, mods_satisfied, mods_unsorted, mod_names, "");
+ std::map<std::string, ModSpec> result;
+ for(std::map<std::string,ModSpec>::iterator it = mods.begin();
+ it != mods.end(); ++it)
+ {
+ ModSpec mod = (*it).second;
+ if(!mod.modpack_content.empty()) //is a modpack
+ {
+ std::map<std::string, ModSpec> content =
+ flattenModTree(mod.modpack_content);
+ result.insert(content.begin(),content.end());
+ result.insert(std::make_pair(mod.name,mod));
+ }
+ else //not a modpack
+ {
+ result.insert(std::make_pair(mod.name,mod));
+ }
}
- // Sort by depencencies
- while(!mods_satisfied.empty()){
- ModSpec mod = mods_satisfied.front();
- mods_satisfied.pop();
- mods_sorted.push_back(mod);
- for(core::list<ModSpec>::Iterator i = mods_unsorted.begin();
- i != mods_unsorted.end(); i++){
- ModSpec &mod2 = *i;
- if(mod2.unsatisfied_depends.empty())
- continue;
- mod2.unsatisfied_depends.erase(mod.name);
- if(!mod2.unsatisfied_depends.empty())
- continue;
- mods_satisfied.push(mod2);
+ return result;
+}
+
+std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
+{
+ std::vector<ModSpec> result;
+ for(std::map<std::string,ModSpec>::iterator it = mods.begin();
+ it != mods.end(); ++it)
+ {
+ ModSpec mod = (*it).second;
+ if(!mod.modpack_content.empty()) //is a modpack
+ {
+ std::vector<ModSpec> content = flattenMods(mod.modpack_content);
+ result.reserve(result.size() + content.size());
+ result.insert(result.end(),content.begin(),content.end());
+
+ }
+ else //not a modpack
+ {
+ // infostream << "inserting mod " << mod.name << std::endl;
+ result.push_back(mod);
}
}
- std::ostringstream errs(std::ios::binary);
- // Check unsatisfied dependencies
- for(core::list<ModSpec>::Iterator i = mods_unsorted.begin();
- i != mods_unsorted.end(); i++){
- ModSpec &mod = *i;
- if(mod.unsatisfied_depends.empty())
- continue;
- errs<<"mod \""<<mod.name
- <<"\" has unsatisfied dependencies:";
- for(std::set<std::string>::iterator
- i = mod.unsatisfied_depends.begin();
- i != mod.unsatisfied_depends.end(); i++){
- errs<<" \""<<(*i)<<"\"";
+ return result;
+}
+
+std::vector<ModSpec> filterMods(std::vector<ModSpec> mods,
+ std::set<std::string> exclude_mod_names)
+{
+ std::vector<ModSpec> result;
+ for(std::vector<ModSpec>::iterator it = mods.begin();
+ it != mods.end(); ++it)
+ {
+ ModSpec& mod = *it;
+ if(exclude_mod_names.count(mod.name) == 0)
+ result.push_back(mod);
+ }
+ return result;
+}
+
+void ModConfiguration::addModsInPathFiltered(std::string path, std::set<std::string> exclude_mods)
+{
+ addMods(filterMods(flattenMods(getModsInPath(path)),exclude_mods));
+}
+
+
+void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
+{
+ // Step 1: remove mods in sorted_mods from unmet dependencies
+ // of new_mods. new mods without unmet dependencies are
+ // temporarily stored in satisfied_mods
+ std::vector<ModSpec> satisfied_mods;
+ for(std::vector<ModSpec>::iterator it = m_sorted_mods.begin();
+ it != m_sorted_mods.end(); ++it)
+ {
+ ModSpec mod = *it;
+ for(std::vector<ModSpec>::iterator it_new = new_mods.begin();
+ it_new != new_mods.end(); ++it_new)
+ {
+ ModSpec& mod_new = *it_new;
+ //infostream << "erasing dependency " << mod.name << " from " << mod_new.name << std::endl;
+ mod_new.unsatisfied_depends.erase(mod.name);
}
- errs<<"."<<std::endl;
- mods_sorted.push_back(mod);
}
- // If an error occurred, throw an exception
- if(errs.str().size() != 0){
- throw ModError(errs.str());
+
+ // split new mods into satisfied and unsatisfied
+ for(std::vector<ModSpec>::iterator it = new_mods.begin();
+ it != new_mods.end(); ++it)
+ {
+ ModSpec mod_new = *it;
+ if(mod_new.unsatisfied_depends.empty())
+ satisfied_mods.push_back(mod_new);
+ else
+ m_unsatisfied_mods.push_back(mod_new);
}
- // Print out some debug info
- TRACESTREAM(<<"Detected mods in load order:"<<std::endl);
- for(core::list<ModSpec>::Iterator i = mods_sorted.begin();
- i != mods_sorted.end(); i++){
- ModSpec &mod = *i;
- TRACESTREAM(<<"name=\""<<mod.name<<"\" path=\""<<mod.path<<"\"");
- TRACESTREAM(<<" depends=[");
- for(std::set<std::string>::iterator i = mod.depends.begin();
- i != mod.depends.end(); i++)
- TRACESTREAM(<<" "<<(*i));
- TRACESTREAM(<<" ] unsatisfied_depends=[");
- for(std::set<std::string>::iterator i = mod.unsatisfied_depends.begin();
- i != mod.unsatisfied_depends.end(); i++)
- TRACESTREAM(<<" "<<(*i));
- TRACESTREAM(<<" ]"<<std::endl);
+
+ // Step 2: mods without unmet dependencies can be appended to
+ // the sorted list.
