--- /dev/null
+
+minetest.register_craft({
+ type = "shapeless",
+ output = 'technic:constructor_mk1_off 1',
+ recipe = {'technic:nodebreaker_off', 'technic:deployer_off'},
+
+})
+minetest.register_craft({
+ type = "shapeless",
+ output = 'technic:constructor_mk2_off 1',
+ recipe = {'technic:constructor_mk1_off', 'technic:constructor_mk1_off'},
+
+})
+
+minetest.register_craft({
+ type = "shapeless",
+ output = 'technic:constructor_mk3_off 1',
+ recipe = {'technic:constructor_mk2_off', 'technic:constructor_mk2_off'},
+
+})
+
+minetest.register_node("technic:constructor_mk1_off", {
+ description = "Constructor MK1",
+ tile_images = {"technic_constructor_mk1_top_off.png","technic_constructor_mk1_bottom_off.png","technic_constructor_mk1_side2_off.png","technic_constructor_mk1_side1_off.png",
+ "technic_constructor_back.png","technic_constructor_front_off.png"},
+ is_ground_content = true,
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
+ sounds = default.node_sound_stone_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("formspec",
+ "invsize[8,9;]"..
+ "label[0,0;Constructor MK1]"..
+ "label[5,0;Slot 1]"..
+ "list[current_name;slot1;6,0;1,1;]"..
+ "list[current_player;main;0,5;8,4;]")
+ meta:set_string("infotext", "Constructor MK1")
+ local inv = meta:get_inventory()
+ inv:set_size("slot1", 1)
+ end,
+
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos)
+ local inv = meta:get_inventory()
+ return inv:is_empty("slot1")
+ end,
+})
+
+minetest.register_node("technic:constructor_mk1_on", {
+ description = "Constructor MK1",
+ tile_images = {"technic_constructor_mk1_top_on.png","technic_constructor_mk1_bottom_on.png","technic_constructor_mk1_side2_on.png","technic_constructor_mk1_side1_on.png",
+ "technic_constructor_back.png","technic_constructor_front_on.png"},
+ is_ground_content = true,
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,not_in_creative_inventory=1},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+mesecon:register_on_signal_on(function(pos, node)
+ local meta = minetest.env:get_meta(pos)
+ local inv = meta:get_inventory()
+ local pos1={}
+ pos1.x=pos.x
+ pos1.y=pos.y
+ pos1.z=pos.z
+ if node.param2==3 then pos1.x=pos1.x+1 end
+ if node.param2==2 then pos1.z=pos1.z+1 end
+ if node.param2==1 then pos1.x=pos1.x-1 end
+ if node.param2==0 then pos1.z=pos1.z-1 end
+
+ if node.name == "technic:constructor_mk1_off" then
+ hacky_swap_node(pos,"technic:constructor_mk1_on")
+ nodeupdate(pos)
+ local node1=minetest.env:get_node(pos1)
+ deploy_node (inv,"slot1",pos1,node1,node)
+ end
+
+end)
+
+mesecon:register_on_signal_off(function(pos, node)
+ if node.name == "technic:constructor_mk1_on" then
+ hacky_swap_node(pos,"technic:constructor_mk1_off")
+ nodeupdate(pos)
+ end
+end)
+
+mesecon:register_effector("technic:constructor_mk1_on", "technic:constructor_mk1_off")
+
+minetest.register_node("technic:constructor_mk2_off", {
+ description = "Constructor MK2",
+ tile_images = {"technic_constructor_mk2_top_off.png","technic_constructor_mk2_bottom_off.png","technic_constructor_mk2_side2_off.png","technic_constructor_mk2_side1_off.png",
+ "technic_constructor_back.png","technic_constructor_front_off.png"},
+ is_ground_content = true,
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
+ sounds = default.node_sound_stone_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("formspec",
+ "invsize[8,9;]"..
+ "label[0,0;Constructor MK2]"..
+ "label[5,0;Slot 1]"..
+ "list[current_name;slot1;6,0;1,1;]"..
+ "label[5,1;Slot 2]"..
+ "list[current_name;slot2;6,1;1,1;]"..
+ "list[current_player;main;0,5;8,4;]")
+ meta:set_string("infotext", "Constructor MK2")
+ local inv = meta:get_inventory()
+ inv:set_size("slot1", 1)
+ inv:set_size("slot2", 1)
+ end,
+
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos)
+ local inv = meta:get_inventory()
+ if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false then return false end
+ return true
+ end,
+})
+
+minetest.register_node("technic:constructor_mk2_on", {
+ description = "Constructor MK2",
+ tile_images = {"technic_constructor_mk2_top_on.png","technic_constructor_mk2_bottom_on.png","technic_constructor_mk2_side2_on.png","technic_constructor_mk2_side1_on.png",
+ "technic_constructor_back.png","technic_constructor_front_on.png"},
+ is_ground_content = true,
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,not_in_creative_inventory=1},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+mesecon:register_on_signal_on(function(pos, node)
+ local meta = minetest.env:get_meta(pos)
+ local inv = meta:get_inventory()
+ local pos1={}
+ local pos2={}
+ pos1.x=pos.x
+ pos1.y=pos.y
+ pos1.z=pos.z
+ pos2.x=pos.x
+ pos2.y=pos.y
+ pos2.z=pos.z
+ if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 end
+ if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 end
+ if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 end
+ if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 end
+
+ if node.name == "technic:constructor_mk2_off" then
+ hacky_swap_node(pos,"technic:constructor_mk2_on")
+ nodeupdate(pos)
+ local node1=minetest.env:get_node(pos1)
+ deploy_node (inv,"slot1",pos1,node1,node)
+ local node1=minetest.env:get_node(pos2)
+ deploy_node (inv,"slot2",pos2,node1,node)
+ end
+
+end)
+
+
+mesecon:register_on_signal_off(function(pos, node)
+ if node.name == "technic:constructor_mk2_on" then
+ hacky_swap_node(pos,"technic:constructor_mk2_off")
+ nodeupdate(pos)
+ end
+end)
+
+mesecon:register_effector("technic:constructor_mk2_on", "technic:constructor_mk2_off")
+
+minetest.register_node("technic:constructor_mk3_off", {
+ description = "Constructor MK3",
+ tile_images = {"technic_constructor_mk3_top_off.png","technic_constructor_mk3_bottom_off.png","technic_constructor_mk3_side2_off.png","technic_constructor_mk3_side1_off.png",
+ "technic_constructor_back.png","technic_constructor_front_off.png"},
+ is_ground_content = true,
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
+ sounds = default.node_sound_stone_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("formspec",
+ "invsize[8,9;]"..
