{
setHP(getHP() - result.damage);
+
+ std::string punchername = "nil";
+
+ if ( puncher != 0 )
+ punchername = puncher->getDescription();
+
actionstream<<getDescription()<<" punched by "
- <<puncher->getDescription()<<", damage "<<result.damage
+ <<punchername<<", damage "<<result.damage
<<" hp, health now "<<getHP()<<" hp"<<std::endl;
{
HitParams hitparams = getHitParams(m_armor_groups, toolcap,
time_from_last_punch);
+ std::string punchername = "nil";
+
+ if ( puncher != 0 )
+ punchername = puncher->getDescription();
+
actionstream<<"Player "<<m_player->getName()<<" punched by "
- <<puncher->getDescription()<<", damage "<<hitparams.hp
+ <<punchername<<", damage "<<hitparams.hp
<<" HP"<<std::endl;
setHP(getHP() - hitparams.hp);
int ObjectRef::l_punch(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
- ObjectRef *puncher_ref = checkobject(L, 2);
ServerActiveObject *co = getobject(ref);
- ServerActiveObject *puncher = getobject(puncher_ref);
if(co == NULL) return 0;
- if(puncher == NULL) return 0;
- v3f dir;
- if(lua_type(L, 5) != LUA_TTABLE)
+
+ ServerActiveObject *puncher = 0;
+ v3f dir(0,0,0);
+
+ if (!lua_isnil(L,2)) {
+ ObjectRef *puncher_ref = checkobject(L, 2);
+ puncher = getobject(puncher_ref);
+ if(puncher == NULL) return 0;
+
dir = co->getBasePosition() - puncher->getBasePosition();
- else
- dir = read_v3f(L, 5);
+ }
+
float time_from_last_punch = 1000000;
if(lua_isnumber(L, 3))
time_from_last_punch = lua_tonumber(L, 3);
+
ToolCapabilities toolcap = read_tool_capabilities(L, 4);
+
+ if(lua_type(L, 5) == LUA_TTABLE)
+ dir = read_v3f(L, 5);
dir.normalize();
+
// Do it
co->punch(dir, &toolcap, puncher, time_from_last_punch);
return 0;