if baseimg is NULL, it is created. Otherwise stuff is made on it.
*/
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
- video::IVideoDriver* driver);
+ IrrlichtDevice *device);
/*
Generates an image from a full string like
This is used by buildMainAtlas().
*/
video::IImage* generate_image_from_scratch(std::string name,
- video::IVideoDriver* driver);
+ IrrlichtDevice *device);
/*
This method generates all the textures
dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
// Generate image according to part of name
- if(generate_image(last_part_of_name, baseimg, driver) == false)
+ if(generate_image(last_part_of_name, baseimg, m_device) == false)
{
dstream<<"INFO: getTextureIdDirect(): "
"failed to generate \""<<last_part_of_name<<"\""
img->drop();*/
// Generate image by name
- video::IImage *img2 = generate_image_from_scratch(name, driver);
+ video::IImage *img2 = generate_image_from_scratch(name, m_device);
if(img2 == NULL)
{
dstream<<"WARNING: TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""<<name<<"\""<<std::endl;
}
video::IImage* generate_image_from_scratch(std::string name,
- video::IVideoDriver* driver)
+ IrrlichtDevice *device)
{
dstream<<"INFO: generate_image_from_scratch(): "
"name="<<name<<std::endl;
+ video::IVideoDriver* driver = device->getVideoDriver();
+ assert(driver);
+
/*
Get the base image
*/
base_image_name = name.substr(0, last_separator_position);
dstream<<"INFO: generate_image_from_scratch(): Calling itself recursively"
" to get base image, name="<<base_image_name<<std::endl;
- baseimg = generate_image_from_scratch(base_image_name, driver);
+ baseimg = generate_image_from_scratch(base_image_name, device);
}
/*
dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
// Generate image according to part of name
- if(generate_image(last_part_of_name, baseimg, driver) == false)
+ if(generate_image(last_part_of_name, baseimg, device) == false)
{
dstream<<"INFO: generate_image_from_scratch(): "
"failed to generate \""<<last_part_of_name<<"\""
}
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
- video::IVideoDriver* driver)
+ IrrlichtDevice *device)
{
+ video::IVideoDriver* driver = device->getVideoDriver();
+ assert(driver);
+
// Stuff starting with [ are special commands
if(part_of_name[0] != '[')
{
return false;
}
- // This is just a placeholder
-
str_replace_char(part_of_name, '&', '^');
Strfnd sf(part_of_name);
sf.next("{");
std::string imagename_left = sf.next("{");
std::string imagename_right = sf.next("{");
- baseimg = generate_image_from_scratch(
- imagename_top, driver);
-
+#if 1
//TODO
-#if 0
+
if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
{
dstream<<"WARNING: getTextureIdDirect(): EVDF_RENDER_TO_TARGET"
- " not supported"<<std::endl;
- return false;
+ " not supported. Creating fallback image"<<std::endl;
+ baseimg = generate_image_from_scratch(
+ imagename_top, device);
+ return true;
}
- u32 w0 = 16;
- u32 h0 = 16;
+ u32 w0 = 64;
+ u32 h0 = 64;
dstream<<"INFO: inventorycube w="<<w0<<" h="<<h0<<std::endl;
core::dimension2d<u32> dim(w0,h0);
-
- //baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
-
+
+ // Generate images for the faces of the cube
video::IImage *img_top = generate_image_from_scratch(
- imagename_top, driver);
+ imagename_top, device);
video::IImage *img_left = generate_image_from_scratch(
- imagename_left, driver);
+ imagename_left, device);
video::IImage *img_right = generate_image_from_scratch(
- imagename_right, driver);
+ imagename_right, device);
+ assert(img_top && img_left && img_right);
+
+ // TODO: Create textures from images
+ video::ITexture *texture_top = driver->addTexture(
+ (imagename_top + "__temp__").c_str(), img_top);
+ assert(texture_top);
- // Render target texture
+ // Drop images
+ img_top->drop();
+ img_left->drop();
+ img_right->drop();
+
+ // Create render target texture
video::ITexture *rtt = NULL;
std::string rtt_name = part_of_name + "_RTT";
-
- rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str());
+ rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str(),
+ video::ECF_A8R8G8B8);
assert(rtt);
+ // Set render target
+ driver->setRenderTarget(rtt, true, true,
+ video::SColor(0,0,0,0));
+ // Get a scene manager
+ scene::ISceneManager *smgr_main = device->getSceneManager();
+ assert(smgr_main);
+ scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
+ assert(smgr);
- img_top->drop();
- img_left->drop();
- img_right->drop();
+ /*
+ Create scene:
+ - An unit cube is centered at 0,0,0
+ - Camera looks at cube from Y+, Z- towards Y-, Z+
+ NOTE: Cube has to be changed to something else because
+ the textures cannot be set individually (or can they?)
+ */
+
+ scene::ISceneNode* cube = smgr->addCubeSceneNode(1.0, NULL, -1,
+ v3f(0,0,0), v3f(0, 45, 0));
+ // Set texture of cube
+ cube->setMaterialTexture(0, texture_top);
+ //cube->setMaterialFlag(video::EMF_LIGHTING, false);
+ cube->setMaterialFlag(video::EMF_ANTI_ALIASING, false);
+ cube->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
+
+ scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
+ v3f(0, 1.0, -1.5), v3f(0, 0, 0));
+ // Set orthogonal projection
+ core::CMatrix4<f32> pm;
+ pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100);
+ camera->setProjectionMatrix(pm, true);
+
+ scene::ILightSceneNode *light = smgr->addLightSceneNode(0,
+ v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000);
+
+ // Render scene
+ driver->beginScene(true, true, video::SColor(0,0,0,0));
+ smgr->drawAll();
+ driver->endScene();
- //TODO
- assert(0);
+ // Drop scene
+ cube->drop();
+ camera->drop();
+ light->drop();
+ // Drop scene manager FIXME: Segfaults
+ //smgr->drop();
+
+ // Unset render target
+ driver->setRenderTarget(0, true, true, 0);
+
+ //TODO: Free textures of images
+ driver->removeTexture(texture_top);
+
+ // Create image of render target
+ video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);
+
+ assert(image);
+
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+
+ if(image)
+ {
+ image->copyTo(baseimg);
+ image->drop();
+ }
#endif
}
else