#include "lstring.h"
}
+/*
+ Functions for calling from script:
+
+ object_set_position(self, x, y, z)
+ object_set_rotation(self, x, y, z)
+ object_add_to_mesh(self, image, corners, backface_culling)
+ object_clear_mesh(self)
+
+ Callbacks in script:
+
+ step(self, dtime)
+ process_message(self, data)
+ initialize(self, data)
+ TODO:
+ string status_text(self)
+*/
+
/*
object_set_position(self, x, y, z)
*/
}
/*
+ Functions for calling from script:
+
object_set_base_position(self, x,y,z)
x,y,z = object_get_base_position(self)
object_add_message(self, data)
+ n = object_get_node(self, x,y,z)
object_remove(self)
+
+ Callbacks in script:
+
+ step(self, dtime)
+ get_client_init_data(self)
+ get_server_init_data(self)
+ initialize(self, data)
*/
/*
}
/*
- object_get_node(x,y,z)
+ object_get_node(self, x,y,z)
*/
static int lf_object_get_node(lua_State *L)
{
MapNode n(CONTENT_IGNORE);
n = self->getEnv()->getMap().getNodeNoEx(pos);
+ // Create a table with some data about the node
+ lua_newtable(L);
+ lua_pushstring(L, "content");
+ lua_pushinteger(L, n.d);
+ lua_settable(L, -3);
+ lua_pushstring(L, "param1");
+ lua_pushinteger(L, n.param);
+ lua_settable(L, -3);
+ lua_pushstring(L, "param2");
+ lua_pushinteger(L, n.param2);
+ lua_settable(L, -3);
+ lua_pushstring(L, "walkable");
+ lua_pushboolean(L, content_features(n.d).walkable);
+ lua_settable(L, -3);
+
+ // Return the table
+ return 1;
+}
+
+#if 0
+/*
+ object_set_node(self, x,y,z, n)
+*/
+static int lf_object_set_node(lua_State *L)
+{
+ MapNode n;
+
+ // 5: n
+ // Get fields of table
+
+ lua_pushinteger(L, "content");
+ lua_gettable(L, -2);
+ n.d = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_pushinteger(L, "param1");
+ lua_gettable(L, -2);
+ n.param = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_pushinteger(L, "param2");
+ lua_gettable(L, -2);
+ n.param2 = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_pop(L, 1);
+ // 4: z
+ lua_Number z = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ // 3: y
+ lua_Number y = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ // 2: x
+ lua_Number x = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ // 1: self
+ LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
+ lua_pop(L, 1);
+
+ assert(self);
+
+ v3s16 pos = floatToInt(v3f(x,y,z), 1.0);
+
+ /*dstream<<"Checking node from pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z
+ <<")"<<std::endl;*/
+
+ // Get the node
+ MapNode n(CONTENT_IGNORE);
+ n = self->getEnv()->getMap().getNodeNoEx(pos);
+
// Create a table with some data about the node
lua_newtable(L);
lua_pushstring(L, "content");
// Return the table
return 1;
}
+#endif
/*
object_remove(x,y,z)