Add some random stone obstacles
*/
- for(u32 ri=0; ri<10; ri++)
+ for(u32 ri=0; ri<15; ri++)
{
+ // Randomize max height so usually stuff will be quite low
+ s16 maxheight_randomized = myrand_range(0, 30);
+
// The size of these could actually be m_chunksize*MAP_BLOCKSIZE*2
v3s16 ob_size(
myrand_range(5, stone_obstacle_max_size),
- myrand_range(0, 23),
+ myrand_range(0, maxheight_randomized),
myrand_range(5, stone_obstacle_max_size)
);
v2s16 ob_place(