Chest metadata:
TBD
+Locking Chest metadata:
+ u16 string_len
+ u8[string_len] string
+ TBD
+
// END
try
{
//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
- m_env.getMap().addNodeAndUpdate(p, n, modified_blocks);
+ std::string st = std::string("");
+ m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, st);
}
catch(InvalidPositionException &e)
{}
}
}
+ // Locking Chest
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_LOCKABLE_CHEST, 1);
+ }
+ }
+
// Furnace
{
ItemSpec specs[9];
f->initial_metadata = new ChestNodeMetadata();
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+ i = CONTENT_LOCKABLE_CHEST;
+ f = &content_features(i);
+ f->param_type = CPT_FACEDIR_SIMPLE;
+ f->setAllTextures("chest_side.png");
+ f->setTexture(0, "chest_top.png");
+ f->setTexture(1, "chest_top.png");
+ f->setTexture(5, "chest_lock.png"); // Z-
+ f->setInventoryTexture("chest_lock.png");
+ //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ if(f->initial_metadata == NULL)
+ f->initial_metadata = new LockingChestNodeMetadata();
+ setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+
i = CONTENT_FURNACE;
f = &content_features(i);
f->param_type = CPT_FACEDIR_SIMPLE;
#define CONTENT_SIGN_WALL 14
#define CONTENT_CHEST 15
#define CONTENT_FURNACE 16
+#define CONTENT_LOCKABLE_CHEST 17
#define CONTENT_FENCE 21
"list[current_player;main;0,5;8,4;]";
}
+/*
+ LockingChestNodeMetadata
+*/
+
+// Prototype
+LockingChestNodeMetadata proto_LockingChestNodeMetadata;
+
+LockingChestNodeMetadata::LockingChestNodeMetadata()
+{
+ NodeMetadata::registerType(typeId(), create);
+
+ m_inventory = new Inventory();
+ m_inventory->addList("0", 8*4);
+}
+LockingChestNodeMetadata::~LockingChestNodeMetadata()
+{
+ delete m_inventory;
+}
+u16 LockingChestNodeMetadata::typeId() const
+{
+ return CONTENT_LOCKABLE_CHEST;
+}
+NodeMetadata* LockingChestNodeMetadata::create(std::istream &is)
+{
+ LockingChestNodeMetadata *d = new LockingChestNodeMetadata();
+ d->setOwner(deSerializeString(is));
+ d->m_inventory->deSerialize(is);
+ return d;
+}
+NodeMetadata* LockingChestNodeMetadata::clone()
+{
+ LockingChestNodeMetadata *d = new LockingChestNodeMetadata();
+ *d->m_inventory = *m_inventory;
+ return d;
+}
+void LockingChestNodeMetadata::serializeBody(std::ostream &os)
+{
+ os<<serializeString(m_text);
+ m_inventory->serialize(os);
+}
+std::string LockingChestNodeMetadata::infoText()
+{
+ return "Locking Chest";
+}
+bool LockingChestNodeMetadata::nodeRemovalDisabled()
+{
+ /*
+ Disable removal if chest contains something
+ */
+ InventoryList *list = m_inventory->getList("0");
+ if(list == NULL)
+ return false;
+ if(list->getUsedSlots() == 0)
+ return false;
+ return true;
+}
+std::string LockingChestNodeMetadata::getInventoryDrawSpecString()
+{
+ return
+ "invsize[8,9;]"
+ "list[current_name;0;0,0;8,4;]"
+ "list[current_player;main;0,5;8,4;]";
+}
+
/*
FurnaceNodeMetadata
*/
Inventory *m_inventory;
};
+class LockingChestNodeMetadata : public NodeMetadata
+{
+public:
+ LockingChestNodeMetadata();
+ ~LockingChestNodeMetadata();
+
+ virtual u16 typeId() const;
+ static NodeMetadata* create(std::istream &is);
+ virtual NodeMetadata* clone();
+ virtual void serializeBody(std::ostream &os);
+ virtual std::string infoText();
+ virtual Inventory* getInventory() {return m_inventory;}
