Add selectionbox_color, crosshair_color, and crosshair_alpha options
authorEsteban I. Ruiz Moreno <exio4.com@gmail.com>
Wed, 26 Dec 2012 21:35:48 +0000 (18:35 -0300)
committerEsteban I. Ruiz Moreno <exio4.com@gmail.com>
Thu, 27 Dec 2012 16:10:03 +0000 (13:10 -0300)
minetest.conf.example
src/defaultsettings.cpp
src/game.cpp

index e80991936fa6ab037cbf78a1ecb34e2e58f8056c..34a2acebcdd50b2d9fd39ec788bc933fae540b53 100644 (file)
 #console_color = (0,0,0)
 # In-game chat console background alpha (opaqueness, between 0 and 255)
 #console_alpha = 200
+# Selection box border color (R,G,B)
+#selectionbox_color = (0,0,0)
+# Crosshair color (R,G,B)
+#crosshair_color = (255,255,255)
+# Cross alpha (opaqueness, between 0 and 255)
+#crosshair_alpha = 255
 # Sound settings
 #enable_sound = true
 #sound_volume = 0.7
index 7cb781276b1da9d29def86ca15e68d03d97615fc..f9c942590c70b363a142f041ecd5bc806ad5b359 100644 (file)
@@ -108,6 +108,9 @@ void set_default_settings(Settings *settings)
        settings->setDefault("opaque_water", "false");
        settings->setDefault("console_color", "(0,0,0)");
        settings->setDefault("console_alpha", "200");
+       settings->setDefault("selectionbox_color", "(0,0,0)");
+       settings->setDefault("crosshair_color", "(255,255,255)");
+       settings->setDefault("crosshair_alpha", "255");
        settings->setDefault("enable_sound", "true");
        settings->setDefault("sound_volume", "0.8");
        settings->setDefault("desynchronize_mapblock_texture_animation", "true");
index dbb71369fbaf1da3ab9d397af74fa30c6cde8d47..541127f5db065f1edb4685cc64035cf8172feaac 100644 (file)
@@ -2920,6 +2920,11 @@ void the_game(
 
                if(show_hud)
                {
+                       v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
+                       u32 selectionbox_color_r = rangelim(myround(selectionbox_color.X), 0, 255);
+                       u32 selectionbox_color_g = rangelim(myround(selectionbox_color.Y), 0, 255);
+                       u32 selectionbox_color_b = rangelim(myround(selectionbox_color.Z), 0, 255);
+
                        for(std::vector<aabb3f>::const_iterator
                                        i = hilightboxes.begin();
                                        i != hilightboxes.end(); i++)
@@ -2929,7 +2934,7 @@ void the_game(
                                                <<" max="
                                                <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
                                                <<std::endl;*/
-                               driver->draw3DBox(*i, video::SColor(255,0,0,0));
+                               driver->draw3DBox(*i, video::SColor(255,selectionbox_color_r,selectionbox_color_g,selectionbox_color_b));
                        }
                }
 
@@ -2962,12 +2967,18 @@ void the_game(
                */
                if(show_hud)
                {
+                       v3f crosshair_color = g_settings->getV3F("crosshair_color");
+                       u32 crosshair_color_r = rangelim(myround(crosshair_color.X), 0, 255);
+                       u32 crosshair_color_g = rangelim(myround(crosshair_color.Y), 0, 255);
+                       u32 crosshair_color_b = rangelim(myround(crosshair_color.Z), 0, 255);
+                       u32 crosshair_alpha = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
+
                        driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
                                        displaycenter + core::vector2d<s32>(10,0),
-                                       video::SColor(255,255,255,255));
+                                       video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
                        driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
                                        displaycenter + core::vector2d<s32>(0,10),
-                                       video::SColor(255,255,255,255));
+                                       video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
                }
 
                } // timer