for i=1,3,1 do
if craft.items[i] then
def=unified_inventory.find_item_def(craft.items[i])
- if def then inv:set_stack("build", build_table[i], {name=def}) end
+ if def then inv:set_stack("build", build_table[i], def) end
end
end
end
for i=1,3,1 do
if craft.items[i] then
def=unified_inventory.find_item_def(craft.items[i])
- if def then inv:set_stack("build", build_table[i], {name=def}) end
+ if def then inv:set_stack("build", build_table[i], def) end
end
end
end
for i=1,6,1 do
if craft.items[i] then
def=unified_inventory.find_item_def(craft.items[i])
- if def then inv:set_stack("build", build_table[i], {name=def}) end
+ if def then inv:set_stack("build", build_table[i], def) end
end
end
end
for i=1,9,1 do
if craft.items[i] then
def=unified_inventory.find_item_def(craft.items[i])
- if def then inv:set_stack("build", i, {name=def}) end
+ if def then inv:set_stack("build", i, def) end
end
end
end
if string.find(def1, "group:") then
def1=string.gsub(def1, "group:", "")
def1=string.gsub(def1, '\"', "")
- for name,def in pairs(minetest.registered_items) do
- if def.groups[def1] == 1 and def.groups.not_in_creative_inventory ~= 1 then
- return def
- end
- end
+ local items=unified_inventory.items_in_group(def1)
+ return items[1]
else
- return def1
+ return def1
end
end
return nil
end
+
+unified_inventory.items_in_group = function(group)
+ local items = {}
+ for name, item in pairs(minetest.registered_items) do
+ for _, g in ipairs(group:split(',')) do
+ if item.groups[g] then
+ table.insert(items,name)
+ end
+ end
+ end
+ return items
+end
+
+-- register_craft
+unified_inventory.register_craft = function(options)
+ if options.output == nil then
+ return
+ end
+ local itemstack = ItemStack(options.output)
+ if itemstack:is_empty() then
+ return
+ end
+ if unified_inventory.crafts_table[itemstack:get_name()]==nil then
+ unified_inventory.crafts_table[itemstack:get_name()] = {}
+ end
+ table.insert(unified_inventory.crafts_table[itemstack:get_name()],options)
+ --crafts_table_count=crafts_table_count+1
+end