+ virtual bool nodeRemovalDisabled();
+ virtual std::string getInventoryDrawSpecString();
+
+ std::string getOwner(){ return m_text; }
+ void setOwner(std::string t){ m_text = t; }
+
+private:
+ Inventory *m_inventory;
+ std::string m_text;
+};
+
class FurnaceNodeMetadata : public NodeMetadata
{
public:
#include "porting.h"
#include "mapgen.h"
#include "nodemetadata.h"
+#include "content_nodemeta.h"
+#include "content_mapnode.h"
/*
SQLite format specification:
/*
*/
void Map::addNodeAndUpdate(v3s16 p, MapNode n,
- core::map<v3s16, MapBlock*> &modified_blocks)
+ core::map<v3s16, MapBlock*> &modified_blocks, std::string &player_name)
{
/*PrintInfo(m_dout);
m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
if(meta_proto)
{
NodeMetadata *meta = meta_proto->clone();
+ /* lockable chest, insert the owner's name */
+ if (meta->typeId() == CONTENT_LOCKABLE_CHEST)
+ {
+ LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
+ lcm->setOwner(player_name);
+ }
setNodeMetadata(p, meta);
}
+ else if (n.getContent() == CONTENT_LOCKABLE_CHEST)
+ {
+ LockingChestNodeMetadata *lcm = new LockingChestNodeMetadata();
+ lcm->setOwner(player_name);
+ setNodeMetadata(p, (NodeMetadata*)lcm);
+ }
/*
If node is under sunlight and doesn't let sunlight through,
bool succeeded = true;
try{
core::map<v3s16, MapBlock*> modified_blocks;
- addNodeAndUpdate(p, n, modified_blocks);
+ std::string st = std::string("");
+ addNodeAndUpdate(p, n, modified_blocks, st);
// Copy modified_blocks to event
for(core::map<v3s16, MapBlock*>::Iterator
These handle lighting but not faces.
*/
void addNodeAndUpdate(v3s16 p, MapNode n,
- core::map<v3s16, MapBlock*> &modified_blocks);
+ core::map<v3s16, MapBlock*> &modified_blocks, std::string &player_name);
void removeNodeAndUpdate(v3s16 p,
core::map<v3s16, MapBlock*> &modified_blocks);
{
MapEditEventIgnorer ign(&m_ignore_map_edit_events);
- m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks);
+ std::string p_name = std::string(player->getName());
+ m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks, p_name);
}
/*
Set blocks not sent to far players
}
// Disallow moving items if not allowed to build
else if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
+ {
return;
+ }
+ // if it's a locking chest, only allow the owner or server admins to move items
+ else if (ma->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
+ {
+ Strfnd fn(ma->from_inv);
+ std::string id0 = fn.next(":");
+ if(id0 == "nodemeta")
+ {
+ v3s16 p;
+ p.X = stoi(fn.next(","));
+ p.Y = stoi(fn.next(","));
+ p.Z = stoi(fn.next(","));
+ NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
+ if(meta && meta->typeId() == CONTENT_LOCKABLE_CHEST) {
+ LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
+ if (lcm->getOwner() != player->getName())
+ return;
+ }
+ }
+ }
+ else if (ma->to_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
+ {
+ Strfnd fn(ma->to_inv);
+ std::string id0 = fn.next(":");
+ if(id0 == "nodemeta")
+ {
+ v3s16 p;
+ p.X = stoi(fn.next(","));
+ p.Y = stoi(fn.next(","));
+ p.Z = stoi(fn.next(","));
+ NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
+ if(meta && meta->typeId() == CONTENT_LOCKABLE_CHEST) {
+ LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
+ if (lcm->getOwner() != player->getName())
+ return;
+ }
+ }
+ }
}
if(disable_action == false)