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Fix texture glitches for plants with visual scale > 1.0 (jungle grass).
author
RealBadAngel
<maciej.kasatkin@o2.pl>
Thu, 17 Jul 2014 12:10:23 +0000
(14:10 +0200)
committer
RealBadAngel
<maciej.kasatkin@o2.pl>
Thu, 17 Jul 2014 12:10:23 +0000
(14:10 +0200)
src/content_mapblock.cpp
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diff --git
a/src/content_mapblock.cpp
b/src/content_mapblock.cpp
index ffdb5ad08adf4b1efaf642ca65fd5b42b8e6a2db..32e80c2998bbca6b5ef57f7d8f9278f46ff48f1c 100644
(file)
--- a/
src/content_mapblock.cpp
+++ b/
src/content_mapblock.cpp
@@
-1119,12
+1119,12
@@
void mapblock_mesh_generate_special(MeshMakeData *data,
if(j == 0)
{
for(u16 i=0; i<4; i++)
- vertices[i].Pos.rotateXZBy(4
5
);
+ vertices[i].Pos.rotateXZBy(4
6
);
}
else if(j == 1)
{
for(u16 i=0; i<4; i++)
- vertices[i].Pos.rotateXZBy(-4
5
);
+ vertices[i].Pos.rotateXZBy(-4
4
);
}
for(u16 i=0; i<4; i++)