c_node = CONTENT_AIR;
MapNode n_node(c_node);
- int i = 0;
- for (s16 z=node_min.Z; z<=node_max.Z; z++)
- for (s16 y=node_min.Y; y<=node_max.Y; y++)
- for (s16 x=node_min.X; x<=node_max.X; x++) {
- if (vm->m_data[i].getContent() == CONTENT_IGNORE)
- vm->m_data[i] = n_node;
- i++;
+ for (s16 z = node_min.Z; z <= node_max.Z; z++)
+ for (s16 y = node_min.Y; y <= node_max.Y; y++) {
+ u32 i = vm->m_area.index(node_min.X, y, z);
+ for (s16 x = node_min.X; x <= node_max.X; x++) {
+ if (vm->m_data[i].getContent() == CONTENT_IGNORE)
+ vm->m_data[i] = n_node;
+ i++;
+ }
}
// Add top and bottom side of water to transforming_liquid queue