updateTextures("");
}
}
- if(fabs(m_prop.automatic_rotate > 0.001)){
+ if(fabs(m_prop.automatic_rotate > 0.001f)){
m_yaw += dtime * m_prop.automatic_rotate * 180 / PI;
updateNodePos();
}
m_position = readV3F1000(is);
m_velocity = readV3F1000(is);
m_acceleration = readV3F1000(is);
- if(fabs(m_prop.automatic_rotate < 0.001))
+ if(fabs(m_prop.automatic_rotate < 0.001f))
m_yaw = readF1000(is);
bool do_interpolate = readU8(is);
bool is_end_position = readU8(is);