unified_inventory.activefilter = {}
unified_inventory.alternate = {}
unified_inventory.current_item = {}
+unified_inventory.crafts_table ={}
+unified_inventory.crafts_table_count=0
-- default inventory page
unified_inventory.default = "craft"
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
and def.description and def.description ~= "" then
table.insert(unified_inventory.items_list, name)
+ local recipes=minetest.get_all_craft_recipes(name)
+ if unified_inventory.crafts_table[name]==nil then
+ unified_inventory.crafts_table[name] = {}
+ end
+ if recipes then
+ for i=1,#recipes,1 do
+ table.insert(unified_inventory.crafts_table[name],recipes[i])
+ end
+ end
end
end
+ --print(dump(unified_inventory.crafts_table))
table.sort(unified_inventory.items_list)
unified_inventory.items_list_size = #unified_inventory.items_list
print ("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
unified_inventory.players[player_name]={}
- unified_inventory.players[player_name]["sound_volume"]=minetest.setting_get("sound_volume")*10
unified_inventory.current_index[player_name] = 1
unified_inventory.filtered_items_list[player_name] = {}
unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
unified_inventory.current_item[player_name] =nil
unified_inventory.set_inventory_formspec(player,unified_inventory.get_formspec(player, unified_inventory.default))
---crafting guide inventories
+--crafting guide inventories
local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe",{
allow_put = function(inv, listname, index, stack, player)
return 0
formspec = formspec.."label[2,0;"..item_name.."]"
local alternates = 0
local alternate = unified_inventory.alternate[player_name]
- local crafts = crafts_table[item_name]
+ local crafts = unified_inventory.crafts_table[item_name]
- if crafts ~= nil then
+ if crafts ~= nil and #crafts>0 then
alternates = #crafts
local craft = crafts[alternate]
local method = "Crafting"
if item_name then
local alternates = 0
local alternate=unified_inventory.alternate[player_name]
- local crafts = crafts_table[item_name]
+ local crafts = unified_inventory.crafts_table[item_name]
if crafts ~= nil then
alternates = #crafts
end
-- update_recipe
unified_inventory.update_recipe = function(player, stack_name, alternate)
- --print("Lookup:"..stack_name)
local inv = minetest.get_inventory({type="detached", name=player:get_player_name().."craftrecipe"})
for i=0,inv:get_size("build"),1 do
inv:set_stack("build", i, nil)
end
- inv:set_stack("cook", 1, nil)
- inv:set_stack("fuel", 1, nil)
-
- inv:set_stack("output", 1, stack_name)
- local def
+ inv:set_stack("output", 1, nil)
alternate = tonumber(alternate) or 1
- local crafts = crafts_table[stack_name]
- if crafts == nil then
- --minetest.chat_send_player(player:get_player_name(), "no recipe available for "..stack_name)
- return
- end
+ local crafts = unified_inventory.crafts_table[stack_name]
+ print(dump(crafts))
+ local next=next
+ if next(crafts) == nil then return end -- no craft recipes
if alternate < 1 or alternate > #crafts then
alternate = 1
end
local craft = crafts[alternate]
- --print (dump(craft))
- --minetest.chat_send_player(player:get_player_name(), "recipe for "..stack_name..": "..dump(craft))
-
- local itemstack = ItemStack(craft.output)
- inv:set_stack("output", 1, itemstack)
-
+ inv:set_stack("output", 1, craft.output)
+ local items=craft.items
-- cook, fuel, grinding recipes
if craft.type == "cooking" or craft.type == "fuel" or craft.type == "grinding" then
- def=unified_inventory.find_item_def(craft.recipe)
+ def=unified_inventory.find_item_def(craft["items"][1])
if def then
inv:set_stack("build", 1, def)
end
return
end
-
- -- build (shaped or shapeless)
- if craft.recipe[1] then
- def=unified_inventory.find_item_def(craft.recipe[1])
- if def then
- inv:set_stack("build", 1, def)
- else
- def=unified_inventory.find_item_def(craft.recipe[1][1])
- if def then
- inv:set_stack("build", 1, def)
- end
- def=unified_inventory.find_item_def(craft.recipe[1][2])
- if def then
- inv:set_stack("build", 2, def)
- end
- def=unified_inventory.find_item_def(craft.recipe[1][3])
- if def then
- inv:set_stack("build", 3, def)
- end
+ if craft.width==0 then
+ local build_table={1,2,3}
+ for i=1,3,1 do
+ if craft.items[i] then
+ def=unified_inventory.find_item_def(craft.items[i])
+ if def then inv:set_stack("build", build_table[i], {name=def}) end
end
end
- if craft.recipe[2] then
- def=unified_inventory.find_item_def(craft.recipe[2])
- if def then
- inv:set_stack("build", 2, def)
- else
- def=unified_inventory.find_item_def(craft.recipe[2][1])
- if def then
- inv:set_stack("build", 4, def)
- end
- def=unified_inventory.find_item_def(craft.recipe[2][2])
- if def then
- inv:set_stack("build", 5, def)
- end
- def=unified_inventory.find_item_def(craft.recipe[2][3])
- if def then
- inv:set_stack("build", 6, def)
- end
- end
- end
-
- if craft.recipe[3] then
- def=unified_inventory.find_item_def(craft.recipe[3])
- if def then
- inv:set_stack("build", 3, def)
- else
- def=unified_inventory.find_item_def(craft.recipe[3][1])
- if def then
- inv:set_stack("build", 7, def)
- end
- def=unified_inventory.find_item_def(craft.recipe[3][2])
- if def then
- inv:set_stack("build", 8, def)
- end
- def=unified_inventory.find_item_def(craft.recipe[3][3])
- if def then
- inv:set_stack("build", 9, def)
- end
- end
- end
- if craft.recipe[4] then
- def=unified_inventory.find_item_def(craft.recipe[4])
- if def then
- inv:set_stack("build", 4, def)
- end
end
- if craft.recipe[5] then
- def=unified_inventory.find_item_def(craft.recipe[5])
- if def then
- inv:set_stack("build", 5, def)
+ if craft.width==1 then
+ local build_table={1,4,7}
+ for i=1,3,1 do
+ if craft.items[i] then
+ def=unified_inventory.find_item_def(craft.items[i])
+ if def then inv:set_stack("build", build_table[i], {name=def}) end
end
end
- if craft.recipe[6] then
- def=unified_inventory.find_item_def(craft.recipe[6])
- if def then
- inv:set_stack("build", 6, def)
- end
end
- if craft.recipe[7] then
- def=unified_inventory.find_item_def(craft.recipe[7])
- if def then
- inv:set_stack("build", 7, def)
+ if craft.width==2 then
+ local build_table={1,2,4,5,7,8}
+ for i=1,6,1 do
+ if craft.items[i] then
+ def=unified_inventory.find_item_def(craft.items[i])
+ if def then inv:set_stack("build", build_table[i], {name=def}) end
end
end
- if craft.recipe[8] then
- def=unified_inventory.find_item_def(craft.recipe[8])
- if def then
- inv:set_stack("build", 8, def)
- end
end
- if craft.recipe[9] then
- def=unified_inventory.find_item_def(craft.recipe[9])
- if def then
- inv:set_stack("build", 9, def)
+ if craft.width==3 then
+ for i=1,9,1 do
+ if craft.items[i] then
+ def=unified_inventory.find_item_def(craft.items[i])
+ if def then inv:set_stack("build", i, {name=def}) end
+ end
end
end
end