TileSpec tile = getNodeTile(n, p, v3s16(0,0,0), data);
TileSpec tile_nocrack = tile;
tile_nocrack.material_flags &= ~MATERIAL_FLAG_CRACK;
-
- // A hack to put wood the right way around in the posts
- ITextureSource *tsrc = data->m_gamedef->tsrc();
- std::string texturestring_rot = tsrc->getTextureName(
- tile.texture_id) + "^[transformR90";
+
+ // Put wood the right way around in the posts
TileSpec tile_rot = tile;
- tile_rot.texture = tsrc->getTexture(
- texturestring_rot,
- &tile_rot.texture_id);
-
+ tile_rot.rotation = 1;
+
u16 l = getInteriorLight(n, 1, nodedef);
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));