void clear()
{
m_name_id_mapping.clear();
+
+ m_aliases.clear();
+
for(u16 i=0; i<=MAX_CONTENT; i++)
{
ContentFeatures &f = m_content_features[i];
}
writeU16(os, count);
os<<serializeLongString(tmp_os.str());
+
+ writeU16(os, m_aliases.size());
+ for(std::map<std::string, std::string>::const_iterator
+ i = m_aliases.begin(); i != m_aliases.end(); i++)
+ {
+ os<<serializeString(i->first);
+ os<<serializeString(i->second);
+ }
}
void deSerialize(std::istream &is, IGameDef *gamedef)
{
if(f->name != "")
m_name_id_mapping.set(i, f->name);
}
+
+ u16 num_aliases = readU16(is);
+ if(!is.eof()){
+ for(u16 i=0; i<num_aliases; i++){
+ std::string name = deSerializeString(is);
+ std::string convert_to = deSerializeString(is);
+ m_aliases[name] = convert_to;
+ }
+ }
}
private:
// Features indexed by id