+ "label[0,0;Constructor MK2]"..
+ "label[5,0;Slot 1]"..
+ "list[current_name;slot1;6,0;1,1;]"..
+ "label[5,1;Slot 2]"..
+ "list[current_name;slot2;6,1;1,1;]"..
+ "label[5,2;Slot 3]"..
+ "list[current_name;slot3;6,2;1,1;]"..
+ "label[5,3;Slot 4]"..
+ "list[current_name;slot4;6,3;1,1;]"..
+ "list[current_player;main;0,5;8,4;]")
+ meta:set_string("infotext", "Constructor MK3")
+ local inv = meta:get_inventory()
+ inv:set_size("slot1", 1)
+ inv:set_size("slot2", 1)
+ inv:set_size("slot3", 1)
+ inv:set_size("slot4", 1)
+
+ end,
+
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos)
+ local inv = meta:get_inventory()
+ if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false or inv:is_empty("slot3")==false or inv:is_empty("slot4")==false then return false end
+ return true
+ end,
+})
+
+minetest.register_node("technic:constructor_mk3_on", {
+ description = "Constructor MK3",
+ tile_images = {"technic_constructor_mk3_top_on.png","technic_constructor_mk3_bottom_on.png","technic_constructor_mk3_side2_on.png","technic_constructor_mk3_side1_on.png",
+ "technic_constructor_back.png","technic_constructor_front_on.png"},
+ is_ground_content = true,
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,not_in_creative_inventory=1},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+mesecon:register_on_signal_on(function(pos, node)
+ local meta = minetest.env:get_meta(pos)
+ local inv = meta:get_inventory()
+
+ local pos1={}
+ local pos2={}
+ local pos3={}
+ local pos4={}
+
+ pos1.x=pos.x
+ pos1.y=pos.y
+ pos1.z=pos.z
+
+ pos2.x=pos.x
+ pos2.y=pos.y
+ pos2.z=pos.z
+
+ pos3.x=pos.x
+ pos3.y=pos.y
+ pos3.z=pos.z
+
+ pos4.x=pos.x
+ pos4.y=pos.y
+ pos4.z=pos.z
+
+ if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 pos3.x=pos3.x+3 pos4.x=pos4.x+4 end
+ if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 pos3.z=pos3.z+3 pos4.z=pos4.z+4 end
+ if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 pos3.x=pos3.x-3 pos4.x=pos4.x-4 end
+ if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 pos3.z=pos3.z-3 pos4.z=pos4.z-4 end
+
+ if node.name == "technic:constructor_mk3_off" then
+ hacky_swap_node(pos,"technic:constructor_mk3_on")
+ nodeupdate(pos)
+ local node1=minetest.env:get_node(pos1)
+ deploy_node (inv,"slot1",pos1,node1,node)
+ local node1=minetest.env:get_node(pos2)
+ deploy_node (inv,"slot2",pos2,node1,node)
+ local node1=minetest.env:get_node(pos3)
+ deploy_node (inv,"slot3",pos3,node1,node)
+ local node1=minetest.env:get_node(pos4)
+ deploy_node (inv,"slot4",pos4,node1,node)
+ end
+
+end)
+
+
+mesecon:register_on_signal_off(function(pos, node)
+ if node.name == "technic:constructor_mk3_on" then
+ hacky_swap_node(pos,"technic:constructor_mk3_off")
+ nodeupdate(pos)
+ end
+end)
+
+mesecon:register_effector("technic:constructor_mk3_on", "technic:constructor_mk3_off")
+
+
+deploy_node =function (inv, slot_name, pos1, node1, node)
+if node1.name == "air" then
+ if not inv:is_empty(slot_name) then
+ stack1=inv:get_list(slot_name)
+ node_to_be_placed={name=stack1[1]:get_name(), param1=0, param2=node.param2}
+ minetest.env:set_node(pos1,node_to_be_placed)
+ stack1[1]:take_item()
+ inv:set_stack(slot_name, 1, stack1[1])
+ return
+ end
+ return
+ end
+ if node1.name == "ignore" or
+ node1.name == "default:lava_source" or
+ node1.name == "default:lava_flowing" or
+ node1.name == "default:water_source" or
+ node1.name == "default:water_flowing"
+ then return end
+ if inv:room_for_item(slot_name,node1) then
+ inv:add_item(slot_name,node1)
+ minetest.env:remove_node(pos1)
+ end
+
+end
\ No newline at end of file