-Minetest Lua Modding API Reference 0.4.4
+Minetest Lua Modding API Reference 0.4.5
==========================================
More information at http://c55.me/minetest/
A box of a regular node would look like:
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+Ore types
+---------------
+These tell in what manner the ore is generated.
+All default ores are of the uniformly-distributed scatter type.
+
+- scatter
+ Randomly chooses a location and generates a cluster of ore.
+ If noise_params is specified, the ore will be placed if the 3d perlin noise at
+ that point is greater than the noise_threshhold, giving the ability to create a non-equal
+ distribution of ore.
+- sheet
+ Creates a sheet of ore in a blob shape according to the 2d perlin noise described by
+ the noise_params structure. The height of the blob is randomly scattered, with a maximum
+ height of clust_size. Here, clust_scarcity and clust_num_ores are ignored.
+ This is essentially an improved version of the so-called "stratus" ore seen in some unofficial mods.
+- claylike - NOT YET IMPLEMENTED
+ Places ore if there are no more than clust_scarcity number of specified nodes within a Von Neumann
+ neighborhood of clust_size radius.
+
Representations of simple things
--------------------------------
Position/vector:
minetest.register_craftitem(name, item definition)
minetest.register_alias(name, convert_to)
minetest.register_craft(recipe)
+minetest.register_ore(ore definition)
Global callback registration functions: (Call these only at load time)
minetest.register_globalstep(func(dtime))
burntime = 1,
}
+Ore definition (register_ore)
+{
+ ore_type = "scatter" -- See "Ore types"
+ ore = "default:stone_with_coal",
+ wherein = "default:stone",
+ clust_scarcity = 8*8*8,
+ ^ Ore has a 1 out of clust_scarcity chance of spawning in a node
+ ^ This value should be *MUCH* higher than your intuition might tell you!
+ clust_num_ores = 8,
+ ^ Number of ores in a cluster
+ clust_size = 3,
+ ^ Size of the bounding box of the cluster
+ ^ In this example, there is a 3x3x3 cluster where 8 out of the 27 nodes are coal ore
+ height_min = -31000,
+ height_max = 64,
+ noise_threshhold = 0.5,
+ ^ If noise is above this threshhold, ore is placed. Not needed for a uniform distribution
+ noise_params = {offset=0, scale=1, spread={x=100, y=100, z=100}, seed=23, octaves=3, persist=0.70}
+ ^ NoiseParams structure describing the perlin noise used for ore distribution.
+ ^ Needed for sheet ore_type. Omit from scatter ore_type for a uniform ore distribution
+}
+
Chatcommand definition (register_chatcommand)
{
params = "<name> <privilege>", -- short parameter description