+ while(!satisfied_mods.empty())
+ {
+ ModSpec mod = satisfied_mods.back();
+ m_sorted_mods.push_back(mod);
+ satisfied_mods.pop_back();
+ for(std::list<ModSpec>::iterator it = m_unsatisfied_mods.begin();
+ it != m_unsatisfied_mods.end(); )
+ {
+ ModSpec& mod2 = *it;
+ mod2.unsatisfied_depends.erase(mod.name);
+ if(mod2.unsatisfied_depends.empty())
+ {
+ satisfied_mods.push_back(mod2);
+ it = m_unsatisfied_mods.erase(it);
+ }
+ else
+ ++it;
+ }
}
- return mods_sorted;
}
+ModConfiguration::ModConfiguration(std::string worldpath)
+{
+ // Add all world mods and all game mods
+ addModsInPath(worldpath + DIR_DELIM + "worldmods");
+ SubgameSpec gamespec = findWorldSubgame(worldpath);
+ addModsInPath(gamespec.gamemods_path);
+
+ // check world.mt file for mods explicitely declared to be
+ // loaded or not by a load_mod_<modname> = ... line.
+ std::string worldmt = worldpath+DIR_DELIM+"world.mt";
+ Settings worldmt_settings;
+ worldmt_settings.readConfigFile(worldmt.c_str());
+ std::vector<std::string> names = worldmt_settings.getNames();
+ std::set<std::string> exclude_mod_names;
+ for(std::vector<std::string>::iterator it = names.begin();
+ it != names.end(); ++it)
+ {
+ std::string name = *it;
+ // for backwards compatibility: exclude only mods which are
+ // explicitely excluded. if mod is not mentioned at all, it is
+ // enabled. So by default, all installed mods are enabled.
+ if (name.compare(0,9,"load_mod_") == 0 &&
+ !worldmt_settings.getBool(name))
+ {
+ exclude_mod_names.insert(name.substr(9));
+ }
+ }
+ for(std::set<std::string>::const_iterator i = gamespec.addon_mods_paths.begin();
+ i != gamespec.addon_mods_paths.end(); ++i)
+ addModsInPathFiltered((*i),exclude_mod_names);
+}
#include "irrlichttypes.h"
#include <irrList.h>
+#include <list>
#include <set>
+#include <vector>
#include <string>
+#include <map>
#include <exception>
class ModError : public std::exception
{
std::string name;
std::string path;
+ //if normal mod:
std::set<std::string> depends;
std::set<std::string> unsatisfied_depends;
-
- ModSpec(const std::string &name_="", const std::string path_="",
- const std::set<std::string> &depends_=std::set<std::string>()):
+ // if modpack:
+ std::map<std::string,ModSpec> modpack_content;
+ ModSpec(const std::string name_="", const std::string path_="",
+ const std::set<std::string> depends_=std::set<std::string>()):
name(name_),
path(path_),
depends(depends_),
- unsatisfied_depends(depends_)
+ unsatisfied_depends(depends_),
+ modpack_content()
{}
};
-// Get a dependency-sorted list of ModSpecs
-core::list<ModSpec> getMods(core::list<std::string> &modspaths)
- throw(ModError);
+
+std::map<std::string,ModSpec> getModsInPath(std::string path);
+
+// expands modpack contents, but does not replace them.
