PseudoRandom: A pseudorandom number generator
- Can be created via PseudoRandom(seed)
methods:
-- next(): return next random number [0...32767]
+- next(): return next integer random number [0...32767]
+- next(min, max): return next integer random number [min...max]
+ (max - min) must be 32767 or <= 6553 due to the simple
+ implementation making bad distribution otherwise.
Registered entities
--------------------
return 0;
}
- // next(self) -> get next value
+ // next(self, min=0, max=32767) -> get next value
static int l_next(lua_State *L)
{
LuaPseudoRandom *o = checkobject(L, 1);
+ int min = 0;
+ int max = 32767;
+ lua_settop(L, 3); // Fill 2 and 3 with nil if they don't exist
+ if(!lua_isnil(L, 2))
+ min = luaL_checkinteger(L, 2);
+ if(!lua_isnil(L, 3))
+ max = luaL_checkinteger(L, 3);
+ if(max - min != 32767 && max - min > 32767/5)
+ throw LuaError(L, "PseudoRandom.next() max-min is not 32767 and is > 32768/5. This is disallowed due to the bad random distribution the implementation would otherwise make.");
PseudoRandom &pseudo = o->m_pseudo;
- lua_pushinteger(L, pseudo.next());
+ int val = pseudo.next();
+ val = (val % (max-min+1)) + min;
+ lua_pushinteger(L, val);
return 1;
}