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Add missing ip address to player join log entry
author
sapier
<Sapier at GMX dot net>
Mon, 21 Apr 2014 20:28:52 +0000
(22:28 +0200)
committer
sapier
<Sapier at GMX dot net>
Mon, 21 Apr 2014 20:28:52 +0000
(22:28 +0200)
src/server.cpp
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diff --git
a/src/server.cpp
b/src/server.cpp
index 3ec6fee26df546f7d4c65f1879dbabafd54829da..fc01898cc42defab3e580340a04340cd12455c97 100644
(file)
--- a/
src/server.cpp
+++ b/
src/server.cpp
@@
-1280,8
+1280,9
@@
PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
SendChatMessage(PEER_ID_INEXISTENT,message);
}
}
-
- actionstream<<player->getName() <<" joins game. " << std::endl;
+ Address addr = getPeerAddress(player->peer_id);
+ std::string ip_str = addr.serializeString();
+ actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;
/*
Print out action
*/