+std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods);
+
+// replaces modpack Modspecs with their content
+std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
+
+// removes Mods mentioned in exclude_mod_names
+std::vector<ModSpec> filterMods(std::vector<ModSpec> mods,
+ std::set<std::string> exclude_mod_names);
+
+// a ModConfiguration is a subset of installed mods, expected to have
+// all dependencies fullfilled, so it can be used as a list of mods to
+// load when the game starts.
+class ModConfiguration
+{
+public:
+ ModConfiguration():
+ m_unsatisfied_mods(),
+ m_sorted_mods()
+ {}
+
+
+ ModConfiguration(std::string worldpath);
+
+ // adds all mods in the given path. used for games, modpacks
+ // and world-specific mods (worldmods-folders)
+ void addModsInPath(std::string path)
+ {
+ addMods(flattenMods(getModsInPath(path)));
+ }
+
+ // adds all mods in the given path whose name does not appear
+ // in the exclude_mods set.
+ void addModsInPathFiltered(std::string path, std::set<std::string> exclude_mods);
+
+ // adds all mods in the set.
+ void addMods(std::vector<ModSpec> mods);
+
+ // checks if all dependencies are fullfilled.
+ bool isConsistent()
+ {
+ return m_unsatisfied_mods.empty();
+ }
+
+ std::vector<ModSpec> getMods()
+ {
+ return m_sorted_mods;
+ }
+
+ std::list<ModSpec> getUnsatisfiedMods()
+ {
+ return m_unsatisfied_mods;
+ }
+
+private:
+
+ // mods with unmet dependencies. This is a list and not a
+ // vector because we want easy removal of elements at every
+ // position.
+ std::list<ModSpec> m_unsatisfied_mods;
+
+ // list of mods sorted such that they can be loaded in the
+ // given order with all dependencies being fullfilled. I.e.,
+ // every mod in this list has only dependencies on mods which
+ // appear earlier in the vector.
+ std::vector<ModSpec> m_sorted_mods;
+
+};
+
#endif
std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
m_rollback = createRollbackManager(rollback_path, this);
- // Add world mod search path
- m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods");
- // Add addon mod search path
- for(std::set<std::string>::const_iterator i = m_gamespec.mods_paths.begin();
- i != m_gamespec.mods_paths.end(); i++)
- m_modspaths.push_front((*i));
-
- // Print out mod search paths
- for(core::list<std::string>::Iterator i = m_modspaths.begin();
- i != m_modspaths.end(); i++){
- std::string modspath = *i;
- infostream<<"- mods: "<<modspath<<std::endl;
- }
-
- // Path to builtin.lua
- std::string builtinpath = getBuiltinLuaPath() + DIR_DELIM + "builtin.lua";
-
// Create world if it doesn't exist
if(!initializeWorld(m_path_world, m_gamespec.id))
throw ServerError("Failed to initialize world");
+ ModConfiguration modconf(m_path_world);
+ m_mods = modconf.getMods();
+ // complain about mods with unsatisfied dependencies
+ if(!modconf.isConsistent())
+ {
+ errorstream << "The following mods have unsatisfied dependencies: ";
+ std::list<ModSpec> modlist = modconf.getUnsatisfiedMods();
+ for(std::list<ModSpec>::iterator it = modlist.begin();
+ it != modlist.end(); ++it)
+ {
+ errorstream << (*it).name << " ";
+ }
+ errorstream << std::endl;
+ }
+
+ Settings worldmt_settings;
+ std::string worldmt = m_path_world + DIR_DELIM + "world.mt";
+ worldmt_settings.readConfigFile(worldmt.c_str());
+ std::vector<std::string> names = worldmt_settings.getNames();
+ std::set<std::string> exclude_mod_names;
+ std::set<std::string> load_mod_names;
+ for(std::vector<std::string>::iterator it = names.begin();
+ it != names.end(); ++it)
+ {
+ std::string name = *it;
+ if (name.compare(0,9,"load_mod_")==0)
+ {
+ if(worldmt_settings.getBool(name))
+ load_mod_names.insert(name.substr(9));
+ else
+ exclude_mod_names.insert(name.substr(9));
+ }
+ }
+ // complain about mods declared to be loaded, but not found
+ for(std::vector<ModSpec>::iterator it = m_mods.begin();
+ it != m_mods.end(); ++it)
+ load_mod_names.erase((*it).name);
+ if(!load_mod_names.empty())
+ {
+ errorstream << "The following mods could not be found: ";
