if((device->isWindowActive() && noMenuActive()) || random_input)
{
if(!random_input)
- device->getCursorControl()->setVisible(false);
+ {
+ // Mac OSX gets upset if this is set every frame
+ if(device->getCursorControl()->isVisible())
+ device->getCursorControl()->setVisible(false);
+ }
if(first_loop_after_window_activation){
//std::cout<<"window active, first loop"<<std::endl;
input->setMousePos(displaycenter.X, displaycenter.Y);
}
else{
- device->getCursorControl()->setVisible(true);
+ // Mac OSX gets upset if this is set every frame
+ if(device->getCursorControl()->isVisible() == false)
+ device->getCursorControl()->setVisible(true);
//std::cout<<"window inactive"<<std::endl;
first_loop_after_window_activation = true;
*/
#elif defined(__APPLE__)
#include <unistd.h>
-
+ #include "CoreFoundation/CoreFoundation.h"
+
+ // Code based on
+ // http://stackoverflow.com/questions/516200/relative-paths-not-working-in-xcode-c
+ CFBundleRef main_bundle = CFBundleGetMainBundle();
+ CFURLRef resources_url = CFBundleCopyResourcesDirectoryURL(main_bundle);
+ char path[PATH_MAX];
+ if(CFURLGetFileSystemRepresentation(resources_url, TRUE, (UInt8 *)path, PATH_MAX))
+ {
+ dstream<<"Bundle resource path: "<<path<<std::endl;
+ //chdir(path);
+ path_data = std::string(path) + "/data";
+ }
+ else
+ {
+ // error!
+ dstream<<"WARNING: Could not determine bundle resource path"<<std::endl;
+ }
+ CFRelease(resources_url);
+
path_userdata = std::string(getenv("HOME")) + "/Library/Application Support/" + APPNAME;
- path_data = std::string("minetest-mac.app/Contents/Resources/data/");
-
+
#endif
#endif // RUN_IN_PLACE