disabled jumping in sneak mode if far away from the edge because it can drop the...
authorPerttu Ahola <celeron55@gmail.com>
Mon, 14 Feb 2011 10:07:49 +0000 (12:07 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Mon, 14 Feb 2011 10:07:49 +0000 (12:07 +0200)
src/player.cpp

index 61ed87504f9286f850a9a191e74b08862a2c02c6..02eb83871b2bb02b1039a3bef4290d8cb513c41f 100644 (file)
@@ -587,9 +587,11 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d)
        /*
                If sneaking, the player's collision box can be in air, so
                this has to be set explicitly
+               NOTE: Not allowed, because jumping in the situation can drop
+               the player
        */
-       if(m_sneak_node_exists)
-               touching_ground = true;
+       /*if(m_sneak_node_exists)
+               touching_ground = true;*/
        
        /*
                Set new position