+ for(std::set<std::string>::iterator it = load_mod_names.begin();
+ it != load_mod_names.end(); ++it)
+ errorstream << (*it) << " ";
+ errorstream << std::endl;
+ }
+
+ // Path to builtin.lua
+ std::string builtinpath = getBuiltinLuaPath() + DIR_DELIM + "builtin.lua";
+
// Lock environment
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
// Initialize scripting
-
+
infostream<<"Server: Initializing Lua"<<std::endl;
m_lua = script_init();
assert(m_lua);
<<builtinpath<<std::endl;
throw ModError("Failed to load and run "+builtinpath);
}
- // Find mods in mod search paths
- m_mods = getMods(m_modspaths);
// Print 'em
infostream<<"Server: Loading mods: ";
- for(core::list<ModSpec>::Iterator i = m_mods.begin();
+ for(std::vector<ModSpec>::iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
infostream<<mod.name<<" ";
}
infostream<<std::endl;
// Load and run "mod" scripts
- for(core::list<ModSpec>::Iterator i = m_mods.begin();
+ for(std::vector<ModSpec>::iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
// Collect all media file paths
std::list<std::string> paths;
- for(core::list<ModSpec>::Iterator i = m_mods.begin();
+ for(std::vector<ModSpec>::iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
paths.push_back(mod.path + DIR_DELIM + "textures");
const ModSpec* Server::getModSpec(const std::string &modname)
{
- for(core::list<ModSpec>::Iterator i = m_mods.begin();
+ for(std::vector<ModSpec>::iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
if(mod.name == modname)
}
void Server::getModNames(core::list<std::string> &modlist)
{
- for(core::list<ModSpec>::Iterator i = m_mods.begin(); i != m_mods.end(); i++)
+ for(std::vector<ModSpec>::iterator i = m_mods.begin(); i != m_mods.end(); i++)
{
modlist.push_back((*i).name);
}
EventManager *m_event;
// Mods
- core::list<ModSpec> m_mods;
+ std::vector<ModSpec> m_mods;
/*
Threads
os<<name<<" = "<<value<<"\n";
}
}
+
+ // return all keys used
+ std::vector<std::string> getNames(){
+ std::vector<std::string> names;
+ for(core::map<std::string, std::string>::Iterator
+ i = m_settings.getIterator();
+ i.atEnd() == false; i++)
+ {
+ std::string name = i.getNode()->getKey();
+ names.push_back(name);
+ }
+ return names;
+ }
+
+ // remove a setting
+ bool remove(const std::string& name)
+ {
+ return m_settings.remove(name);
+ }
+
bool parseConfigLine(const std::string &line)
{
}
if(game_path == "")
return SubgameSpec();
+ std::string gamemod_path = game_path + DIR_DELIM + "mods";
// Find mod directories
std::set<std::string> mods_paths;
- mods_paths.insert(game_path + DIR_DELIM + "mods");
if(!user_game)
mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
if(user != share || user_game)
std::string game_name = getGameName(game_path);
if(game_name == "")
game_name = id;
- return SubgameSpec(id, game_path, mods_paths, game_name);
+ return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name);
}
SubgameSpec findWorldSubgame(const std::string &world_path)
SubgameSpec gamespec;
gamespec.id = world_gameid;
gamespec.path = world_gamepath;
- gamespec.mods_paths.insert(world_gamepath + DIR_DELIM + "mods");
+ gamespec.gamemods_path= world_gamepath + DIR_DELIM + "mods";
gamespec.name = getGameName(world_gamepath);
if(gamespec.name == "")
gamespec.name = "unknown";
struct SubgameSpec
{
std::string id; // "" = game does not exist
- std::string path;
- std::set<std::string> mods_paths;
+ std::string path; // path to game
+ std::string gamemods_path; //path to mods of the game
+ std::set<std::string> addon_mods_paths; //paths to addon mods for this game
std::string name;
SubgameSpec(const std::string &id_="",
- const std::string &path_="",
- const std::set<std::string> &mods_paths_=std::set<std::string>(),
+ const std::string &path_="",
+ const std::string &gamemods_path_="",
+ const std::set<std::string> &addon_mods_paths_=std::set<std::string>(),
const std::string &name_=""):
id(id_),
path(path_),
- mods_paths(mods_paths_),
+ gamemods_path(gamemods_path_),
+ addon_mods_paths(addon_mods_paths_),
name(name_)
{}