#console_color = (0,0,0)
# In-game chat console background alpha (opaqueness, between 0 and 255)
#console_alpha = 200
+# Sound settings
+#enable_sound = true
+#sound_volume = 0.7
#
# Server stuff
settings->setDefault("opaque_water", "false");
settings->setDefault("console_color", "(0,0,0)");
settings->setDefault("console_alpha", "200");
+ settings->setDefault("enable_sound", "true");
+ settings->setDefault("sound_volume", "0.8");
// Server stuff
// "map-dir" doesn't exist by default.
ISoundManager *sound = NULL;
bool sound_is_dummy = false;
#if USE_SOUND
- infostream<<"Attempting to use OpenAL audio"<<std::endl;
- sound = createOpenALSoundManager(&soundfetcher);
- if(!sound)
- infostream<<"Failed to initialize OpenAL audio"<<std::endl;
+ if(g_settings->getBool("enable_sound")){
+ infostream<<"Attempting to use OpenAL audio"<<std::endl;
+ sound = createOpenALSoundManager(&soundfetcher);
+ if(!sound)
+ infostream<<"Failed to initialize OpenAL audio"<<std::endl;
+ } else {
+ infostream<<"Sound disabled."<<std::endl;
+ }
#endif
if(!sound){
infostream<<"Using dummy audio."<<std::endl;
v3f(0,0,0), // velocity
camera.getDirection(),
camera.getCameraNode()->getUpVector());
+ sound->setListenerGain(g_settings->getFloat("sound_volume"));
/*
Update sound maker
const std::string &filedata) = 0;
virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
+ virtual void setListenerGain(float gain) = 0;
// playSound functions return -1 on failure, otherwise a handle to the
// sound. If name=="", call should be ignored without error.
virtual bool loadSoundData(const std::string &name,
const std::string &filedata) {return true;}
void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
+ void setListenerGain(float gain) {}
int playSound(const std::string &name, bool loop,
float volume) {return 0;}
int playSoundAt(const std::string &name, bool loop,
std::map<int, PlayingSound*> m_sounds_playing;
v3f m_listener_pos;
public:
+ bool m_is_initialized;
OpenALSoundManager(OnDemandSoundFetcher *fetcher):
m_fetcher(fetcher),
m_device(NULL),
m_context(NULL),
m_can_vorbis(false),
- m_next_id(1)
+ m_next_id(1),
+ m_is_initialized(false)
{
ALCenum error = ALC_NO_ERROR;
infostream<<"Audio: Initialized: OpenAL "<<alGetString(AL_VERSION)
<<", using "<<alcGetString(m_device, ALC_DEVICE_SPECIFIER)
<<std::endl;
+
+ m_is_initialized = true;
}
~OpenALSoundManager()
alListenerfv(AL_ORIENTATION, f);
warn_if_error(alGetError(), "updateListener");
}
+
+ void setListenerGain(float gain)
+ {
+ alListenerf(AL_GAIN, gain);
+ }
int playSound(const std::string &name, bool loop, float volume)
{
ISoundManager *createOpenALSoundManager(OnDemandSoundFetcher *fetcher)
{
- return new OpenALSoundManager(fetcher);
+ OpenALSoundManager *m = new OpenALSoundManager(fetcher);
+ if(m->m_is_initialized)
+ return m;
+ delete m;
+ return NULL;
};