int LuaVoxelManip::gc_object(lua_State *L)
{
LuaVoxelManip *o = *(LuaVoxelManip **)(lua_touserdata(L, 1));
- if (!o->is_mapgen_vm)
- delete o;
-
+ delete o;
+
return 0;
}
{
LuaVoxelManip *o = checkobject(L, 1);
ManualMapVoxelManipulator *vm = o->vm;
-
+
v3s16 bp1 = getNodeBlockPos(read_v3s16(L, 2));
v3s16 bp2 = getNodeBlockPos(read_v3s16(L, 3));
sortBoxVerticies(bp1, bp2);
-
+
vm->initialEmerge(bp1, bp2);
-
+
push_v3s16(L, vm->m_area.MinEdge);
push_v3s16(L, vm->m_area.MaxEdge);
-
+
return 2;
}
LuaVoxelManip *o = checkobject(L, 1);
ManualMapVoxelManipulator *vm = o->vm;
-
+
int volume = vm->m_area.getVolume();
-
+
lua_newtable(L);
for (int i = 0; i != volume; i++) {
lua_Integer cid = vm->m_data[i].getContent();
lua_pushinteger(L, cid);
lua_rawseti(L, -2, i + 1);
}
-
+
return 1;
}
int LuaVoxelManip::l_set_data(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
-
+
LuaVoxelManip *o = checkobject(L, 1);
ManualMapVoxelManipulator *vm = o->vm;
-
+
if (!lua_istable(L, 2))
return 0;
-
+
int volume = vm->m_area.getVolume();
for (int i = 0; i != volume; i++) {
lua_rawgeti(L, 2, i + 1);
content_t c = lua_tointeger(L, -1);
-
+
vm->m_data[i].setContent(c);
lua_pop(L, 1);
}
-
+
return 0;
}
vm->blitBackAll(&o->modified_blocks);
- return 0;
+ return 0;
}
int LuaVoxelManip::l_update_liquids(lua_State *L)
int LuaVoxelManip::l_calc_lighting(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
-
+
LuaVoxelManip *o = checkobject(L, 1);
if (!o->is_mapgen_vm)
return 0;
mg.vm = vm;
mg.ndef = ndef;
mg.water_level = emerge->params.water_level;
-
+
mg.calcLighting(p1, p2);
return 0;
int LuaVoxelManip::l_set_lighting(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
-
+
LuaVoxelManip *o = checkobject(L, 1);
if (!o->is_mapgen_vm)
return 0;
-
+
if (!lua_istable(L, 2))
return 0;
u8 light;
light = (getintfield_default(L, 2, "day", 0) & 0x0F);
light |= (getintfield_default(L, 2, "night", 0) & 0x0F) << 4;
-
+
ManualMapVoxelManipulator *vm = o->vm;
-
+
v3s16 p1 = lua_istable(L, 3) ? read_v3s16(L, 3) :
vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE;
v3s16 p2 = lua_istable(L, 4) ? read_v3s16(L, 4) :
Mapgen mg;
mg.vm = vm;
-
+
mg.setLighting(p1, p2, light);
return 0;
LuaVoxelManip *o = checkobject(L, 1);
if (o->is_mapgen_vm)
return 0;
-
+
Environment *env = getEnv(L);
if (!env)
return 0;
// TODO: Optimize this by using Mapgen::calcLighting() instead
std::map<v3s16, MapBlock *> lighting_mblocks;
std::map<v3s16, MapBlock *> *mblocks = &o->modified_blocks;
-
+
lighting_mblocks.insert(mblocks->begin(), mblocks->end());
-
+
map->updateLighting(lighting_mblocks, *mblocks);
MapEditEvent event;
it = mblocks->begin();
it != mblocks->end(); ++it)
event.modified_blocks.insert(it->first);
-
+
map->dispatchEvent(&event);
mblocks->clear();
- return 0;
+ return 0;
}
LuaVoxelManip::LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mg_vm)
LuaVoxelManip::~LuaVoxelManip()
{
- delete vm;
+ if (!is_mapgen_vm)
+ delete vm;
}
// LuaVoxelManip()
int LuaVoxelManip::create_object(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
-
+
Environment *env = getEnv(L);
if (!env)
return 0;
-
+
Map *map = &(env->getMap());
LuaVoxelManip *o = new LuaVoxelManip(map);
-
+
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
LuaVoxelManip *LuaVoxelManip::checkobject(lua_State *L, int narg)
{
NO_MAP_LOCK_REQUIRED;
-
+
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
-
+
return *(LuaVoxelManip **)ud; // unbox pointer
}