if(!gamespec.isValid())
throw ServerError("Supplied invalid gamespec");
-
+
// Figure out some paths
// share/server
m_path_share = porting::path_share + DIR_DELIM + "server";
infostream<<"- mods: "<<modspath<<std::endl;
}
+ // Create world.mt if does not already exist
+ std::string worldmt_path = m_path_world + DIR_DELIM + "world.mt";
+ if(!fs::PathExists(worldmt_path)){
+ infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
+ fs::CreateAllDirs(m_path_world);
+ std::ofstream of(worldmt_path.c_str(), std::ios::binary);
+ of<<"gameid = "<<m_gamespec.id<<"\n";
+ }
+
// Lock environment
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);